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visibility: public
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# Unity

**repo:** [RyanNielson/awesome-unity](https://github.com/RyanNielson/awesome-unity)  
**category:** [[gaming|Gaming]]
**related:** [[game-development|Game Development]] · [[godot|Godot]] · [[open-source-games|Open Source Games]]

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Awesome Unity
=============

**NOTE: THIS REPOSITORY HAS BEEN ARCHIVED BECAUSE I NO LONGER USE UNITY AND AM UNABLE TO KEEP IT UPDATED.**

[![Awesome](https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg)](https://github.com/sindresorhus/awesome)

A categorized community-driven collection of high-quality awesome Unity assets, projects, and resources. Free assets and resources are prioritized over paid when possible.

Suggestions and contributions are always welcome! Make sure to read the [contribution guidelines](https://github.com/RyanNielson/awesome-unity/blob/master/CONTRIBUTING.md) for more information before submitting a pull request.

Thanks to all the [contributors](https://github.com/ryannielson/awesome-unity/graphs/contributors), this wouldn't be possible without you!

- [Awesome Unity](#[awesome](/@harrisonqian/awesome/wiki/miscellaneous/awesome)-unity)
  - [2D](#2d)
  - [AI](#ai)
  - [Augmented & Virtual Reality](#augmented--virtual-reality)
  - [Camera](#camera)
  - [Character Controllers](#character-controllers)
  - [Frameworks](#frameworks)
  - [Input](#input)
  - [Modeling](#modeling)
  - [Monetization](#monetization)
  - [Networking](#networking)
  - [Scripting](#scripting)
  - [Services](#services)
  - [Tweening](#tweening)
  - [UI](#ui)
  - [Utilities](#utilities)
  - [Video](#video)
  - [Visual Scripting](#visual-scripting)
- [Projects](#projects)
  - [Games](#games)
- [Resources](#resources)
  - [Tips and Tricks](#[tips](/@harrisonqian/awesome/wiki/programming-languages/tips)-and-tricks)
  - [Tutorials](#tutorials)
- [Contributing](#contributing)

## 2D

* [2D Rope System (Paid)](https://assetstore.unity.com/packages/tools/sprite-management/2d-rope-system-17722) - Scripts for creating any type of 2D ropes in the editor or during runtime.
* [Ferr2D Terrain Tool (Paid)](https://assetstore.unity.com/packages/tools/level-design/ferr2d-terrain-tool-11653) - Quickly create handcrafted 2D landscapes and levels.
* [Pixel Camera 2D](https://github.com/RyanNielson/PixelCamera2D) - A simple pixel perfect camera with scaling options for 2D Games.
* [Spine (Paid)](http://esotericsoftware.com) - A skeletal animation editor with a Unity library.
* [Tiled2Unity](http://www.seanba.com/tiled2unity) - Takes your [Tiled](http://www.mapeditor.org) files and creates Unity prefabs from them that are easily placed into your Unity scene. Complex collision is supported through Unity’s PolygonCollider2D class.
* [Unity Anima2D](https://assetstore.unity.com/packages/2d/characters/anima2d-no-longer-supported-replaced-by-2d-animation-79840) - Advanced skeletal animation editor with support for both per-object and skinned mesh animation with an integrated in-editor skinning tool.
* [UnityTiled](https://github.com/nickgravelyn/UnityTiled) - An importer for [Tiled](http://www.mapeditor.org) maps.

## AI

* [A* Pathfinding Project](http://arongranberg.com/astar/) - Lightning fast pathfinding with heavily optimized [algorithms](/@harrisonqian/awesome/wiki/theory/algorithms) and a large feature set.
* [Apex Path (Paid)](https://assetstore.unity.com/packages/tools/ai/apex-path-17943) - Apex Path handles dynamic pathfinding including local avoidance steering and dynamic obstacles.

* [Crystal AI](https://github.com/igiagkiozis/CrystalAI) - [Crystal](/@harrisonqian/awesome/wiki/programming-languages/crystal) is a fast, scalable and extensible utility based AI framework for C# and Unity.

## Augmented & Virtual Reality
* [ARToolKit](http://artoolkit.org/documentation/doku.php?id=6_Unity:unity_about) - Augmented Reality SDK that includes libraries, utilities, and examples.
* [Google VR SDK](https://developers.google.com/vr/unity) - Scripts and prefabs to help with the development of Google Daydream and Cardboard [apps](/@harrisonqian/awesome/wiki/platforms/apps) for [Android](/@harrisonqian/awesome/wiki/platforms/android) and iOS.
* [SteamVR Unity Toolkit](https://assetstore.unity.com/packages/tools/integration/vrtk-virtual-reality-toolkit-vr-toolkit-64131) - Scripts and Great examples to abstract the use of VR controller actions in Unity.
* [Virtual Reality Toolkit](http://github.com/thestonefox/vrtk) - Virtual Reality framework that allows for powerful interactions, locomotion, and visual effects.
* [Vuforia](https://vuforia.com/) - Augmented Reality SDK with image and object recognition, smart terrain and extended tracking features.

## Camera

* [UFPS (Paid)](https://assetstore.unity.com/packages/templates/systems/ufps-ultimate-fps-2943) - Provides camera, controllers, and other effects for use in FPS games.

## Character Controllers

* [CharacterController2D](https://github.com/prime31/CharacterController2D) - A 2D controller that behaves very similarly to Unity's CharacterController component.

## Frameworks

* [Fungus](https://github.com/snozbot/fungus) - An easy to use Unity 3D library for creating illustrated Interactive Fiction games.
* [StrangeIoC](http://strangeioc.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/strangeioc/) - Strange is a super-lightweight and highly extensible Inversion-of-Control (IoC) framework, written specifically for C# and Unity.
* [uFrame (Paid)](https://assetstore.unity.com/packages/tools/visual-scripting/uframe-game-framework-14381) - Create maintainable games faster, better, more stable, and consistent than ever before.

## Input

* [InControl](https://github.com/pbhogan/InControl) - An input manager that tames makes handler [cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform). controller input easy.
* [InputBinder](https://github.com/RyanNielson/InputBinder) - Bind game inputs to methods via code or using the inspector to add event driven input handling to your project.
* [TouchKit](https://github.com/prime31/TouchKit) - Makes it easy to recognize gestures and other touch input.
* [TouchScript](https://github.com/TouchScript/TouchScript) - Makes handling complex gesture interactions on any touch surface much easier.

## Modeling
* [SabreCSG](http://sabrecsg.com/) - A set of [CSG](https://en.wikipedia.org/wiki/Constructive_solid_geometry) level design tools for building complex levels quickly inside Unity. 

## Monetization
* [Unity Monetization](https://assetstore.unity.com/packages/add-ons/services/unity-monetization-66123) - Unity Ads is a video ad network with quick and seamless [integration](/@harrisonqian/awesome/wiki/platforms/integration) using regular and opt-in ads.

## Networking

* [Nakama](https://assetstore.unity.com/packages/tools/network/nakama-81338) - Build social and realtime games with an open-source [distributed server](https://github.com/heroiclabs/nakama).
* [Photon Bolt (Paid)](https://assetstore.unity.com/packages/tools/network/photon-bolt-free-127156) - Build networked games without having to know the details of networking or write any complex networking code.
* [Photon Unity Networking](https://assetstore.unity.com/packages/tools/network/photon-unity-networking-classic-free-1786) - Plug and play cloud networking that also works for local hosting. Free for up to 20 concurrent users.

## Scripting
* [Easy Save 2 (Paid)](https://assetstore.unity.com/packages/tools/input-management/easy-save-the-complete-save-load-asset-768) - A fast and simple way to save and load data on all major platforms supported by Unity.
* [UniStorm (Paid)](https://assetstore.unity.com/packages/tools/particles-effects/unistorm-volumetric-clouds-sky-modular-weather-and-cloud-shadows-2714) - A customizable dynamic day and night weather system that creates realistic storms and weather.

## Services
* [Unity Analytics](https://docs.unity3d.com/Manual/UnityAnalyticsSetup.html) - Provides a dashboard with metrics to help track active players, sessions, retention, and revenue.

## Tweening

* [DOTween](https://assetstore.unity.com/packages/tools/animation/dotween-hotween-v2-27676) - Tween any numeric property or field (including Vectors, Rectangles, etc.), plus some non-numeric ones (like strings). This is the follow-up to HOTween.
* [GoKit](https://github.com/prime31/GoKit) - An open source, lightweight tween library aimed at making tweening objects dead simple.
* [iTween](https://assetstore.unity.com/packages/tools/animation/itween-84) - A simple, and easy to use animation system.
* [LeanTween](https://assetstore.unity.com/packages/tools/animation/leantween-3595) - FOSS, and also the most lightweight tweening library for Unity. Allows you to tween any value you have access to via the .value() method.

## UI

* [NGUI (Paid)](https://assetstore.unity.com/packages/tools/gui/ngui-next-gen-ui-2413) - A powerful UI system and event notification framework.
* [TextMesh Pro](https://docs.unity3d.com/Packages/com.unity.textmeshpro@1.3/manual/index.html) - A alternative to render text in uGUI by using the distance field technique, which allows crisp [fonts](/@harrisonqian/awesome/wiki/media/fonts) at any scale. This was recently purchased by Unity and will be integrated into the engine in the future.

## Utilities

* [Consolation](https://github.com/mminer/consolation) - In-game debug console that displays output from `Debug.Log`.
* [GitHub for Unity](https://unity.[github](/@harrisonqian/awesome/wiki/development-environment/github).com/) - The new [GitHub](/@harrisonqian/awesome/wiki/development-environment/github) for Unity extension brings the GitHub workflow and more to Unity, providing support for large files with Git LFS and file locking.
* [Grouping Tool](https://assetstore.unity.com/packages/tools/utilities/grouping-tool-147552) - Easily group objects together
* [Scene View Bookmarks](https://github.com/mminer/scene-view-bookmarks) - Editor extension to bookmark and later recall scene views.
* [SnazzyGrid (Paid)](https://assetstore.unity.com/packages/tools/level-design/snazzygrid2-19245) - Makes it easy to manage positions of assets in the scene with easy to use snapping tools and many more features to improve the scene creation workflow.
* [UniMerge (Paid)](https://assetstore.unity.com/packages/tools/version-control/unimerge-9733) - Editor extension for merging scenes and prefabs, also integrates with VCS.
* [UniRx](https://github.com/neuecc/UniRx) - UniRx (Reactive Extensions for Unity) is a reimplementation of the .NET Reactive Extensions. Rx cures the "asynchronous blues" without async/await.
* [UnityToolbag](https://github.com/nickgravelyn/unitytoolbag) - Collection of miscellaneous open source scripts and helpers for Unity 5.0.

## Video

* [Vimeo Unity SDK](https://github.com/vimeo/vimeo-unity-sdk) - Easily stream your Vimeo videos into Unity or record and publish out to Vimeo.

## Visual Scripting

* [Playmaker (Paid)](https://assetstore.unity.com/packages/tools/visual-scripting/playmaker-368) - Quickly make gameplay prototypes, A.I. behaviors, animation graphs, interactive objects, and more using finite state machines.

# Projects

## Games

* [Nodulus](https://github.com/Hyperparticle/nodulus) - A complete puzzle game with a clever twist. Play it online.

# Resources

## Tips and Tricks

* [Editor Tips](http://imgur.com/a/2w7zd) - [Tips](/@harrisonqian/awesome/wiki/programming-languages/tips) in gif form showing a few ways to use the editor more efficiently.
* [Unity Labs' Super Science](https://github.com/Unity-Technologies/SuperScience) - [Gems](/@harrisonqian/awesome/wiki/back-end-development/gems) of Unity Labs for user [education](/@harrisonqian/awesome/wiki/back-end-development/education).
* [Unity Tips](https://unity3d.com/learn/tutorials/topics/tips) - Short videos showing some handy [tips](/@harrisonqian/awesome/wiki/programming-languages/tips) when using Unity.

## Tutorials

* [2D Splatter Effects Using the Stencil Buffer](http://nielson.dev/2015/12/splatter-effects-in-unity-using-the-stencil-buffer) - Using the stencil buffer in Unity to draw splatter effects on surfaces. This could be used for paint or blood splatter.
* [A Gentle Introduction to Shaders in Unity3D](http://www.alanzucconi.com/2015/06/10/a-gentle-introduction-to-shaders-in-unity3d) - This series of posts will  introduce you to shader coding, and is oriented to developers with little to no knowledge about shaders.
* [Amit’s Game Programming Information](http://www-cs-students.stanford.edu/~amitp/gameprog.html) - An great collection of general purpose game programming content.
* [Catlike Coding](http://catlikecoding.com/unity/tutorials/) - [Tutorials](/@harrisonqian/awesome/wiki/computer-science/tutorials) designed for [learning](/@harrisonqian/awesome/wiki/programming-languages/learning) the C# scripting side of Unity.
* [Fixing Gaps Between Sprites](http://nielson.dev/2015/10/fixing-gaps-between-sprites-better-2d-in-unity-part-2) - A short tutorial about removing the small gaps that sometimes appear between adjacent sprites.
* [Game Programming Patterns](http://gameprogrammingpatterns.com/contents.html) - Lots of great [game development](/@harrisonqian/awesome/wiki/gaming/game-development) patterns useful when making games with or without Unity.
* [Modern GUI Development in Unity 4.6](https://www.youtube.com/playlist?list=PLt_Y3Hw1v3QTEbh8fQV1DUOUIh9nF0k6c) - A video tutorial providing an in-depth explanation of Unity's new UI system. 
* [Official Video Tutorials](http://unity3d.com/learn/tutorials/modules) - The official [tutorials](/@harrisonqian/awesome/wiki/computer-science/tutorials) for scripting, animation, audio, and almost anything Unity related.
* [Ray Wenderlich's Tutorials](http://www.raywenderlich.com/category/unity) - Beginner and mid-level [tutorials](/@harrisonqian/awesome/wiki/computer-science/tutorials) focused on [learning](/@harrisonqian/awesome/wiki/programming-languages/learning) Unity features or creating small example games.
* [Unity in HoloLens](https://developer.microsoft.com/en-us/windows/holographic/unity_development_overview) - Official [tutorials](/@harrisonqian/awesome/wiki/computer-science/tutorials) from Microsoft for creating Microsoft HoloLens applications.
* [Unity Virtual Reality](http://docs.unity3d.com/Manual/VROverview.html) - Unity's official documentation on developing virtual reality applications.

# Contributing
Please see [CONTRIBUTING](https://github.com/RyanNielson/awesome-unity/blob/master/CONTRIBUTING.md) for details.

TESTING
