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# Game Talks

**repo:** [hzoo/awesome-gametalks](https://github.com/hzoo/awesome-gametalks)  
**category:** [[gaming|Gaming]]
**related:** [[game-development|Game Development]] · [[talks|Talks]]

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# Awesome Game Talks [![Awesome](https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg)](https://github.com/sindresorhus/awesome)

> [2005] [Heart of a Gamer](https://www.youtube.com/watch?v=RMrj8gdUfCU): Satoru Iwata (Nintendo)

> On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.

Check out [contribution guidelines](CONTRIBUTING.md) and other [awesome](https://github.com/sindresorhus/awesome) stuff!

> GDC has a channel now: https://www.youtube.com/c/gdconf

## If you want just a list of free GDC talks: [GDC](GDC.md)

### Table of Contents
- [GDC Talks](#gdc-talks)
- [TED Talks](#ted-talks)
- [Other Talks](#other-talks)
- [Podcasts](#podcasts)
- [Playlist of Conferences / Lectures](#conferences)
- [Lists](#lists)

## GDC Talks
- [2016] [Overwatch - The Elusive Goal: Play by Sound](https://www.youtube.com/watch?v=zF_jcrTCMsA): Scott Lawlor, Tomas Neumann (Blizzard)
- [2015] [How to Make Your Game Just Completely Hilarious: The Stanley Parable](http://www.gdcvault.com/play/1022057/): William Pugh (Roberts & Co Bunsen Outlet Limited)
- [2015] [Classic Game Postmortem: Loom](http://gdcvault.com/play/1021862/): Brian Moriarty (WPI)
- [2015] [Hearthstone: How to Create an Immersive User Interface](http://www.gdcvault.com/play/1022036/): Derek Sakamoto (Blizzard)
- [2015] [Scroll Back: The Theory and Practice of Cameras in Side-Scrollers](http://www.gdcvault.com/play/1022243/): Itay Keren (Untame)
- [2015] [A Live Art Demonstration of Creating Worlds through Design Thinking](http://gdcvault.com/play/1021752/): Feng Zhu (Feng Zhu Design)
- [2014] [Hearthstone: 10 Bits of Design Wisdom](http://www.gdcvault.com/play/1020775/): Eric Dodds (Blizzard)
- [2014] [Level Design in a Day: Decisions That Matter - Meaningful Choice in Game and Level Design](http://www.gdcvault.com/play/1020570/): Matthias Worch (2K Games)
- [2014] [There and Dad Again - The Octodad: Dadliest Catch Postmortem](http://www.gdcvault.com/play/1021471/): John Murphy, Phil Tibitoski (Young Horses)
- [2014] [TwitchPlayedPokemon: An Analysis of the Experimental Interactive Phenomenon](http://gdcvault.com/play/1021438/): Alex Leavitt (USC)
- [2014] [Narrative Legos](http://www.gdcvault.com/play/1020434/): Ken Levine (Irrational Games)
- [2014] [Antichamber: An Overnight Success, Seven Years in the Making](http://www.gdcvault.com/play/1020776/): Alexander Bruce
- [2014] [Antichamber: Three Years of Hardcore Iteration](http://gdcvault.com/play/1020586/): Alexander Bruce
- [2014] [A Study in Transparency: How [Board Games](/@harrisonqian/awesome/wiki/miscellaneous/board-games) Matter](http://www.gdcvault.com/play/1020408/): Soren Johnson (Mohawk Games) 
- [2014] [Hearts and Minds](http://www.gdcvault.com/play/1020788/): Frank Lantz (NYU Game Center)
- [2014] [Interpreting Feedback and Maintaining Your Vision](http://www.gdcvault.com/play/1020495/): Andy Nguyen (Pocketwatch Games)
- [2014] [Why Is Gone Home a Game?](http://www.gdcvault.com/play/1020376/): Steve Gaynor (The Fullbright Company)
- [2014] [Jiro Dreams of Game Design](http://www.gdcvault.com/play/1020496/): Brenda Romero (UC Santa Cruz)
- [2014] [Preserving a Sense of Discovery in the Age of Spoilers](http://vimeo.com/91436410): James Crawford (Twinbeard Studios)
- [2014] [Animation Bootcamp: An [Indie](/@harrisonqian/awesome/wiki/business/indie) Approach to Procedural Animation](http://www.gdcvault.com/play/1020583/): David Rosen (Wolfire Games)
- [2014, Europe] [Super Time Force: Solving the Time Travel Paradox](http://gdcvault.com/play/1020766/): Kenneth Yeung (Capy Games)
- [2014] [Enhancing Sportsmanship in Online Games](http://www.gdcvault.com/play/1020389/): Jeffrey Lin (Riot Games)
- [2014] [The Art of The Witness](http://www.gdcvault.com/play/1020552/): Luis Antonio (Thekla Inc)
- [2014] [Building the Content that Drives the Counter-Strike: Global Offensive Economy](http://gdcvault.com/play/1021349/): Bronwen Grimes (Valve)
- [2013] [Classic Game Postmortem: Myst](http://www.gdcvault.com/play/1018048/): Robyn Miller (Zoo Break Gun Club)
- [2013, Europe] [#1ReasonToBe](http://gdcvault.com/play/1020902/): Annakaisa Kultima, Auriea Harvey, Brenda Romero, Zuraida Buter, Henrike aka Riker Lode, Siobhan Reddy, Leigh Alexander (Panel)
- [2013] [Obsessive-Compulsive Development: Retro/Grade Postmortem](http://www.gdcvault.com/play/1017963/): Matt Gilgenbach (24 Caret Games)
- [2013] [The Western Games That Conquered China](http://gdcvault.com/play/1017999/): Henry Fong (Yodo1)
- [2013] [Designing Journey](http://www.gdcvault.com/play/1017700/): Jenova Chen (thatgamecompany)
- [2013] [AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe](http://www.gdcvault.com/play/1018058/): Daniel Brewer, Alex Cheng, Richard Dumas, Aleissia Laidacker (Panel)
- [2013] [Building the Touchy-Feely World of Tearaway](http://www.gdcvault.com/play/1017845/): Rex Crowle (Media Molecule)
- [2012] [A Theory of Fun 10 Years Later](http://www.gdcvault.com/play/1016632/): Raph Koster (Playdom)
- [2012] [Attention, Not Immersion: Making Your Games Better with Psychology and Playtesting, the Uncharted Way](http://www.gdcvault.com/play/1015745/): Richard Lemarchand (Naughty Dog)
- [2012] [Classic Game Postmortem: Harvest Moon](http://www.gdcvault.com/play/1015842/): Yasuhiro Wada (Toy Box, Inc.)
- [2012] [The 5 Domains of Play: Applying Psychology's Big 5 Motivation Domains to Games](http://gdcvault.com/play/1015595/): Jason VandenBerghe (Ubisoft)
- [2012] [Creating a Sequel to a Game That Doesn't Need One](https://www.youtube.com/watch?v=OLqk4aqpXlQ): Chet Faliszek, Erik Wolpaw (Valve) 
- [2012] [How I Got My Mom to Play Through Plants vs. Zombies](http://www.gdcvault.com/play/1015541/): George Fan (PopCap)
- [2011] [Design in Detail: Tuning the Muzzle Velocity of the Plasma Rifle Bolt on Legendary Difficulty Across the HALO Franchise](http://www.gdcvault.com/play/1014704/): Jaime Griesemer (Bungie)
- [2011] [Dynamics: The State of the Art](http://www.gdcvault.com/play/1014597/): Clint Hocking (LucasArts)
- [2011] [Life and Death and Middle Pair: Go, Poker and the Sublime](http://gdcvault.com/play/1014383/): Frank Lantz (Zynga)
- [2011] [The Road Ahead](https://www.youtube.com/watch?v=5fkSUQEMwV4): Cliff Bleszinski (Epic Games)
- [2011] [Truth in Game Design](http://www.gdcvault.com/play/1014982/): Jonathan Blow (Number None, Inc.)
- [2010] [Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3](http://www.gdcvault.com/play/1012211/): Jaime Griesemer (Bungie)
- [2010, Keynote] [Everything You Know is Wrong](https://www.youtube.com/watch?v=bY7aRJE-oOY): by Sid Meier (Firaxis Games)
- [2009] [Everything I Learned About Level Design I Learned from Disneyland](http://gdcvault.com/play/1305/): Scott Rogers (THQ)
- [2009] [Helping Your Players Feel Smart: Puzzles as User Interface](http://www.gdcvault.com/play/1333/): Randy Smith (Tiger Style)
- [2007] [Indie Prototyping](https://www.youtube.com/watch?v=ISutk1mauPM): Jonathan Blow (Number None, Inc.)
- [2007] [Innovation in [Indie](/@harrisonqian/awesome/wiki/business/indie) Games](https://www.youtube.com/watch?v=PR-ZtrOGHiY): Kyle Gabler, Jenova Chen, Jon Mak, Jon Blow (Panel)
- [2000] [It's Great to be Back! Fast Code, Game Programming, and Other Thoughts from 20 (Minus Two) Years in the Trenches](http://www.gdcvault.com/play/1016641/): Michael Abrash (Rad Game Tools)

### TED Talks

[http://www.ted.com/topics/gaming](http://www.ted.com/topics/gaming)

- [2015, TED]  [Physical Therapy Is Boring — Play A Game Instead](http://www.ted.com/talks/cosmin_mihaiu_physical_therapy_is_boring_play_a_game_instead): Cosmin Mihaiu
- [2015, TEDxTokyo] [Play This Game To Come Up With Original ideas](http://www.ted.com/talks/shimpei_takahashi_play_this_game_to_come_up_with_original_ideas): Shimpei Takahashi 
- [2013, TEDGlobal] [Massively Multi-Player… Thumb-Wrestling?](http://www.ted.com/talks/jane_mcgonigal_massively_multi_player_thumb_wrestling): Jane McGonigal (Institute for the Future) 
- [2012, TEDGlobal] [The Game That Can Give You 10 Extra Years Of Life](https://www.ted.com/talks/jane_mcgonigal_the_game_that_can_give_you_10_extra_years_of_life?language=en): Jane McGonigal 
- [2012, TEDxCHUV] [Your Brain On Video Games](http://www.ted.com/talks/daphne_bavelier_your_brain_on_video_games): Daphne Bavelier (University of Geneva) 
- [2012, TEDxPhoenix] [Gaming For Understanding](http://www.ted.com/talks/brenda_brathwaite_gaming_for_understanding): Brenda Romero (Loot Drop) 
- [2011, TEDxKids@Brussels] [How Games Make Kids Smarter: ](http://www.ted.com/talks/gabe_zichermann_how_games_make_kids_smarter)Gabe Zichermann (Author) 
- [2010, TEDGlobal] [7 Ways Games Reward The Brain](http://www.ted.com/talks/tom_chatfield_7_ways_games_reward_the_brain): Tom Chatfield  
- [2010, TEDxBoston] [The Game Layer On Top Of The World](http://www.ted.com/talks/seth_priebatsch_the_game_layer_on_top_of_the_world): Seth Priebatsch  
- [2010, TEDGlobal] [Meet Milo, The Virtual Boy](http://www.ted.com/talks/peter_molyneux_demos_milo_the_virtual_boy): Peter Molyneux  
- [2010, TED] [Gaming Can Make A Better World](http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world?language=en): Jane McGonigal (Institute for the Future) 
- [2009, EG] [The Art of Puzzles](http://www.ted.com/talks/scott_kim_takes_apart_the_art_of_puzzles) Scott Kim (Discover Magazine) 
- [2009, Serious Play] [Play is More than Just Fun](http://www.ted.com/talks/stuart_brown_says_play_is_more_than_fun_it_s_vital): Stuart Brown (National Institute for Play) 
- [1998, TED] [Games for Girls](http://www.ted.com/talks/brenda_laurel_on_making_games_for_girls): Brenda Laurel (California College of the Arts) 
- [2007, TED] [Spore, Birth of a Game](http://www.ted.com/talks/will_wright_makes_toys_that_make_worlds):Will Wright (Maxis) 
- [2006, TED] [Are Games Better than Liife?](http://www.ted.com/talks/david_perry_on_videogames?language=en): David Perry (Gaikai)

## Other Talks
- [2015, University of Texas] [John D. Carmack at UT Dallas](https://vimeo.com/126275510): John D. Carmack (Oculus)
- [2014, Nordic Game] [Making of Monument Valley in Unity](https://www.youtube.com/watch?v=mCCC9hQm6MM): Peter Pashley (ustwo)
- [2014, PRACTICE 2014] [On Trying to Make Idea-Rich Games](https://vimeo.com/125149688): Jonathan Blow (Number None, Inc.)
- [2014, Indievelopment] [Attempting Deep Work, Surviving Long Projects](http://vimeo.com/94259578): Jonathan Blow (Number None, Inc.)
- [2014, University of Virginia] [A Fireside Chat with Rich Hilleman](https://www.youtube.com/watch?v=LZu6229ZcT0): Rich Hilleman (EA)
- [2014, Tallinn University] [Innovation in Game Design](https://www.youtube.com/watch?v=4DBq2dHw4uM): Richard Bartle
- [2013, PRACTICE 2013] [Desigining a Legacy Game](http://vimeo.com/82383614): Rob Daviau (IronWall Games)
- [2013, BAFTA] [From Shodan, to Big Daddy, to Elizabeth: The Evolution of AI Companions](https://www.youtube.com/watch?v=Efv9Mgwk8SU): Ken Levine (Irrational Games)
- [2013, Creative Mornings] [Game Design: The Medium is the Message](https://www.youtube.com/watch?v=AxFzf6yIfcc): Jonathan Blow (Number None, Inc.)
- [2013, Game Connection Europe] [Great Level Design and the Artistic Expression of Mathematics](https://www.youtube.com/watch?v=BIlr7R7UAfc): Hamish Todd
- [2013, Unite Nordic] [Sir, You Are Being Proceudrally Generated](https://www.youtube.com/watch?v=GYYuhuarTA0): Tom Betts, James Carey (Big Robot)
- [2013, INDIGO] [The Art of Screenshake](https://www.youtube.com/watch?v=AJdEqssNZ-U): Jan Willem Nijman (Vlambeer)
- [2013, IGDA Seattle] [Game Design Tools (I Wish I learned About Sooner)](https://www.youtube.com/watch?v=qwPe3OHR04c): Daniel Cook (Spry Fox)
- [2013, Georgia Tech] [Facilitating Stories in Journey](https://www.youtube.com/watch?v=qHhetpaZBTs): John Nesky (thatgamecompany)
- [2013, PAX East] [Mastering Game Mechanics](https://www.youtube.com/watch?v=UPU_yi9Nv3M): Brandon DeCoster, Scott Rubin (GeekNights)
- [2012, G.A.N.G Summit] [Music Design in Games](https://www.youtube.com/watch?v=Pl86ND_c5Og): Rich Vreeland (Disasterpeace)
- [2012, NY Film Academy] [Functional Theory for Game Design](https://www.youtube.com/watch?v=RzhdkYws_60): Keith Burgun (Dinofarm Games)
- [2012, Eurogamer Expo] [How to Give Yourself a Job in the Games Industry](https://www.youtube.com/watch?v=tdwzvdZFxVM): Chet Faliszek (Valve)
- [2012 - Nordic Game [Indie](/@harrisonqian/awesome/wiki/business/indie) Night] [Juice It Or Lose It](https://www.youtube.com/watch?v=Fy0aCDmgnxg): Martin Jonasson, Petri Purho (Indie)
- [2012, [Indie](/@harrisonqian/awesome/wiki/business/indie) Connect] [Sensible Nonsense](https://www.youtube.com/watch?v=vk94HoI_tCo): Rami Ismail, Jan Willem Nijman (Vlambeer)
- [2012, George Mason University] [Lecture Series](https://www.youtube.com/watch?v=CrfdNJDVpR4): Todd Howard (Bethesda)
- [2011, NYU Game Center] [Lecture Series: Portal 2](http://vimeo.com/23534126): Erik Wolpaw (Valve)
- [2011, Google Tech Talks] [Getting Gamification Right](https://www.youtube.com/watch?v=7ZGCPap7GkY): Sebastian Deterding (PLAIT Lab)
- [2011, Games for Change] [G4LI Keynote](http://vimeo.com/25780504): Gabe Newell (Valve)
- [2011, Games for Change] [Make Games, Not War](http://vimeo.com/25681002): Jesse Schell (Schell Games)
- [2011, Berkeley] [Programming Aesthetics Learned From Making Independent Games](https://www.youtube.com/watch?v=JjDsP5n2kSM): Jonathan Blow (Number None, Inc.)
- [2011, IndieCade] [Designing the Universe](https://www.youtube.com/watch?v=OGSeLSmOALU): Jonathan Blow, Marc Ten Boch
- [2010, Rice Univerisity] [Video Games and the Human Condition](https://www.youtube.com/watch?v=SqFu5O-oPmU): Jonathan Blow (Number None, Inc.)
- [2008, MIGS] [Fundamental Conflicts in Contemporary Game Design](https://www.youtube.com/watch?v=mGTV8qLbBWE): Jonathan Blow (Number None, Inc.)
- [2008, Google Tech Talks] [Designing a Pandemic: Lessons Learned](https://www.youtube.com/watch?v=cdTVcFo2EQw): Matt Leacock
- [2007, Freeplay] [How and Why](https://www.youtube.com/watch?v=RsT-5VSqk8I): Jonathan Blow (Number None, Inc.)
- [2007, MIGS] [Design Reboot](https://www.youtube.com/watch?v=K0kup_anLeU): Jonathan Blow (Number None, Inc.)
- [2003, [Computer History](/@harrisonqian/awesome/wiki/learn/computer-history) Museum] [Lessons from Game Design](https://www.youtube.com/watch?v=CdgQyq3hEPo): Will Wright (Maxis)

## Panels

- [2014, PlayStation Experience] [How to Become a Game Designer (or How to Consider It) Panel](https://www.youtube.com/watch?v=Y3zK9MsQ9NI) Doug Holder, Quentin Cobb (Naughty Dog), Parker Hamilton (SuckerPunch), Ramone Russell (Sony San Diego), Massimo Giuarni (Ovosonico)

## Conferences

- [2014, DICE Europe] [2014 D.I.C.E Europe](https://www.youtube.com/playlist?list=PLLx_Nt-I7ViqrulUPyfVQQf1xiu7Fj0b1) 
- [2014, DICE] [2014 D.I.C.E. Summit](https://www.youtube.com/playlist?list=PLLx_Nt-I7Vio9PferYNMlxZoMjD_Yzk3d) 
- [2014, [Steam](/@harrisonqian/awesome/wiki/learn/steam) Dev Days] [Steam Dev Days](https://www.youtube.com/playlist?list=PLckFgM6dUP2hc4iy-IdKFtqR9TeZWMPjm) 
- [2014, Unknown Worlds Post Mortems] [Game Development Micro-Talks](https://www.youtube.com/playlist?list=PLWuf3ThLEyAgy-V9EtFo_LA-96_lrGTKf) 
- [2014, Oculus Connect] [Oculus Connect: Developer Sessions](https://www.youtube.com/playlist?list=PLL2xVXGs1SP5CVE6X3GMSroO2cfHxzeCz) 
- [2013, DICE Europe] [2013 D.I.C.E Europe](https://www.youtube.com/playlist?list=PLLx_Nt-I7Viqp_BIKm8gyyOHVrLi8HrEI) 
- [2013, DICE] [2013 D.I.C.E. Summit](https://www.youtube.com/playlist?list=PLLx_Nt-I7VioDSuOC24uI52knYk44egII) 
- [2013 - Now, IndieCade] [Indiecade Official Channel](https://www.youtube.com/user/indiecadeofficial/videos) 
- [2013, PRACTICE] [PRACTICE 2013](http://vimeo.com/album/2869597) 
- [2012 - Now, DigiPen Game Engine Architecture] [Game Engine Architecture Club](https://www.youtube.com/user/GameEngineArchitects/videos) 
- [2012 - Now, NYU Poly Game Lab] [POLYGAMELAB Official Channel](https://www.youtube.com/user/POLYGAMELAB/videos) 
- [2012, DICE] [dicesummit](http://www.dicesummit.org/video_gallery/video_gallery_2012.asp) 
- [2011, DICE] [dicesummit](http://www.dicesummit.org/video_gallery/video_gallery_2011.asp) 
- [2010, DICE] [dicesummit](http://www.dicesummit.org/video_gallery/video_gallery_2010.asp)

## Lists
- https://twitter.com/GameDevTalks/

# Podcasts

## Dedicated Podcasts

- [A life well wasted](http://alifewellwasted.com/): Robert Ashley 
- [Another Castle](http://gamedesignadvance.com/?page_id=1616): Charles J Pratt (Game Design Advance) 
- [Brainy Gamer](http://www.brainygamer.com/the_brainy_gamer/podcast/): Michael Abbott  
- [Game Developers Radio](http://www.gamedevradio.com/): [Joseph Burchett](http://www.linkedin.com/pub/joseph-burchett/10/677/50b) 
- [The Game Design Round Table](http://thegamedesignroundtable.com): Jon Shafer (Firaxis), Dirk Knemeyer (The New Science, Tomorrow). 
- [IndieGamePod](http://www.indiegamepod.com/) Interviews with developers about their games. 
- [Infinite Ammo Podcast](http://infiniteammo.ca/podcast): Alec Holowka 
- [Ludology](http://ludology.libsyn.com/): Ryan Sturm, Geoff Engelstein 
- [Podclass](https://www.digipen.edu/news-and-events/podclass-the-digipen-podcast/): (Digipen)  

## Talks

- [Episode 93, Collective Podcast] [Discussing Monument Valley](http://www.thecollectivepodcast.com/#/ken-wong/): Ken Wong (UsTwo Games)
