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visibility: public
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# Gideros

**repo:** [stetso/awesome-gideros](https://github.com/stetso/awesome-gideros)  
**category:** [[gaming|Gaming]]

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# Awesome Gideros [![Awesome](https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg)](https://github.com/sindresorhus/awesome)

<h1 align="center">
	<a href="http://giderosmobile.com"><img width="200" src="gideros_logo.png" alt="Awesome Gideros"></a>
	<br>
	<br>
</h1>

A curated list of awesome resources for the [Gideros Game Development Framework](http://giderosmobile.com/) that allows you to easily create games and apps for Android, iOS, HTML5, WinRT and Desktop (Windows, OSX). Please feel free to contribute to the list by making a pull request.

## Contents

- [Getting Started](#getting-started)
- [Resources](#resources)
	- [Tutorials and Tips](#[tutorials](/@harrisonqian/awesome/wiki/computer-science/tutorials)-and-tips)
	- [Full game examples](#full-game-examples)
	- [Publications](#publications)
	- [IDEs and Editors](#ides-and-editors)
	- [Graphics and Shaders](#graphics-and-shaders)
	- [Scene Managment](#scene-management)
	- [Input](#input)
	- [Animation and Tweens](#animation-and-tweens)
	- [Tilemaps](#tilemaps)
	- [Camera](#camera)
	- [Audio](#audio)
	- [Saving and Loading](#saving-and-loading)
	- [Monetization](#monetization)
	- [GUI](#gui)
	- [3D](#3d)
	- [Plugins](#plugins)
- [Useful Lua-Libraries](#useful-lua-libraries)
- [License and Contriuting](#license-and-contributing)

## Getting Started

- [Download Gideros](http://giderosmobile.com/download) - Get Gideros here (it is free but donations are welcome!).
- [Getting Started Manual](http://docs.giderosmobile.com) - Check here first to get an overview of the framework.
- [API Reference](http://docs.giderosmobile.com/reference/) - Whenever you need to figure something out- this is the first place to go.
- [Forum](http://giderosmobile.com/forum/) - Join the very helpful community.
- [Online Editor](http://giderosmobile.com/code/) - Try Gideros in your browser without installing anything.
- [Online Examples](http://giderosmobile.com/examples) - See some of the capabilites of Gideros in your browser.
- [Developer Guide](http://giderosmobile.com/guide) - Official list of guides and [tutorials](/@harrisonqian/awesome/wiki/computer-science/tutorials).

## Resources
*A collection of resources (blog and forum entries, websites, packages etc) for Gideros*

### Tutorials and Tips
- [Introductory Video Tutorial](https://www.youtube.com/watch?v=IRLxBijIX50) - By one of the maintainers of Gideros.
- [Publishing to Android](http://giderosmobile.com/forum/discussion/6894/publishing-tutorial#Item_7) - Getting started with publishing to [Android](/@harrisonqian/awesome/wiki/platforms/android).
- [Improving performance](http://giderosmobile.com/forum/discussion/4892/software-improve-what-kind-of-skills-do-you-need) - Forum thread with hints about improving the performance of Gideros [apps](/@harrisonqian/awesome/wiki/platforms/apps).
- [Desktop API](http://giderosmobile.com/forum/discussion/5870/new-desktop-api-test/p1) - Overview of the Desktop API to manipulate mouse cursor and window decorations.

### Full game examples
- [Simple square-dodge game](http://bluebilby.com/2013/05/08/gideros-mobile-tutorial-creating-your-first-game/) - Introductory tutorial about creating a simple square-dodge game.
- [Top-down roguelike Tutorial](https://programmingbymoonlight.com/roguelike-intro/) - Extensive tutorial series about making a turn-based roguelike in Gideros.
- [Breakout Clone](http://blog.hotbutteredgames.com/post/143878823915/gideros-tutorial-a-simple-box2d-game-gideros-is-a) - Tutorial about creating a Breakout-like game using Gideros and Box2D.
- ["Grab the treasure" course](http://www.moosader.com/learn/introduction-to-mobile-game-development/) - Comprehensive getting-started guide to Gideros by developing a small game.

### Publications
*Books about Gideros*
- [Gideros Mobile Game Development](https://www.packtpub.com/game-development/gideros-mobile-game-development) - Comprehensive book about developing a game for mobile with Gideros.
- [Learn Lua for iOS Game Development](http://www.apress.com/us/book/9781430246626) - Introducing a variety of Lua-based [game development](/@harrisonqian/awesome/wiki/gaming/game-development) [frameworks](/@harrisonqian/awesome/wiki/front-end-development/frameworks) including Gideros.

### IDEs and Editors
*Code editors and plugins that work with Gideros*
- [Using ZeroBrane Studio with Gideros](http://www.indiedb.com/tutorials/gideros-with-zerobrane) - Introductory tutorial for using ZBS with Gideros Remote Preview.
- [Live Coding with Gideros and ZeroBrane Studio](https://www.youtube.com/watch?v=wPYvJxFxMkM) - Video showing the live coding capabilities of ZBS and Gideros.
- [ZeroBrane Studio [integration](/@harrisonqian/awesome/wiki/platforms/integration) and debugging](https://www.youtube.com/watch?v=GIipyzSpSr0) - Video tutorial by the creator of ZBS.
- [Visual Studio Code plugin](https://marketplace.visualstudio.com/items?itemName=devCAT.lua-debug ) - With Gideros support (Windows only).
- [Sublime Text 3 plugin](http://giderosmobile.com/forum/discussion/5218/gideros-sublime-text-3-package-for-osx-[windows](/@harrisonqian/awesome/wiki/platforms/windows)-version-0-10/p1) - Adding Gideros support to ST3.

### Graphics and Shaders
- [Shaders in Gideros](http://bit.ly/2pkF09m) - Introductory text about shaders in Gideros.
- [Shadertoy viewer](http://giderosmobile.com/forum/discussion/6667/shadertoy-viewer-beta-shaders-from-www-shadertoy-com-in-gideros/p1) - Check out shaders from Shadertoy using Gideros.
- [Intro to clipping and the RenderTarget](http://www.indiedb.com/engines/gideros/tutorials/clipping-in-gideros-with-rendertarget) - Text-based tutorial on how to use the RenderTarget class to create a clipping effect.

### Scene Management
- [SceneManager](http://appcodingeasy.com/Gideros-Mobile/Manage-Scenes-in-Gideros-Mobile) - Easily switch between scenes with or without transitions.
- [Passing variables using the SceneManager](http://giderosmobile.com/forum/discussion/1474/passing-variables-with-scene-manager/p1) - Passing variables to the next scene when using the scene manager.

### Input
- [GidSwipe](https://github.com/stetso/GidSwipe) - Easy to use tap and swipe manager for mobile.
- [Gestures](http://appcodingeasy.com/Gideros-Mobile/Detecting-Gestures-in-Gideros) - Define and detect complex gestures from points a list of points.
- [Accelerometer](http://appcodingeasy.com/Gideros-Mobile/Using-Accelerometer-with-Box2d-in-Gideros) - Quick example of how to use the device accelerometer as input.
- [Shake detection](http://appcodingeasy.com/Gideros-Mobile/Gideros-Shake-detection) - Small snippet to detect device shake.

### Animation and Tweens
- [GTween](http://appcodingeasy.com/Gideros-Mobile/Gideros-GTween-with-easing) - Tween sprite variables with this library (comes with all the easing functions you need).
- [Animation using MovieClip](http://bluebilby.com/2013/05/12/gideros-mobile-tutorial-animated-movieclips/) - Tutorial on how to animate sprites using the MovieClip class.
- [Spriteheet animation class](https://github.com/nascode/gideros_animsheet) - Class that helps with creating and playing animations from spritesheets.

### Tilemaps
 - [Collision with Tilemaps](http://giderosmobile.com/forum/discussion/6353/collision-with-any-object/p1) - Examples and suggestions on how to make stuff collide with the tiles in your tilemap.

 ### Camera
 - [Smooth camera with Drag and Pinch-to-Zoom](http://giderosmobile.com/forum/discussion/2715/camera-class-with-kinetics-and-pinch-to-zoom/p1) - Useful class implementation for a camera in a mobile game.

### Audio
- [Intro to using audio with Gideros](http://bluebilby.com/2013/04/18/gideros-mobile-tutorial-playing-[music](/@harrisonqian/awesome/wiki/media/music)-and-sound-effects/) - Tutorial about generating and using sounds with Gideros.

### Saving and Loading
- [Using JSON](http://giderosmobile.com/forum/discussion/6918/saving-and-loading-data-files#Item_1) - Loading and saving manually via [JSON](/@harrisonqian/awesome/wiki/miscellaneous/json).
- [DataSaver module](http://appcodingeasy.com/Gideros-Mobile/Save-and-load-data-module-for-Gideros-Mobile) - User-friendly wrapper to make saving and loading data as easy as possible.
- [Encrypting save files](http://giderosmobile.com/forum/discussion/5625/simple-savegame-encryption/p1) - Some ideas (with code) about securing the save files from unwanted manipulation.

### Monetization
- [Admob integration](http://giderosmobile.com/forum/discussion/5801/tuto-video-tutorial-how-to-add-admob-plugin-to-your-app) - Video tutorial about integrating Admob into your game.
- [Google Service integration](http://giderosmobile.com/forum/discussion/5806/tuto-video-tutorial-how-to-add-google-services-to-your-app) - Second part of the Admob tutorial showing Google Play Service [integration](/@harrisonqian/awesome/wiki/platforms/integration).

### GUI
- [Layout](https://github.com/Nlcke/layout) - Comprehensive Gideors GUI framework ([forum entry](http://giderosmobile.com/forum/discussion/6651/layout-gideros-gui-framework#Item_23)).
- [Button class](http://appcodingeasy.com/Gideros-Mobile/Gideros-mobile-button-class) - Simple class for creating clickable buttons.
- [AceSlide class](http://appcodingeasy.com/Gideros-Mobile/Easy-input-for-choosing-packages-or-levels-in-Gideros-Mobile) - Sliding UI-Element that can be used for example for level selection.

### 3D
*Note: 3D support is still in development but if you like to play around with it already, here are some starting points*
- [Tutorial using 3D in Gideros](https://www.youtube.com/watch?v=IfHwdJD6ad8) - Introduction by one of the maintainers of Gideros.

### Plugins
- [SKStoreReview](https://github.com/mertkurum/GiderosStoreReview) - Gideros Plugin for SKStoreReviewController iOS 10.3+.
- [C++ plugin development](http://giderosmobile.com/forum/discussion/1025/step-by-step-how-to-write-a-c-plugin-and-deploy-it-to-the-desktop-[windows](/@harrisonqian/awesome/wiki/platforms/windows)-player) - Getting started with Gideros plugin development in C++.

## Useful Lua-Libraries
*General Lua libraries that are useful in gamedev but are not Gideros specific*

- [lume](https://github.com/rxi/lume) - Great collection of functions that are useful for [game development](/@harrisonqian/awesome/wiki/gaming/game-development).
- [inspect](https://github.com/kikito/inspect.lua) - Easily pretty-print your tables to the console in a readable way.
- [jumper](http://yonaba.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/Jumper/) - Super-fast grid-based pathfinding for Lua.
- [bump](https://github.com/kikito/bump.lua) - Simple, flexible and fast library for collision detection using axis-aligned bounding boxes (from version 2017.8 onwards Gideros contains a C-port of the library with the same API that should be used instead [cbump](https://wiki.giderosmobile.com/index.php/Bump).
- [Bresenham](https://github.com/rm-code/Bresenham) - Bresenham's line algorithm, implemented in Lua.

## Related Awesome Lists
- [awesome-lua](https://github.com/LewisJEllis/awesome-lua)
- [awesome-love2d](https://github.com/love2d-community/awesome-love2d)
- [awesome-gamedev](https://github.com/mbrukman/awesome-gamedev)

## License and Contributing

Please contribute to the list. Simply read the [contribution guidelines](contributing.md) to get started.

[![CC0](http://mirrors.creativecommons.org/presskit/buttons/88x31/svg/cc-zero.svg)](https://creativecommons.org/publicdomain/zero/1.0/)