---
visibility: public
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# Game Remakes

**repo:** [radek-sprta/awesome-game-remakes](https://github.com/radek-sprta/awesome-game-remakes)  
**category:** [[gaming|Gaming]]
**related:** [[game-development|Game Development]]

---

# Awesome Game Remakes [![Awesome](https://awesome.re/badge.svg)](https://awesome.re)

Actively maintained open-source game remakes.

Most games require original asssets. The ones not requiring paid assets are marked with :flower_playing_cards:.

If you are also interested in clones and similar games (0 A.D. etc.), take a look at [Open Source Game Clones](https://osgameclones.com/).

---

## Contents
- [Action](#action)
- [Adventure](#adventure)
- [Arcade](#arcade)
- [FPS](#fps)
- [Online](#online)
- [RPG](#rpg)
- [Platformer](#platformer)
- [Racing](#racing)
- [Simulator](#simulator)
- [Strategy](#strategy)

## Action
- [Carnage3D](https://github.com/codenamecpp/carnage3d) - Reimplementation of Grand Theft Auto.
- [donut](https://github.com/plowteam/donut) - Reimplementation of The Simpsons: Hit & Run in modern C++ and modern [OpenGL](/@harrisonqian/awesome/wiki/miscellaneous/opengl).
- [OpenJK](https://github.com/JACoders/OpenJK) - Community effort to maintain and improve Jedi Academy and Jedi Outcast by Raven Software.
- [OpenLara](https://github.com/XProger/OpenLara) - Classic Tomb Raider open-source engine.
- [OpenMB](https://github.com/cookgreen/OpenMB) - Role-playing game engine for Taleworlds' Mount&Blade Series.
- [OpenRW](https://openrw.org/) - A [cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform), open source re-implementation of Rockstar Games' Grand Theft Auto III.
- [remc2](https://github.com/turican0/remc2) - Reverse engineering of Magic Carpet 2 from Assembler.
- [Rigel Engine](https://github.com/lethal-guitar/RigelEngine) - Modern reimplementation of the classic DOS game Duke Nukem II in C++.
- [San Andreas Unity](https://github.com/GTA-ASM/SanAndreasUnity) - Reimplementation of GTA: San Andreas game engine in [Unity](/@harrisonqian/awesome/wiki/gaming/unity).
- [TOMB5](https://github.com/TOMB5/TOMB5) - Tomb Raider: Chronicles disassembly translated to C source code.
- [TR1X](https://github.com/LostArtefacts/TR1X) - Open source implementation of the classic Tomb Raider I game.

## Adventure
- [DetectiveDS](https://github.com/RustyPixelsUK/DetectiveDS) - A remake of the original C64 classic The Detective Game for Nintendo DS.
- [ScummVM](https://github.com/scummvm/scummvm) - Allows you to run certain classic graphical point-and-click adventure games such Maniac Mansion and Monkey Island.
- [lba2remake](https://github.com/LBALab/lba2remake) - A Little Big Adventure 2 / Twinsen's Odyssey reimplementation in [JavaScript](/@harrisonqian/awesome/wiki/programming-languages/javascript) / Three.js / [React](/@harrisonqian/awesome/wiki/front-end-development/react).
- [twin-e](https://github.com/LBALab/twin-e) - TwinEngine: a Little Big Adventure engine.
- [timeco](https://github.com/LBALab/timeco) - Time Commando Reimplementation
- [lba1-classic](https://github.com/LBALab/lba1-classic) - Little Big Adventure: Twinsen's Adventure Definitive Edition
- [lba2-classic-community](https://github.com/LBALab/lba2-classic-community) - Little Big Adventure 2 engine source code.

## Arcade
- [AcidDrop](https://github.com/lostjared/AcidDrop) - Remake of classic Atari 2600 game "Acid Drop".
- [Barbarian](http://barbarian.1987.free.fr/indexEN.htm) - Open-source clone of Barbarian: The Ultimate Warrior.
- [C-Dogs SDL](https://github.com/cxong/cdogs-sdl) - Classic overhead run-and-gun game. :flower_playing_cards:
- [Crimsonland](https://github.com/banteg/crimson) - Faithful from-scratch rewrite of the twin-stick shooter Crimsonland.
- [Mr.Boom](https://github.com/Javanaise/mrboom-libretro) - 8-player Bomberman clone for RetroArch/Libretro.
- [OpenClonk](https://github.com/openclonk/openclonk) - Multiplayer action game where you control small and nimble humanoids.
- [OpenJazz](https://github.com/AlisterT/openjazz) - Free, open-source version of the classic Jazz Jackrabbit™ games.
- [Open Kick-Off](https://github.com/ssenegas/kickoff) - Rewriting attempt of the cult football game Kick Off 2. :flower_playing_cards:
- [openomf](https://github.com/omf2097/openomf) - One Must Fall 2097 Remake.
- [OpenTyrian](https://github.com/opentyrian/opentyrian) - An open-source port of Tyrian from Turbo [Pascal](/@harrisonqian/awesome/wiki/programming-languages/pascal) to C. :flower_playing_cards:
- [Retro-Arcade-Remakes](https://github.com/danywaked/Retro-Arcade-Remakes) - C++ retro arcade remakes showcasing clean OOP design, game loops, collision systems, and state management.
- [SpaceRox.MX2](https://github.com/lostjared/SpaceRox.MX2) - 2D Asteroids Style Game using MX2.
- [Taisei](https://github.com/taisei-project/taisei) - Fan-made, open-source clone of the Touhou series. :flower_playing_cards:
- [The Great Escape in C](https://github.com/dpt/The-Great-Escape-in-C) - Classic ZX Spectrum game The Great Escape in portable C. :flower_playing_cards:
- [Zelda Classic](https://github.com/ArmageddonGames/ZeldaClassic) - A game and editing tool that lets you create custom Legend of Zelda quests.
- [WarhawkDS](https://github.com/RustyPixelsUK/WarhawkDS) - Warhawk DS remake of the C64 game Warhawk to the Nintendo DS in native assembler.

## FPS
- [Aleph One](https://github.com/Aleph-One-Marathon/alephone) - The open source continuation of Bungie’s Marathon 2 game engine.
- [Allegiance](https://github.com/FreeAllegiance/Allegiance) - Allegiance is RTS and FPS Space Combat game.
- [BetterSpades](https://github.com/xtreme8000/BetterSpades/) - Ace Of Spades open source implementation that runs on older machines.
- [Barrett](https://github.com/lunarmeadow/barrett/) - Advanced and featureful Rise of the Triad source port for modern systems.
- [BStone](https://github.com/bibendovsky/bstone) - A source port of Blake Stone: Aliens Of Gold and Blake Stone: Planet Strike.
- [CatacombGL](https://github.com/ArnoAnsems/CatacombGL) - [Windows](/@harrisonqian/awesome/wiki/platforms/windows) source port of Catacomb 3D and the Catacomb Adventure series.
- [Chasm-Reverse](https://github.com/Panzerschrek/Chasm-Reverse) - "PanzerChasm" is a free recreation of the game "Chash: - The Rift" by "ActionForms" using the original game data (CSM.BIN file).
- [Chocolate Doom](https://github.com/chocolate-doom/chocolate-doom) - Source port that is minimalist, historically accurate and includes ports of Heretic and Hexen, and Strife. :flower_playing_cards:
- [Chocolate Quake](https://github.com/Henrique194/chocolate-quake) - A purist Quake source port that restores the original look and feel of v1.09 and earlier.
- [ClassiCube](https://github.com/ClassiCube/ClassiCube) - [Minecraft](/@harrisonqian/awesome/wiki/gaming/minecraft) Classic compatible client written in C from scratch. :flower_playing_cards:
- [Crispy Doom](https://github.com/fabiangreffrath/crispy-doom) - A limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
- [dhewm3](https://github.com/dhewm/dhewm3) - A source port of Doom 3.
- [DOOM64-EX-Plus-Enhanced](https://github.com/Styd051/DOOM64-EX-Plus-Enhanced) - fork of the Doom 64 EX+ engine, Its main goal is to show what the Doom 64 engine would have looked like if it hadn't been limited by the N64 console.
- [Doom Legacy](https://sourceforge.net/projects/doomlegacy/) - One of the most popular DOOM source ports, which enhances it with things like TCP/IP networking, [OpenGL](/@harrisonqian/awesome/wiki/miscellaneous/opengl) renderer etc. :flower_playing_cards:
- [DoomRetro](https://github.com/bradharding/doomretro) - Classic, refined DOOM source port for [Windows](/@harrisonqian/awesome/wiki/platforms/windows) PC. :flower_playing_cards:
- [Doomsday Engine](https://github.com/skyjake/Doomsday-Engine) - Source port of id Software's DOOM I/II and Raven Software's Heretic and Hexen. :flower_playing_cards:
- [DSDA-Doom](https://github.com/kraflab/dsda-doom) - A successor of prboom+ with extra tooling for demo recording and playback, with a focus on speedrunning and quality of life.
- [DukeGDX](https://gitlab.com/m210/DukeGDX) - Duke Nukem 3D port.
- [ECWolf](https://bitbucket.org/ecwolf/ecwolf/src/master/) - Port of Wolfenstein 3D based on Wolf4SDL.
- [EDGE-classic](https://github.com/edge-classic/EDGE-classic) - [Cross-Platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) [OpenGL](/@harrisonqian/awesome/wiki/miscellaneous/opengl) Doom Source Port with powerful modding features.
- [Eduke32](https://voidpoint.io/terminx/eduke32) - Source port of Duke Nukem 3D and the BUILD Engine.
- [ezQuake](https://github.com/ezQuake/ezquake-source) - Combining the features of all modern QuakeWorld clients, ezQuake makes QuakeWorld easier to start and play.
- [FreeCS](https://sourceforge.net/projects/freecs-1-5/) - Free-software re-implementation of Counter-Strike 1.5 running on the FTEQW engine. :flower_playing_cards:
- [Freedoom](https://github.com/freedoom/freedoom) - [Free software](/@harrisonqian/awesome/wiki/miscellaneous/free-software) FPS based on the classic DOOM engine. :flower_playing_cards:
- [FTEQW](https://fte.triptohell.info/) - FPS Engine for Quake 1, QuakeWorld, Quake 2, Hexen II & Quake III Arena.
- [Hexen II: Hammer of Thyrion](https://sourceforge.net/p/uhexen2/code/HEAD/tree/) - [Cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) port of the Hexen II game.
- [idTech4A++ (Harmattan Edition)](https://github.com/glKarin/com.n0n3m4.diii4a) - DOOM III/Quake 4/Prey(2006) GLES on [Android](/@harrisonqian/awesome/wiki/platforms/android)/[Windows](/@harrisonqian/awesome/wiki/platforms/windows)/[Linux](/@harrisonqian/awesome/wiki/platforms/linux), DOOM 3 BFG/The Dark Mod/RTCW/Quake 1 2 3/GZDOOM/ETW/RealRTCW/OpenJK/SeriousSam/Skin Deep on [Android](/@harrisonqian/awesome/wiki/platforms/android).
- [ioquake3](https://github.com/ioquake/ioq3) - The [free software](/@harrisonqian/awesome/wiki/miscellaneous/free-software) FPS engine that can be used to play Quake 3, or make your own game.
- [iortcw](https://github.com/iortcw/iortcw) - Source port of Return to Castle Wolfenstein.
- [ironwail](https://github.com/andrei-drexler/ironwail) - High-performance QuakeSpasm fork.
- [jfsw](https://github.com/jonof/jfsw/) - Port of the 3D Realms game "Shadow Warrior".
- [jftekwar](https://github.com/jonof/jftekwar) - No-[promises](/@harrisonqian/awesome/wiki/programming-languages/promises) port of the Capstone Software game "TekWar".
- [jfwhaven](https://github.com/jonof/jfwhaven) - No-[promises](/@harrisonqian/awesome/wiki/programming-languages/promises) port of the Capstone Software game "Witchaven".
- [NBlood](https://github.com/nukeykt/NBlood) - Port of the classic FPS Blood.
- [NearChuckle](https://github.com/rohit-n/NearChuckle) - A [Linux](/@harrisonqian/awesome/wiki/platforms/linux) port of Far Cry 1.
- [OpenChasm](https://github.com/alexey-lysiuk/OpenChasm) - [Free software](/@harrisonqian/awesome/wiki/miscellaneous/free-software) reconstruction of Chasm: The Rift game.
- [Odamex](https://github.com/odamex/odamex) - Online multiplayer DOOM port with a strong focus on the original gameplay while providing a breadth of enhancements. :flower_playing_cards:
- [OpenMoHAA](https://github.com/openmoh/openmohaa) - Open re-implementation of Medal of Honor: Allied Assault including Spearhead and Breakthrough expansions.
- [OpenSpades](https://github.com/yvt/openspades) - Compatible client of Ace of Spades, a voxel FPS.
- [Quake3e](https://github.com/ec-/Quake3e) - Improved Quake III Arena engine.
- [quakeforge](https://github.com/quakeforge/quakeforge) - QuakeForge is descended from the original Quake engine as released by Id Software in December 1999, and can be used to play original Quake and QuakeWorld games and mods (including many modern mods).
- [QuakeSpasm](https://sourceforge.net/projects/quakespasm/) - A modern, [cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) Quake game engine.
- [Raze](https://github.com/ZDoom/Raze) - Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
- [RBDOOM-3-BFG](https://github.com/RobertBeckebans/RBDOOM-3-BFG) - Doom 3 BFG Edition with soft shadows, cleaned up source, [Linux](/@harrisonqian/awesome/wiki/platforms/linux) and 64 bit Support.
- [RedneckGDX](https://gitlab.com/m210/RedneckGDX) - Port of Redneck Rampage.
- [SeriousSamClassic-VK](https://github.com/tx00100xt/SeriousSamClassic-VK) - Open source game engine for Serious Sam Classic with [Vulkan](/@harrisonqian/awesome/wiki/miscellaneous/vulkan) support.
- [SeriousSamAlphaRemake](https://github.com/tx00100xt/SeriousSamAlphaRemake) - Serious Sam Alpha Remake open source project based.
- [SurrealEngine](https://github.com/dpjudas/SurrealEngine) - The goal of this project is to reimplement enough of the original Unreal Engine to make the Unreal Tournament (UT99) maps playable.
- [Taradino](https://github.com/fabiangreffrath/taradino) - SDL2 port of Rise of the Triad.
- [The Eternity Engine](https://github.com/team-eternity/eternity) - Advanced DOOM source port. :flower_playing_cards:
- [The Force Engine](https://github.com/luciusDXL/TheForceEngine) - Jedi Engine for modern systems and the games that used that engine - Dark Forces and Outlaws.
- [Tyrquake](https://github.com/libretro/tyrquake) - Libretro port of Tyrquake.
- [UZDoom](https://github.com/UZDoom/UZDoom) - Modder-friendly [OpenGL](/@harrisonqian/awesome/wiki/miscellaneous/opengl) and [Vulkan](/@harrisonqian/awesome/wiki/miscellaneous/vulkan) source port based on the DOOM engine. :flower_playing_cards:
- [vkQuake](https://github.com/Novum/vkQuake) - [Vulkan](/@harrisonqian/awesome/wiki/miscellaneous/vulkan) Quake port based on QuakeSpasm.
- [Yamagi Quake II](https://github.com/yquake2/yquake2) - Enhanced client for id Software's Quake II with focus on offline and coop gameplay.
- [Zandronum](https://zandronum.com/) - Multiplayer oriented port, based off Skulltag, for Doom and Doom II. Also runs Heretic, Hexen and Strife. :flower_playing_cards:

## Online
- [2006rebotted](https://github.com/dginovker/2006rebotted) - A 2006 RuneScape 2 Emulation Server. :flower_playing_cards:
- [2004scape](https://2004scape.org) - A free & open-source remake of 2004 era RuneScape 2. :flower_playing_cards:
- [2009scape](https://2009scape.org) - A free & open-source remake of 2009 era RuneScape 2. :flower_playing_cards:
- [ACEmulator](https://emulator.ac) - A custom, completely from-scratch open source server emulator for Asheron’s Call built on C#. :flower_playing_cards:
- [FreeSO](https://github.com/riperiperi/FreeSO) - Reimplementation of The Sims Online, targetted mainly at mobile devices. :flower_playing_cards:
- [Meridian 59](https://github.com/Meridian59/Meridian59) - The first 3D MMORPG, released in 1996 and open sourced in 2012. The original codebase for Meridian 59.
- [Opengate](https://sourceforge.net/projects/opengate/) - Remake of Jumpgate.
- [OpenRSC](https://gitlab.com/open-runescape-classic/core) - Open source accurate RuneScape Classic (2001-2003) game server in [Java](/@harrisonqian/awesome/wiki/programming-languages/java), based on recorded data and videos. :flower_playing_cards:
- [RSC-C](https://github.com/2003scape/rsc-c) - Rewrite of the RuneScape Classic (2001-2003) game client in portable C. :flower_playing_cards:
- [RuneLite](https://github.com/runelite/runelite) - Open source Old School RuneScape (OSRS) client. :flower_playing_cards:
- [Ryzom Core](https://github.com/ryzom/ryzomcore) - Ryzom [Core](/@harrisonqian/awesome/wiki/platforms/core) contains the whole code (client, server, tools) used to make the commercial MMORPG Ryzom. :flower_playing_cards:
- [Space Station 14](https://github.com/space-wizards/space-station-14) - Space Station 14 is a revived attempt at a Space Station 13 remake.
- [VoxeLibre](https://git.minetest.land/VoxeLibre/VoxeLibre) - Stable, moddable & free/libre clone of [Minecraft](/@harrisonqian/awesome/wiki/gaming/minecraft) based on the Luanti engine. :flower_playing_cards:

## RPG
- [Abyss Engine](https://github.com/AbyssEngine/AbyssEngine) - Abyss Engine is a game engine designed to run games similar to 2000's style ARPGs such as Diablo II.
- [Arx Libertatis](https://github.com/arx/ArxLibertatis) - [Cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) port of Arx Fatalis, a first-person role-playing game.
- [Barony](https://github.com/TurningWheel/Barony) - Open source release of Barony.
- [BtBuilder](https://github.com/dulsi/btbuilder) - An open source implementation of the Bard's Tale Construction Set.
- [Daggerfall Unity](https://github.com/Interkarma/daggerfall-unity) - Recreation of Daggerfall in the [Unity](/@harrisonqian/awesome/wiki/gaming/unity) engine.
- [Devilution](https://github.com/diasurgical/devilution) - Reconstructed form of Diablo's original source code.
- [DevilutionX](https://github.com/diasurgical/devilutionX) - Diablo build for modern operating systems.
- [DGEngine](https://github.com/dgengin/DGEngine) - Implementation of the Diablo game engine.
- [Exult](https://github.com/exult/exult) - Project to recreate Ultima 7 for modern operating systems.
- [Falltergeist](https://github.com/falltergeist/falltergeist) - Crossplatform Fallout 2 game engine writen in C++ and SDL.
- [Freeablo](https://github.com/wheybags/freeablo) - Open-source implementation of the Diablo engine.
- [FreeFT](https://github.com/nadult/FreeFT) - Real-time, isometric action game engine inspired by Fallout Tactics.
- [GemRB](https://github.com/gemrb/gemrb) - Portable open-source reimplementation of the Infinity Engine (used by Baldur's Gate, Icewind Dale and more).
- [OpenEnroth](https://github.com/OpenEnroth/OpenEnroth) - Might and Magic VI-VIII engine remake using original data & code.
- [OpenGothic](https://github.com/Try/OpenGothic) - Reimplementation of Gothic 2: Night of the Raven.
- [OpenMW](https://github.com/OpenMW/openmw) - Reimplementation of the Morrowind game engine.
- [OpenNox](https://github.com/noxworld-dev/opennox) - Collaboration project extending the Nox engine.
- [OpenTESArena](https://github.com/afritz1/OpenTESArena) - Modern engine reimplementation of The Elder Scrolls: Arena by Bethesda Softworks.
- [OpenVIII](https://github.com/MaKiPL/OpenVIII) - Final [Fantasy](/@harrisonqian/awesome/wiki/entertainment/fantasy) VIII engine implementation in C#.
- [REGoth](https://github.com/REGoth-project/REGoth-bs) - An open source reimplementation of zEngine the engine behind Gothic and Gothic II.
- [Riiablo](https://github.com/collinsmith/riiablo) - Diablo II remade using [Java](/@harrisonqian/awesome/wiki/programming-languages/java) and [LibGDX](/@harrisonqian/awesome/wiki/gaming/libgdx).
- [sfall](https://github.com/phobos2077/sfall) - A set of engine modifications for the classic game Fallout 2.
- [Shockolate](https://github.com/Interrupt/systemshock) - Same great System Shock, new great taste.
- [UAlbion](https://github.com/csinkers/ualbion) - Remake of 1995 Albion.
- [UnderworldGodot](https://github.com/hankmorgan/UnderworldGodot) - An engine recreation of Ultima Underworld and Ultima Underworld 2 in the [Godot](/@harrisonqian/awesome/wiki/gaming/godot) Engine.
- [WitchavenGDX](https://gitlab.com/m210/WitchavenGDX) - Witchaven [Java](/@harrisonqian/awesome/wiki/programming-languages/java) port.
- [xoreos](https://github.com/xoreos/xoreos) - Implementation of BioWare's Aurora engine and its derivatives (used by Neverwinter Nights, The Witcher and more).
- [Zelda3](https://github.com/snesrev/zelda3) - This is a reverse engineered clone of Zelda 3 - A Link to the Past.
- [zorkClone](https://github.com/vatbub/zorkClone) - Reimplementation of the original Zork game developed by Infocom.

## Platformer
- [Alive Reversing](https://github.com/AliveTeam/alive_reversing) - Reimplementation of Oddworld: Abe's Exoddus.
- [BanjoRecomp](https://github.com/BanjoRecomp/BanjoRecomp) - PC Port of Banjo-Kazooie made using N64: Recompiled.
- [Commander Genius](https://gitlab.com/Dringgstein/Commander-Genius) - Modern Interpreter for the Commander Keen Games. :flower_playing_cards:
- [Ghostship](https://github.com/HarbourMasters/Ghostship) - Super Mario 64 reimplementation for PC.
- [Jazz² Resurrection](https://github.com/deathkiller/jazz2) - Reimplementation of Jazz Jackrabbit 2.
- [Lionheart Remake](https://github.com/b3dgs/lionheart-remake) - [Java](/@harrisonqian/awesome/wiki/programming-languages/java) remake of Lionheart Amiga game.
- [ManicMinerLL](https://github.com/RustyPixelsUK/ManicMinerLL) - A re-working of Manic Miner onto the DS using levels created for other official computer released versions.
- [NXEngine-evo](https://github.com/nxengine/nxengine-evo) - Rewrite of the masterpiece jump-and-run platformer Doukutsu Monogatari (also known as Cave Story).
- [Omnispeak](https://github.com/sulix/omnispeak) - Reimplementation of Commander Keen in Goodbye Galaxy.
- [Prince-Monogame](https://github.com/salvadorc17/Prince-Monogame) - Monogame implementation of Prince of Persia 2.
- [SDLPoP](https://github.com/NagyD/SDLPoP) - Port of Prince of Persia, based on the disassembly of the DOS version.
- [sm64js](https://github.com/sm64jsarchive/sm64jsarchive) - Super Mario 64 reimplementation in [JavaScript](/@harrisonqian/awesome/wiki/programming-languages/javascript).
- [The Secret Chronicles of Dr. M](https://github.com/secretchronicles/TSC) - Adaptation of Secret Mario Chronicles. :flower_playing_cards:
- [UnleashedRecomp](https://github.com/hedge-dev/UnleashedRecomp) - An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation.
- [VVVVV](https://github.com/TerryCavanagh/vvvvvv) - The source code to VVVVVV.

## Racing
- [Reburn 3](https://github.com/reburndev/reburn3) - A work-in-progress open source reimplementation of Burnout 3: Takedown.
- [dRally](https://github.com/urxp/dRally) - Open Source Engine / Death Rally [1996]
- [DreeRally](https://github.com/enriquesomolinos/DreeRally) - Death Rally engine reimplementation.
- [dethrace](https://github.com/dethrace-labs/dethrace) - Reverse engineering the 1997 game "Carmageddon"
- [hi-octane202x](https://github.com/woalexan/hi-octane202x) - Hi-Octane with level editor using Irrlicht engine.
- [HiOctaneTools](https://github.com/movAX13h/HiOctaneTools) - Tools to inspect and modify levels of the game Hi-Octane by Bullfrog (1995).
- [OpenNFS](https://github.com/OpenNFS/OpenNFS) - Attempt to recreate the classic Need for Speed Games (1-6).
- [tube64](https://github.com/rep-stosw/tube64) - 64-bit vesion of DOS game Tube (Bullfrog, 1994)
- [Vangers](https://github.com/KranX/Vangers) - Racing/RPG hybrid made open-source by its creators, written in C++.
- [Vange-rs](https://github.com/kvark/vange-rs) - The idea of this project is to replicate the old look and behavior of Vangers, but with native hardware acceleration for the graphics.
- [wipEout Rewrite](https://github.com/phoboslab/wipeout-rewrite) - This is a re-implementation of the 1995 PSX game wipEout. :flower_playing_cards:
- [retruxx](https://github.com/mindflower/retruxx) - Reverse engineered Hard Truck Apocalypse.

## Simulator
- [Descent3](https://github.com/DescentDevelopers/Descent3) - Descent 3 by Outrage Entertainment
- [DXX-Rebirth](https://github.com/dxx-rebirth/dxx-rebirth) - Source port of the Descent and Descent 2 Engines for [Windows](/@harrisonqian/awesome/wiki/platforms/windows), macOS, [Linux](/@harrisonqian/awesome/wiki/platforms/linux).
- [Free Stars: The Ur-Quan Masters](https://sc2.sourceforge.net/) - Open source version of the classic Star Control 2.
- [FS2Open](https://github.com/scp-fs2open/fs2open.[github](/@harrisonqian/awesome/wiki/development-environment/github).com) - FreeSpace2 Source Code Project.
- [Librelancer](https://github.com/Librelancer/Librelancer) - Reimplementation of the 2003 space game Freelancer.

## Strategy
- [Ancient Beast](https://github.com/FreezingMoon/AncientBeast) - Spiritual successor to Heroes of Might and Magic III focusing on combat; matched based eSport.
- [Antares](https://github.com/arescentral/antares) - Remake of Ares, a tactical space combat game.
- [CivOne](https://github.com/SWY1985/CivOne) - Implementation of Sid Meier's Civilization.
- [Unciv](https://github.com/yairm210/Unciv) - Open-source Android/Desktop remake of Civ V.
- [OpenCiv3](https://github.com/C7-Game/OpenCiv3) - OpenCiv3 is an open-source, [cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform), mod-oriented, modernized remake of Civilization III by the fan community built with the [Godot](/@harrisonqian/awesome/wiki/gaming/godot) Engine and C#.
- [freeciv](https://github.com/freeciv/freeciv) - Freeciv is a Free and Open Source empire-building strategy game inspired by the history of human civilization.
- [freecivworld](https://github.com/freecivworld/freecivworld) - Freecivworld[.net](/@harrisonqian/awesome/wiki/platforms/net) is the 3D version of Freeciv.
- [CorsixTH](https://github.com/CorsixTH/CorsixTH) - Clone of Theme Hospital with support for modern operating systems, high resolutions and much more.
- [Cortex Command Community Project Source](https://github.com/cortex-command-community/Cortex-Command-Community-Project-Source) - Community-driven effort to continue the development of Cortex Command.
- [fheroes2](https://github.com/ihhub/fheroes2) - Free implementation of Heroes of Might and Magic II game engine.
- [Flame](https://github.com/DiaLight/Flame) - Dungeon Keeper II partial recompilation with bug fixes.
- [FreeCol](https://sourceforge.net/projects/freecol/) - Turn-based strategy game based on the old game Colonization.
- [GLSMAC](https://github.com/afwbkbc/glsmac) - Unofficial open-source [OpenGL](/@harrisonqian/awesome/wiki/miscellaneous/opengl)/SDL2 reimplementation of Sid Meier's Alpha Centauri ( + Alien Crossfire ).
- [Jagged Alliance Stracciatella](https://github.com/ja2-stracciatella/ja2-stracciatella) - Makes Jagged Alliance 2 available on a wide range of platforms.
- [Julius](https://github.com/bvschaik/julius) - Reimplementation of Caesar III.
- [KaM Remake](https://github.com/Kromster80/kam_remake) - RTS game remake of Knights and Merchants written in Delphi from scratch.
- [KeeperFX](https://github.com/dkfans/keeperfx) - Open source remake and Fan Expansion of Dungeon Keeper.
- [KeeperRL](https://github.com/miki151/keeperrl) - Roguelike dungeon builder inspired by Dwarf Fortress.
- [maxr](https://github.com/maxr-dot-org/maxr) - A turn based strategy game.
- [mc2](https://github.com/alariq/mc2) - Mech Commander 2 open source engine + [OpenGL](/@harrisonqian/awesome/wiki/miscellaneous/opengl) [Linux](/@harrisonqian/awesome/wiki/platforms/linux) port.
- [MegaGlest](https://github.com/MegaGlest/megaglest-source) - MegaGlest real-time strategy game engine (cross-platform, 3-d).
- [openage](https://github.com/SFTtech/openage) - Clone of the Age of Empires II engine.
- [OpenApocalypse](https://github.com/OpenApoc/OpenApoc) - Rebuild of the X-COM: Apocalypse engine.
- [openblack](https://github.com/openblack/openblack) - Reimplementation of Black & White.
- [OpenDungeonsPlus](https://github.com/tomluchowski/OpenDungeonsPlus) - Open source game inspired by Dungeon Keeper - Dark, damp and dangerous...
- [OpenE2140](https://github.com/OpenE2140/OpenE2140) - Remake of [Earth](/@harrisonqian/awesome/wiki/miscellaneous/earth) 2140 based on [the OpenRA engine](https://github.com/OpenRA/OpenRA)
- [OpenDUNE](https://github.com/OpenDUNE/OpenDUNE) - Recreation of the popular game Dune II.
- [Open Fodder](https://github.com/OpenFodder/openfodder) - Open-source implementation of Cannon Fodder.
- [OPHD](https://github.com/OutpostUniverse/OPHD) - OutpostHD - Open source remake of Sierra On-Line's Outpost.
- [OpenHV](https://github.com/OpenHV/OpenHV) - Open-source implementation of Hard Vacuum. :flower_playing_cards:
- [OpenKrush](https://github.com/IceReaper/OpenKrush) - Remake of KKnD (Krush, Kill 'n' Destroy) and KKnD2 based on [the OpenRA engine](https://github.com/OpenRA/OpenRA)
- [OpenLoco](https://github.com/OpenLoco/OpenLoco) - Reimplementation of Chris Sawyer's Locomotion.
- [Open Panzer](https://github.com/nicupavel/openpanzer) - [HTML5](/@harrisonqian/awesome/wiki/front-end-development/html5) Panzer General 2. :flower_playing_cards:
- [OpenRA](https://github.com/OpenRA/OpenRA) - Implementation of the Red Alert engine using .NET/mono and [OpenGL](/@harrisonqian/awesome/wiki/miscellaneous/opengl). Runs on [Windows](/@harrisonqian/awesome/wiki/platforms/windows), [Linux](/@harrisonqian/awesome/wiki/platforms/linux) and macOS.
- [OpenCrystalCaves](https://github.com/OpenCrystalCaves/OpenCrystalCaves) - OCC is an unofficial open source engine reimplementation of the game trilogy [Crystal](/@harrisonqian/awesome/wiki/programming-languages/crystal) Caves.
- [OpenRCT2](https://github.com/OpenRCT2/OpenRCT2) - Recreation of RollerCoaster Tycoon 2.
- [OpenSA](https://github.com/Dzierzan/OpenSA) - Remake of Swarm Assault based on [the OpenRA engine](https://github.com/OpenRA/OpenRA)
- [OpenSAGE](https://github.com/OpenSAGE/OpenSAGE) - C# reimplementation of SAGE, the game engine used by a bunch of EA Pacific games, including Command & Conquer: Generals and Battle for Middle [Earth](/@harrisonqian/awesome/wiki/miscellaneous/earth).
- [OpenSC2K](https://github.com/nicholas-ochoa/OpenSC2K) - Remake of SimCity 2000 by Maxis.
- [OpenTPW](https://github.com/OpenTPW/OpenTPW) - An open-source re-implementation of Bullfrog's Sim Theme Park / Theme Park World (1999).
- [OpenTTD](https://github.com/OpenTTD/OpenTTD) - OpenTTD is a transport simulation game based upon the popular game Transport Tycoon Deluxe, written by Chris Sawyer. :flower_playing_cards:
- [OpenXcom](https://github.com/SupSuper/OpenXcom) - Clone of UFO: Enemy Unknown and X-COM: Terror From the Deep.
- [OutpostHD](https://github.com/OutpostUniverse/OPHD) - Remake of Sierra On-Line's Outpost.
- [Ozymandias](https://github.com/dalerank/Ozymandias) - An open source re-implementation of Pharaoh in the Julius/Augustus engine.
- [Race into Space](https://github.com/raceintospace/raceintospace) - Version of Interplay's Buzz Aldrin's Race into Space.
- [Return To The Roots](https://github.com/Return-To-The-Roots/s25client) - Settlers II remake written in C++.
- [Shattered Paradise](https://github.com/ABrandau/Shattered-Paradise-SDK) - Remake of C&C Tiberian Sun based on [the OpenRA engine](https://github.com/OpenRA/OpenRA)
- [simutrans](https://github.com/simutrans/simutrans) - Simutrans is a freeware and open-source transportation simulator. :flower_playing_cards:
- [Syndicate Wars](https://github.com/swfans/syndwarsfx) - Syndicate Wars Fan Expansion, Open Source remake of the classic Bullfrog game.
- [Romanov's Vengeance](https://github.com/MustaphaTR/Romanovs-Vengeance) - Remake of C&C Red Alert 2 based on [the OpenRA engine](https://github.com/OpenRA/OpenRA)
- [Sourcehold](https://github.com/sourcehold/Sourcehold) - Implementation of Stronghold by Firefly Studios.
- [Stone Kingdoms](https://gitlab.com/stone-kingdoms/stone-kingdoms) - A real-time strategy game made with [LÖVE](/@harrisonqian/awesome/wiki/gaming/l-ve) based on the original Stronghold by Firefly studios.
- [VanillaConquer](https://github.com/TheAssemblyArmada/Vanilla-Conquer/) - Command and Conquer and Red Alert original release source port based on the remaster source code drop.
- [VCMI](https://github.com/vcmi/vcmi) - Engine for Heroes of Might and Magic III.
- [Wargus](https://github.com/Wargus/wargus) -  Warcraft 2 Mod that allows you to play Warcraft 2 with the Stratagus engine.
- [Warzone 2100](https://github.com/Warzone2100/warzone2100) - Free and open-source real time strategy game. :flower_playing_cards:
- [Zed Online](https://sourceforge.net/projects/zedonline/) - Remake of the 1996 classic game Z.
