---
visibility: public
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# WebGPU

**repo:** [mikbry/awesome-webgpu](https://github.com/mikbry/awesome-webgpu)  
**category:** [[front-end-development|Front-End Development]]

---

# Awesome WebGPU [![Awesome](https://awesome.re/badge.svg)](https://awesome.re)

[<img src="https://www.w3.org/2023/02/webgpu-logos/webgpu-notext.svg" align="right" height="150">](https://www.w3.org/TR/webgpu/)

> Lovely curated list of WebGPU resources, libraries and tools.

WebGPU is a work in progress Web standard from [W3C](https://www.w3.org/) for modern 3D and GPU computing. Its purpose is to get the best performances on recent GPUs from desktop to mobile. Unlike WebGL, WebGPU is not a port of an existing native API. It borrows concepts from Metal, Vulkan and Direct3D12.

## Contents

- [Websites](#websites)
- [Browser support](#browser-support)
- [Articles](#articles)
- [Tutorials](#tutorials)
- [Books](#books)
- [Libraries](#libraries)
- [Debuggers and Profilers](#debuggers-and-profilers)
- [Gists](#gists)
- [Demos](#demos)
- [Videos](#videos)
- [Presentations](#presentations)
- [Community](#community)
- [Bug reporting](#bug-reporting)

## Websites

### Official websites
- [GPUWeb](https://github.com/gpuweb/gpuweb) - Official [GitHub](/@harrisonqian/awesome/wiki/development-environment/github) repository.
- [Official WebGPU Explainer](https://gpuweb.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/gpuweb/explainer/)

### WebGPU Specifications
- [History](https://www.w3.org/standards/history/webgpu/)
- [Editor's Draft](https://gpuweb.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/gpuweb/)
### WGSL (WebGPU Shading Language) Specifications
- [Working Draft](https://www.w3.org/TR/WGSL/)
- [Editor's Draft](https://gpuweb.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/gpuweb/wgsl/)

### API documentations
- [API quick reference and documentation](https://webgpu.rocks/) - WebGPU.rocks.
- [MDN](https://developer.mozilla.org/en-US/docs/Web/API/WebGPU_API) - MDN WebGPU API references.

### Misc
- [Google Developers Site](https://developer.chrome.com/docs/web-platform/webgpu)
- [107 WebGPU Projects on GitHub](https://awesomeopensource.com/projects/webgpu) - AwesomeOpenSource.com.
- [r/WebGPU - Reddit](https://www.reddit.com/r/webgpu/) - WebGPU Subreddit.
- [compute.toys](https://compute.toys/) - Compute shader playground (like shadertoy).
- [Shadeup](https://shadeup.dev/) - Language/website that makes experimenting with WebGPU easier.
- [Tour of WGSL](https://google.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/tour-of-wgsl/) - A quick introduction to the WebGPU Shading Language.
- [WebGPU Experts Blog](https://www.webgpuexperts.com/blog) - Monthly news about WebGPU.

## Browser support
> This is an experimental technology
- [Implementation status](https://github.com/gpuweb/gpuweb/wiki/Implementation-Status) - Official W3C Group.
- [WebGPU browser support overview](https://caniuse.com/webgpu) - CanIUse.com WebGPU.

### Chrome
> Chrome and Blink/Chromium based browsers support WebGPU
- [Desktop](https://www.google.com/chrome/) - WebGPU supported by default on [Windows](/@harrisonqian/awesome/wiki/platforms/windows) and macOS.
- [Android](https://developer.chrome.com/blog/new-in-webgpu-121) - WebGPU is supported by default.
- [Edge](https://www.microsoft.com/edge/) - WebGPU is supported by default.

### Firefox
> WebGPU support is still experimental
- [Firefox Nightly](https://nightly.mozilla.org/) - Go to `about:config` and set `dom.webgpu.enabled` to true.

### Safari
> WebGPU support is still experimental
- [macOS Safari TP](https://developer.apple.com/safari/resources/) - WebGPU is enabled by default since 190.
- [macOS Safari](https://www.apple.com/safari/) - WebGPU enabled by default on macOS 26 Tahoe or later; earlier versions require the `WebGPU` feature flag.
- [iOS/iPadOS Safari](https://mil-tokyo.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/webdnn/docs/tips/enable_webgpu_ios.html) - WebGPU supported by default on iOS/iPadOS 26 or later; earlier versions require `Settings` &rightarrow; `Safari` &rightarrow; `Advanced` &rightarrow; `Feature Flags` &rightarrow; `WebGPU`.

## Articles

- [WebGPU](https://en.wikipedia.org/wiki/WebGPU) - Wikipedia article.
- [A Taste of WebGPU in Firefox](https://hacks.mozilla.org/2020/04/experimental-webgpu-in-firefox/) - Mozilla.org article by Dzmitry Malyshau.
- [Point of WebGPU native](https://kvark.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/web/gpu/native/2020/05/03/point-of-webgpu-native) - By Dzmitry Malyshau.
- [Graphics on the web and beyond with WebGPU](https://dmnsgn.medium.com/13c4ba049039) - By [Damien Seguin](https://dmnsgn.medium.com/).
- [Implementing WebGPU in Gecko](https://kvark.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/web/gpu/gecko/2019/12/10/gecko-webgpu) - By [Dzmitry Malyshau](https://github.com/kvark).
- [From [WebGL](/@harrisonqian/awesome/wiki/front-end-development/webgl) to WebGPU in Construct](https://www.construct.net/en/blogs/ashleys-blog-2/webgl-webgpu-construct-1519) - By Ashley Gullen.
- [A brief history of graphics on the web and WebGPU](https://www.construct.net/en/blogs/ashleys-blog-2/brief-history-graphics-web-1517) - By Ashley Gullen.
- [WebGPU texture best practices](https://toji.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/webgpu-best-practices/img-textures.html) - By Brandon Jones.
- [WebGPU Buffer upload best practices](https://toji.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/webgpu-best-practices/buffer-uploads.html) - By Brandon Jones.
- [wgpu-rs on the web](https://gfx-rs.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/2020/04/21/wgpu-web) - [Rust](/@harrisonqian/awesome/wiki/programming-languages/rust) Graphics Mages.
- [Compiling [Machine Learning](/@harrisonqian/awesome/wiki/computer-science/machine-learning) to WASM and WebGPU with Apache TVM](https://tvm.apache.org/2020/05/14/compiling-machine-[learning](/@harrisonqian/awesome/wiki/programming-languages/learning)-to-[webassembly](/@harrisonqian/awesome/wiki/front-end-development/webassembly)-and-webgpu) - By [Tianqi Chen](https://github.com/tqchen) & [Jared Roesch](https://github.com/jroesch).
- [The [WebAssembly](/@harrisonqian/awesome/wiki/front-end-development/webassembly) App Gap](https://paulbutler.org/2020/the-webassembly-app-gap/) - By [Paul Butler](https://github.com/paulgb).
- [Next-generation 3D Graphics on the web](https://webkit.org/blog/7380/next-generation-3d-graphics-on-the-web/) - Webkit.org article by [Dean Jackson](https://twitter.com/grorgwork).
- [Efficently rendering glTF models - A WebGPU Case Study](https://toji.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/webgpu-gltf-case-study/) - By [Brandon Jones](https://github.com/toji).
- [WebGPU - All of the cores, none of the canvas](https://surma.dev/things/webgpu/index.html) - By [Surma](https://github.com/surma).
- [WebGPU Fundamentals](https://webgpufundamentals.org/) - A set of articles to help learn WebGPU.
- [PBR in WebGPU: implementation details](https://tchayen.com/pbr-in-webgpu-implementation-details) - By [Tomasz Czajecki](https://github.com/tchayen).
- [I want to talk about WebGPU](https://cohost.org/mcc/post/1406157-i-want-to-talk-about-webgpu) - By [Andi](https://mastodon.social/@mcc).
- [From [WebGL](/@harrisonqian/awesome/wiki/front-end-development/webgl) to WebGPU](https://developer.chrome.com/blog/from-webgl-to-webgpu/) - By Google.
- [WebGPU for Dummies](https://amirsojoodi.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/posts/WebGPU-for-Dummies/) - By Amir Sojoodi.
- [WebGPU Timestamps](https://amirsojoodi.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/posts/WebGPU-Timestamp/) - By Amir Sojoodi.
- [WebAssembly and WebGPU](https://developer.chrome.com/blog/io24-[webassembly](/@harrisonqian/awesome/wiki/front-end-development/webassembly)-webgpu-2) - Learn how [WebAssembly](/@harrisonqian/awesome/wiki/front-end-development/webassembly) and WebGPU improve ml performance on the web Part2.

## Tutorials

- [Raw WebGPU](https://alain.xyz/blog/raw-webgpu) - An overview on how to write a WebGPU application, by [Alain Galvan](https://github.com/alaingalvan).
- [Basic WebGPU Rendering](https://dev.to/ndesmic/basic-webgpu-rendering-2kob) - Summary of the steps to render a scene, by [@ndesmic](https://github.com/ndesmic).
- [Get started with GPU Compute on the Web](https://web.dev/gpu-compute/) - Tutorial on how to use WebGPU for non-graphical applications, by [François Beaufort](https://github.com/beaufortfrancois).
- [WebGPU for Metal Developers Part 1](https://metalbyexample.com/webgpu-part-one/) and [Part 2](https://metalbyexample.com/webgpu-part-two/) - Introduction to WebGPU from Apple's GPU API, Metal, by [Warren Moore](https://twitter.com/warrenm).
- [From 0 to glTF with WebGPU: Series](https://www.willusher.io/graphics/2023/04/10/0-to-gltf-triangle/) [(repository)](https://github.com/Twinklebear/webgpu-0-to-gltf?tab=[readme](/@harrisonqian/awesome/wiki/miscellaneous/readme)-ov-file) - A tutorial to create a glTF model viewer, by [Will Usher](https://github.com/Twinklebear).
- [Learn wgpu](https://sotrh.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/learn-wgpu/) - Tutorial and examples on wgpu, a [Rust](/@harrisonqian/awesome/wiki/programming-languages/rust) implementation of WebGPU, by [@sotrh](https://github.com/sotrh)
- [LearningWebGPU 教程 (Chinese)](https://github.com/hjlld/LearningWebGPU) - By [@hjlld](https://github.com/hjlld).
- [Real-Time Ray-Tracing in WebGPU](https://maierfelix.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/2020-01-13-webgpu-ray-tracing/) - Building a Ray tracer using a modified version of WebGPU implementation with [Vulkan](/@harrisonqian/awesome/wiki/miscellaneous/vulkan) and DX12 ray tracing extensions, by [Felix Maier](https://github.com/maierfelix).
- [Build a compute rasterizer in WebGPU](https://github.com/OmarShehata/webgpu-compute-rasterizer/blob/main/how-to-build-a-compute-rasterizer.md) - How to build a complete rasterizer using compute shaders, by [Omar Shehata](https://github.com/OmarShehata).
- [WebGPU Engine Development (Chinese/English)](https://arche.graphics/docs/intro) - Development process of WebGPU Engine (C++ and TypeScript).
- [Learn WebGPU for native C++ development](https://eliemichel.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/LearnWebGPU) - A tutorial on WebGPU for Desktop applications using wgpu or Dawn, by [@eliemichel](https://github.com/eliemichel).

## Books

- [Practical WebGPU Graphics](https://books.google.com/books?id=tPQyEAAAQBAJ&printsec=frontcover) - by [Jack Xu](https://github.com/jack1232)

## Libraries

- [Babylon.js](https://doc.babylonjs.com/setup/support/webGPU) - Open game and rendering engine.
- [Three.js](https://threejs.org/) - Easy-to-use, lightweight, general-purpose 3D library.
- [PlayCanvas](https://playcanvas.com/) - Web-based game engine with WebGPU support.
- [PixiJS](https://pixijs.com/) - 2D rendering engine with a WebGPU renderer.
- [Dawn](https://dawn.googlesource.com/dawn) - Google implementation that powers WebGPU in Chromium, can be used as a standalone package.
- [wgpu](https://github.com/gfx-rs/wgpu) - Mozilla implementation used in Firefox. Like Dawn, can be used as a standalone package.
- [webgpu-headers](https://github.com/webgpu-native/webgpu-headers) - C/C++ headers.
- [sokol](https://github.com/floooh/sokol/) - Simple STB-style [cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) libraries for C and C++.
- [RedGPU](https://github.com/redcamel/RedGPU) - [JavaScript](/@harrisonqian/awesome/wiki/programming-languages/javascript) WbeGPU library, by [@redcamel](https://github.com/redcamel).
- [WebGPU .NET](https://github.com/WaveEngine/WebGPU.NET) - .NET bindings, built on top of wgpu.
- [Deno](https://deno.com/) - Runtime for [JavaScript](/@harrisonqian/awesome/wiki/programming-languages/javascript), TypeScript, and [WebAssembly](/@harrisonqian/awesome/wiki/front-end-development/webassembly) based on the V8 engine.
- [RedCube](https://github.com/Reon90/redcube) - glTF viewer based on a WebGPU backend.
- [hwoa-rang-gpu](https://github.com/gnikoloff/hwoa-rang-gpu) - Micro WebGPU rendering & compute library.
- [wgsl_reflect](https://github.com/brendan-duncan/wgsl_reflect) - A WebGPU Shading Language parser and reflection library for [JavaScript](/@harrisonqian/awesome/wiki/programming-languages/javascript).
- [Arche Graphics](https://github.com/yangfengzzz/Arche.js) - WebGPU Graphics Engine.
- [WebGPU-C++](https://github.com/eliemichel/WebGPU-Cpp) - A single-file zero-overhead C++ idiomatic wrapper, by @eliemichel.
- [Use.GPU](https://usegpu.live) - Reactive/declarative WebGPU runtime.
- [GEngine](https://github.com/hpugis/GEngine) - A basic rendering engine based on WebGPU, by junwei.gu.
- [Thimbleberry](https://github.com/mighdoll/thimbleberry) - Reusuable WebGPU shaders and support functions.
- [WebRTX](https://github.com/codedhead/webrtx) - WebGPU Ray Tracing Extension.
- [SWGPU](https://github.com/jay19240/SWGPU) - A Simple WebGPU Game Engine.
- [React Native WebGPU](https://github.com/wcandillon/react-native-webgpu) - [React](/@harrisonqian/awesome/wiki/front-end-development/react) Native implementation of WebGPU using Dawn.
- [TypeGPU](https://typegpu.com/) - TypeScript API for constructing, writing to and reading from GPU buffers with inferred type-safety.
- [WESL](https://github.com/wgsl-tooling-wg/wesl-spec/blob/main/README.md) - WGSL extensions for `import`, `@if`, and more. 
- [WebGpGpu.ts](https://github.com/eddow/webgpgpu) - A WebGPU framework to access compute shaders, browser or server-side, without the steep [learning](/@harrisonqian/awesome/wiki/programming-languages/learning) curve.
- [spark.js](https://ludicon.com/sparkjs/) - A real-time GPU texture compression library for WebGPU.
- [zephyr3d](https://zephyr3d.org/) - A TypeScript-based 3D rendering engine with WebGPU/[WebGL](/@harrisonqian/awesome/wiki/front-end-development/webgl) support.
- [ChartGPU](https://github.com/chartgpu/chartgpu) - High-performance [charting](/@harrisonqian/awesome/wiki/front-end-development/charting) library built on WebGPU, handles 1M+ data points at 60fps.

## Debuggers and Profilers
- [webgpu-inspector](https://github.com/brendan-duncan/webgpu_inspector) - Inspection debugger for WebGpu.
- [webgpu-profiler](https://crates.io/crates/wgpu-profiler) - A profiler for [Rust](/@harrisonqian/awesome/wiki/programming-languages/rust) + WebGPU.

These have not been updated for a while:
- [webgpu-devtools](https://github.com/takahirox/webgpu-devtools) - Web browser extention.
- [webgpu-debugger](https://github.com/webgpu/webgpu-debugger) - Early stage debugger.

## Gists

- [2D](https://gist.[github](/@harrisonqian/awesome/wiki/development-environment/github).com/munrocket/30e645d584b5300ee69295e54674b3e4) and [3D SDF Primitives](https://gist.github.com/munrocket/f247155fc22ecb8edf974d905c677de1) - Signed distance field primitives in WGSL, by [@munrocket](https://github.com/munrocket).

## Demos

Right now, demos work best on Chrome/Edge.

- [WebGPU Samples](https://webgpu.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/webgpu-samples/) - A set of samples and demos demonstrating the use of the WebGPU API - [Repository](https://github.com/webgpu/webgpu-samples)
- [WebGPU first-person exploration of the Sponza Palace](https://toji.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/webgpu-test/) - Scene render comparison between [WebGL](/@harrisonqian/awesome/wiki/front-end-development/webgl), WebGL 2.0 and WebGPU, by Brandon Jones - [Repository](https://github.com/toji/webgpu-test)
- [WebGPU Clustered Shading](https://toji.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/webgpu-clustered-shading/) - By Brandon Jones - [Repository](https://github.com/toji/webgpu-clustered-shading)
- [WebGPU Metaballs](https://toji.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/webgpu-metaballs/) - By Brandon Jones - [Repository](https://github.com/toji/webgpu-metaballs)
- [WebGPU External Texture Test](https://toji.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/webgpu-external-test/) - By Brandon Jones - [Repository](https://github.com/toji/webgpu-external-test)
- [Online WGSL Editor](https://takahirox.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/online-wgsl-editor/) - By [Takahiro](https://github.com/takahirox) - [Repository](https://github.com/takahirox/online-wgsl-editor)
- [Three.js WebGPU examples](https://threejs.org/examples/?q=webgpu) - A collection of examples from three.js using the WebGPU renderer - [Repository](https://github.com/mrdoob/three.js/tree/dev/examples#:~:text=webgpu_compute.html)
- [Spookyball](https://spookyball.com) - A Halloween-themed, open source Breakout clone, by Brandon Jones - [Repository](https://github.com/toji/spookyball)
- [Babylon.js Playground](https://playground.babylonjs.com/) - By [Babylon.js](https://www.babylonjs.com/) (Note: Select `WebGPU` in the top right corner).
- [PlayCanvas WebGPU Demos](https://playcanvas.vercel.app/) - By [PlayCanvas](https://playcanvas.com/) (Note: Select `WebGPU` in the top right corner).
- [Project Prismatic](https://play.projectprismatic.com) - Stratton Studios [Unity](/@harrisonqian/awesome/wiki/gaming/unity)-powered WebGPU experience/demo.
- [WebGPU Particles](https://hsimpson.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/webgpu-particles/) - Calculate and render particles, by [Daniel Toplak](https://github.com/hsimpson) - [Repository](https://github.com/hsimpson/webgpu-particles)
- [An online WebGPU calculator](https://laskin.live) - An online calculator, but you can only use it on your remote friend's GPU (via WebRTC) - [Repository](https://github.com/periferia-labs/laskin.live)
- [WebGPU Examples](https://tsherif.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/webgpu-examples/) - A few examples of rendering [algorithms](/@harrisonqian/awesome/wiki/theory/algorithms) implemented in WebGPU, by [Tarek Sherif](https://github.com/tsherif) - [Repository](https://github.com/tsherif/webgpu-examples)
- [wgpu examples](https://wgpu.rs/examples/) - Official list of examples from the [wgpu](https://wgpu.rs) library - [Repository](https://github.com/gfx-rs/wgpu/tree/trunk/examples)
- [Forest WebGPU](https://www.babylonjs.com/Demos/WebGPU/forestWebGPU.html) - A scene built with [Babylon.js](/@harrisonqian/awesome/wiki/gaming/babylon-js).
- [WebGPU-Playground](https://06wj.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/WebGPU-Playground/) - A playground to experiment with WebGPU, by [@06wj](https://github.com/06wj) - [Repository](https://github.com/06wj/WebGPU-Playground)
- [Dawn RT](https://github.com/maierfelix/dawn-ray-tracing) - A fork of dawn with Ray tracing extensions, by Felix Maier.
- [wgpu-load-test](https://github.com/MacTuitui/wgpu-load-test) - A wgpu stress test, by [Alexis Andre](https://github.com/MacTuitui).
- [WebGPU Compute 101 Demo](https://hello-webgpu-compute.glitch.me) - A simple example using compute shaders. [source](https://glitch.com/edit/#!/hello-webgpu-compute)
- [WebGPU 2D Fluid Simulation](https://kishimisu.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/WebGPU-Fluid-Simulation/) - An implementation of "Real-Time Fluid Dynamics for Games" paper, by [kishimisu](https://github.com/kishimisu) - [Repository](https://github.com/kishimisu/WebGPU-Fluid-Simulation)
- [WebGPU-Lab](https://s-macke.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/WebGPU-Lab/) - Demos and experiments, focused on compute shaders, by [Sebastian Macke](https://github.com/s-macke) - [Repository](https://github.com/s-macke/WebGPU-Lab)
- [WebGPU Live Demo Editor](https://www.wgsl.dev/editor) - A collection of WebGPU examples by [Hepp Maccoy](https://github.com/hepp) - [Repository](https://github.com/hepp/webgpu-examples)
- [Thimbleberry Image Transform Demo](https://thimbleberry.dev) - An Image processing app built using Thimbleberry, by [mighdoll](https://vis.social/@mighdoll) - [Repository](https://github.com/mighdoll/thimbleberry/tree/main/image-demo)
- [Shadowray Playground](https://shadowray.gl) - Demo of WebRTX, an extension of the WebGPU API with ray tracing capabilities, implemented with compute shaders, by [codedhead](https://github.com/codedhead).
- [Web Stable Diffusion](https://mlc.ai/web-stable-diffusion/#text-to-image-generation-demo) - An implementation of the image generator AI model, by CMU, OctoML, Catalyst et al - [Repository](https://github.com/mlc-ai/web-stable-diffusion)
- [WebLLM](https://mlc.ai/web-llm/) - LLM inference engine, by CMU, University of Washington, OctoML, et al - [Repository](https://github.com/mlc-ai/web-llm)
- [Shader Graph WGSL](https://deepkolos.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/shader-graph-wgsl/) - A node based shader editor, by [deepkolos](https://github.com/deepkolos) - [Repository](https://github.com/deepkolos/shader-graph-wgsl)
- [WebGPU Memory Model Testing](https://gpuharbor.ucsc.edu/webgpu-mem-testing/) - Memory models [testing](/@harrisonqian/awesome/wiki/testing/testing) suite, by [Reese Levine](https://github.com/reeselevine) et al., UC Santa Cruz - [Repository](https://github.com/reeselevine/webgpu-litmus)
- [Marching Cubes WebGPU](https://conorpo.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/marching-cubes-webgpu/) - Marching cubes implementation, by [Conor O'Malley](https://github.com/conorpo) - [Repository](https://github.com/conorpo/marching-cubes-webgpu)
- [WebGPU Path Tracing](https://iamferm.in/webgpu-path-tracing/) - A path tracer powered by WebGPU compute shaders, by [Fermin Lozano](https://github.com/ferminLR) - [Repository](https://github.com/ferminLR/webgpu-path-tracing)
- [WebGPU real-time ray tracer](https://github.com/C-none/Web-RTRT/) - A real-time ray tracer implementing ReSTIR algorithm - [Repository](https://github.com/C-none/Web-RTRT)
- [Real-Time GPU Texture Compression Demo](https://ludicon.com/sparkjs/gltf-demo/) - Showcases the advantages of real-time texture compression. Compares models using KTX2 textures against AVIF + Spark.

## Videos

- [From [WebGL](/@harrisonqian/awesome/wiki/front-end-development/webgl) to WebGPU: A perspective from Babylon js by David Catuhe](https://www.youtube.com/watch?v=A2FxeEl4nWw)
- [Next-Generation 3D Graphics on the Web (Google I/O 2019)](https://www.youtube.com/watch?v=K2JzIUIHIhc)
- [WebGL to WebGPU (playlist)](https://www.youtube.com/playlist?list=PLMinhigDWz6f5Nm_GYGREYnaf9mzoNdjX) - By [SketchpunkLabs](https://www.youtube.com/c/SketchpunkLabs)
- [WebGPU (playlist)](https://www.youtube.com/playlist?list=PLnTPVrg9-a1Ou2KXUniDr1HC7qgL2JD2x) - By [Genka](https://www.youtube.com/channel/UCBTwKzJg-BR56tKWO5CT7XA)
- [WebGPU Graphics Programming Step-by-Step (playlist)](https://www.youtube.com/playlist?list=PL_UrKDEhALdKh0118flOjuAnVIGKFUJXN) - By [Practical Programming with Dr. Xu](https://www.youtube.com/channel/UCg14XfqXim0vpgabU3T7tRg)
- [Introducing WebGPU: Unlocking modern GPU access for JavaScript](https://www.youtube.com/watch?v=m6T-Mq1BPXg) - By Google.
- [A proper look at WebGPU for native games](https://www.youtube.com/watch?v=DdMl4E7xQEY) - By [Madrigal](https://www.madrigalgames.com/)

## Presentations

- [Building WebGPU with Rust](https://fosdem.org/2020/schedule/event/rust_webgpu/) - By Dzmitry Malyshau from Mozilla.

## Community

- [GPU for the web community group](https://www.w3.org/community/gpu/) - W3C Community.
- [Public GPU](https://lists.w3.org/Archives/Public/public-gpu/) - W3C Mailing list.
- [Matrix WebGPU](https://matrix.to/#/#WebGPU:matrix.org) - Unofficial channel.
- [YC Point of WebGPU on native](https://news.ycombinator.com/item?id=23079200) - Discussion regarding this article.

## Bug reporting

- [Webkit](https://bugs.webkit.org/buglist.cgi?bug_status=UNCONFIRMED&bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED&component=WebGPU)
- [Firefox](https://bugzilla.mozilla.org/buglist.cgi?product=[Core](/@harrisonqian/awesome/wiki/platforms/core)&component=Graphics%3A%20WebGPU)
- [Chromium](https://bugs.chromium.org/p/chromium/issues/list?q=component:Blink%3EWebGPU)

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