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visibility: public
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# GameMaker

**repo:** [bytecauldron/awesome-gamemaker](https://github.com/bytecauldron/awesome-gamemaker)  
**category:** [[gaming|Gaming]]

---

# Awesome GameMaker [](https://www.yoyogames.com/gamemaker) [![Links](https://github.com/bytecauldron/awesome-gamemaker/actions/workflows/links.yml/badge.svg)](https://github.com/bytecauldron/awesome-gamemaker/actions/workflows/links.yml)

> A curated list of awesome libraries, snippets, guides, and projects for GameMaker. 😎

[GameMaker](https://gamemaker.io/) is a user-friendly, cross-platform game engine by YoYo Games that allows both beginner and advanced game developers to create 2D and 3D games for desktop, HTML5, and console platforms.

What kind of games can you make in GameMaker? [Check out this list.](https://steamdb.info/tech/Engine/GameMaker/)

## Contents

- [Getting Started](#getting-started)
- [Data Manipulation](#data-manipulation)
- [Native Extensions](#native-extensions)
- [Timing](#timing)
- [Utilities](#utilities)
- [Tools](#tools)
- [Debugging](#debugging)
- [Input Handling](#input-handling)
- [User Interface](#user-interface)
- [Localization](#localization)
- [Physics](#physics)
- [Sprites](#sprites)
- [Audio](#audio)
- [Levels](#levels)
- [Particles](#particles)
- [Lighting](#lighting)
- [Shaders](#shaders)
- [3D](#3d)
- [Sprite Stacking](#sprite-stacking)
- [Networking](#networking)
- [Integrations](#integrations)
- [Camera](#camera)
- [Sequences](#sequences)
- [State Machines](#state-machines)
- [Pathing](#pathing)
- [Useful Extras](#useful-extras)
- [Blogs](#blogs)
- [YouTube](#youtube)
- [Community](#community)
- [Special Thanks](#special-thanks)

## Getting Started

- [GameMaker Manual](https://manual.gamemaker.io/)
- [GameMaker Release Notes](https://gms.yoyogames.com/ReleaseNotes.html)
- [GameMaker Marketplace](https://marketplace.gamemaker.io/)
- [Beginner GameMaker Tutorials](https://www.youtube.com/watch?v=nBCDzE9MDbk&list=PLPRT_JORnIur4v19PHXCtJ5P05vaokFdP) - [Tutorials](/@harrisonqian/awesome/wiki/computer-science/tutorials) from Shaun Spalding. A comprehensive introduction to basic features of the IDE. Highly recommended to check out the full playlist if you're a complete beginner. ![YouTube](https://github.com/bytecauldron/awesome-gamemaker/raw/main/icons/youtube.png)
- [Advanced GameMaker Tutorials](https://www.youtube.com/watch?v=n8-MuIuOQFE&list=PL_hT--4HOvrfuDcYrTufdpgwoALAczPR2) - [Tutorials](/@harrisonqian/awesome/wiki/computer-science/tutorials) from DragoniteSpam that dive into more advanced topics related to the GML language. They also have comprehensive 3D and shader introduction videos. ![YouTube](https://github.com/bytecauldron/awesome-gamemaker/raw/main/icons/youtube.png)

### Recommendations

- If you already have programming experience, learn the GameMaker Language (GML) instead of the Visual (Drag and Drop) feature.
- For [pixel art](/@harrisonqian/awesome/wiki/media/pixel-art), [Aseprite](https://www.aseprite.org/) is a popular alternative to the native sprite editor. 💸
  - [Aseprite's source code](https://github.com/aseprite/aseprite) can be compiled for free.
- Don't be afraid to use other developer libraries. A lot of them are free for a reason. Just be mindful of the license.
- Updates to the IDE and runtime can break your game (like syntax changes to GML). If you are working in a group, make sure you are running on the same version of GMS and only update when given a fair warning. You can reinstall previous versions of your IDE at the GMS download page.
- Unless your game requires complex physics interactions, it's generally advised to avoid GameMaker's built-in physics system.
- Schedule routine backups for projects. If you are dealing with larger media files in your repo, try [Git LFS](https://git-lfs.[github](/@harrisonqian/awesome/wiki/development-environment/github).com/).

## Data Manipulation

This includes data structures and file formats that do not fit into a more specific category.

- [GML-OOP](https://github.com/Mtax-Development/GML-OOP) - A constructor library for operating the primary functionalities of GameMaker.
- [GML-Classes](https://github.com/Nikko-the-cat/GML-Classes) - Another project that adds OOP functionality to GameMaker.
- [Destructors](https://github.com/DatZach/Destructors) - Allows you to use ds_* types such as lists and maps inside of structs.
- [SNAP](https://github.com/JujuAdams/SNAP) - Easy data format saving and loading. Please note that newer versions of GameMaker contain `json_parse` and `json_stringify`. However, if you are converting csv, ini, xml, etc, you may find this very useful.
- [LWO](https://github.com/tabularelf/lwo) - Lightweight objects using structs.
- [Lock And Key](https://github.com/AlubJ/Lock-And-Key) - String and file encryption.
- [Map](https://github.com/GameMakerDiscord/Map.gml) - Hash table implementations.
- [Matrices](https://github.com/JujuAdams/matrices) - A collection of matrix handling scripts.
- [gm-stream](https://github.com/daikon-games/gm-stream) - Data structure manipulation.
- [Promises](https://github.com/YAL-GameMaker/Promise.gml) - An adaptation of [JavaScript](/@harrisonqian/awesome/wiki/programming-languages/javascript) [Promises](/@harrisonqian/awesome/wiki/programming-languages/promises).
- [ForEach](https://github.com/KeeVeeGames/foreach.gml) - Adds a foreach implementation for arrays, ds_lists, ds_maps, ds_stacks, ds_queues, ds_priorities and structs.
- [DeepCopy](https://github.com/KeeVeeGames/DeepCopy.gml) - Deep clone class instances / constructed structs, anonymous structs and arrays nested in any order!
- [Cottonwool](https://github.com/JujuAdams/Cottonwool) - Safe surfaces without memory leaks.
- [BSONGML](https://github.com/LAGameStudio/BSONGML) - Save and load GML structured data in binary files, skirting memory and performance concerns associated with loading [JSON](/@harrisonqian/awesome/wiki/miscellaneous/json) as a string.
- [Binder](https://github.com/Homunculus84/Binder) - A binary search library for efficient lookups on large [datasets](/@harrisonqian/awesome/wiki/miscellaneous/datasets).
- [Airkiver](https://github.com/AlubJ/Airkiver) - Game file archive tool.
- [OKColor](https://github.com/KeeVeeGames/OKColor.gml) - An okay color manager for implementing OKLab/OKLCH colors.
- [Exception](https://github.com/KeeVeeGames/Exception.gml) - A base class for custom exceptions.
- [ArrayList](https://github.com/KeeVeeGames/ArrayList.gml) - The most complete list class. Garbage collected, fast sort function, [] accessor and referencing as an array.
- [Bit Buffers](https://yellowafterlife.itch.io/gamemaker-bit-buffers) - Read and write buffers with per-bit granularity.
- [sprite_add_gif](https://yellowafterlife.itch.io/gamemaker-sprite-add-gif) - Dynamically load animated GIFs as sprites.
- [Managix](https://foxyofjungle.itch.io/managix) - Async memory & resources manager (texture groups, audio groups, etc). 💸
- [Ngrams](https://github.com/tinkerer-red/Ngrams) - Lightweight n-gram library for fuzzy search, predictive text or token sequence modeling.

## Native Extensions

These work on specific platform(s) and enable the games to do something that would be impossible, impractical, or inefficient to do in GML alone. Native extensions related to a specific task (e.g. input handling) can be found in those sections.

- [zlib functions](https://yellowafterlife.itch.io/gamemaker-zlib) - Simple compression/decompression functions.
- [Window Taskbar](https://yellowafterlife.itch.io/gamemaker-window-taskbar) - [Windows](/@harrisonqian/awesome/wiki/platforms/windows) only. Flash the game window border and/or its taskbar button.
- [GMSDLL](https://github.com/YAL-GameMaker/GMSDLL) - A template project for building DLLs for GameMaker.
- [Extension Collection](https://samuel-venable.itch.io/gamemaker-extension-collection) - A suite of various extensions.
- [gameframe](https://github.com/YAL-GameMaker/gameframe) - Custom window caption and border for [Windows](/@harrisonqian/awesome/wiki/platforms/windows).
- [GMD3D11](https://github.com/blueburncz/GMD3D11) - A DLL for interfacing with [Windows](/@harrisonqian/awesome/wiki/platforms/windows) Direct3D.
- [GM Sysinfo](https://github.com/SpikeHD/gm-sysinfo) - [Cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) extension for getting system information and resource usage.
- [Video Player Extension](https://forum.yoyogames.com/index.php?threads/video-player-for-[windows](/@harrisonqian/awesome/wiki/platforms/windows)-macos-and-ubuntu.77882/) - Play videos. However, the latest version of GMS has video support.
- [GMESCAPI](https://marketplace.yoyogames.com/assets/9529/gmescapi) - Webcam capture.
- [Rousr Release](https://gitlab.com/rousr-release/) - Unmaintained projects from the Rousr team (in case anyone asks where OutsideTheBox/Dissonance went).
- [window_shape](https://yellowafterlife.itch.io/gamemaker-window-shape) - Custom-shaped [windows](/@harrisonqian/awesome/wiki/platforms/windows) on [Windows](/@harrisonqian/awesome/wiki/platforms/windows). 💸
- [Windows' windows](https://yellowafterlife.itch.io/gamemaker-winwin) - Multiple [windows](/@harrisonqian/awesome/wiki/platforms/windows) on Windows. 💸
- [winMenu](https://yellowafterlife.itch.io/gamemaker-winmenu) - Native menus on [Windows](/@harrisonqian/awesome/wiki/platforms/windows). 💸
- [window_set_icon](https://yellowafterlife.itch.io/window-set-icon) - Change window and/or taskbar [icons](/@harrisonqian/awesome/wiki/media/icons) on [Windows](/@harrisonqian/awesome/wiki/platforms/windows).
- [file_dropper](https://yellowafterlife.itch.io/gamemaker-file-dropper) - Accept drag-and-dropping files onto a game window on [Windows](/@harrisonqian/awesome/wiki/platforms/windows).
- [file_dragger](https://github.com/YAL-GameMaker/file_dragger) - Drag-and-drop files *out* of the game window on [Windows](/@harrisonqian/awesome/wiki/platforms/windows).
- [Window Commands](https://yellowafterlife.itch.io/gamemaker-window-commands) - Dispatch/intercept window controls like Minimize (and other window-related functions).
- [wasm-bridge](https://github.com/Sidorakh/wasm-bridge) - A way to use JS extensions in GX/WASM games.
- [Web Dynamic Textures](https://yellowafterlife.itch.io/gamemaker-web-dyn-textures) - A dynamic texture page loading system for [HTML5](/@harrisonqian/awesome/wiki/front-end-development/html5).
- [GMWinBackdrop](https://topherlicious.itch.io/gmwinbackdrop) - [Windows](/@harrisonqian/awesome/wiki/platforms/windows) 11 backdrop materials.
- [GMSDLL.rs](https://github.com/YAL-GameMaker/GMSDLL.rs?) - Example on how to make native DLL extensions in [Rust](/@harrisonqian/awesome/wiki/programming-languages/rust).

## Timing

Custom timers, timelines, and task scheduling.

- [Iota](https://github.com/JujuAdams/iota) - Lightweight timestep library.
- [Stopwatch](https://github.com/Lojemiru/Stopwatch) - GameMaker alarm replacement.
- [wTimer](https://mors-games.itch.io/wtimer) - Robust alternative for alarms.
- [FrogAlarm](https://github.com/colmeye/FrogAlarms) - Another easy alternative to GameMaker alarms.
- [fuwafuwa](https://github.com/kemonologic/fuwafuwa) - Easy-to-use timer system.
- [Timer](https://github.com/nommiin/Timers) - Timer methods based on setTimeout and setInterval from JS.
- [GMTimeLine](https://github.com/TimVN/GMTimeLine) - A pure code alternative to GameMaker timelines.
- [Agenda](https://github.com/benal20/Agenda.gml) - Schedule and delay the execution of callbacks.

## Utilities

- [gm-core](https://github.com/gm-core) - Foundational utility suite and a great starting point for new GameMaker projects. Comes with quality of life methods, networking tools, [testing](/@harrisonqian/awesome/wiki/testing/testing) framework, delta timing, and more.
- [FAST](https://github.com/Hyomoto/FAST) - Flexible Assistant Toolkit. Similar to gm-[core](/@harrisonqian/awesome/wiki/platforms/core) but comes with input and resolution handling.
- [DDDEditor](https://github.com/DragoniteSpam/DDDEditorGMS2) - General purpose game editor.
- [handytools](https://github.com/JujuAdams/handytools/) - A collection of Juju's libraries in one convenient project.
- [GameMaker Scaffolding](https://github.com/babaganosch/GameMakerScaffolding) - Another cool all-encompassing template with a focus on building low-res, tile-based games.
- [Broadcast](https://github.com/JulianDicken/Broadcast) - Event handling library.
- [Polarca](https://github.com/VitorEstevam/polarca) - Interpolation functions.
- [Twerp](https://pixelatedpope.itch.io/twerp) - Easing function similar to lerp().
- [Coroutines](https://github.com/JujuAdams/Coroutines) - Asynchronous functions for GameMaker.
- [Dynamo](https://github.com/JujuAdams/Dynamo) - Dynamic data loader.
- [Gumshoe](https://github.com/JujuAdams/Gumshoe) - Simple deep file search function.
- [Mathematical Scripts](https://github.com/adam-rumpf/game-maker-scripts) - A collection of [math](/@harrisonqian/awesome/wiki/theory/math) scripts.
- [Seedpod](https://github.com/daikon-games/gm-seedpod) - A collection of scripts to improve the GML programming experience.
- [Trixscript](https://trixelized.itch.io/trixscript) - Juices up your game with useful functions.
- [CoreExtension](https://github.com/blueburncz/CoreExtension) - A collection of CC0 programming libraries. (archived)
- [Voxeledphoton's FreeGMScripts](https://github.com/vphoton/FreeGMScripts) - Additional GML helper functions. Some may be out of date with 2.3+ syntax.
- [Motion Scripts](https://avis.itch.io/motion-scripts) - Provides replacement methods for built-in motion variables.
- [Canvas](https://github.com/tabularelf/Canvas) - Another great solution for surface management.
- [GMLodash](https://github.com/DatZach/GMLodash) - [Functional programming](/@harrisonqian/awesome/wiki/programming-languages/functional-programming) in GML.
- [Autoframer](https://github.com/mstop4/auto-framer) - Automatically handles resizing the game view across different display and window sizes.
- [GML+](https://xgasoft.itch.io/gmlp) - A script collection with a goal to "fill the gaps" in GML. 💸
- [GMLive](https://yellowafterlife.itch.io/gamemaker-live) - Livecoding / interactive programming. 💸
- [gml-highscorer](https://github.com/Grisgram/gml-highscorer) - Highscore and trophy system.
- [SSave](https://github.com/stoozey/SSave) - Simple file saving system.
- [Catspeak](https://github.com/katsaii/catspeak-lang) - [Cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) programming language for modding support.
- [JITSpeak](https://github.com/BenjaminUrquhart/JITSpeak) - Improves Catspeak performance.
- [GMBenchmark](https://github.com/DragoniteSpam/GMBenchmark) - A tool to benchmark GML code.
- [GML-Multiprocessing](https://github.com/tinkerer-red/GML-Multiprocessing) - A proof of concept for multiprocessing.
- [Figgy](https://github.com/glebtsereteli/Figgy) - Centralized and persistent live configs for seamless game tuning and balancing.
- [RenderStack](https://github.com/FoxyOfJungle/RenderStack) - Organize your game's rendering into a customizable order.
- [GMLiteSearch](https://github.com/erkan612/GMLiteSearch) - Fast, flexible full‑text search for GameMaker. Built for small to medium [datasets](/@harrisonqian/awesome/wiki/miscellaneous/datasets) (10k‑50k+ docs) with real‑time indexing, fuzzy search, n‑grams, BM25/TF‑IDF scoring, and persistence.

## Tools

Things that work with project files or GameMaker itself rather than being something that's used in-game.

- [Stitch for VSCode](https://marketplace.visualstudio.com/items?itemName=bscotch.bscotch-stitch-vscode) - Edit GameMaker projects in VSCode.
- [GMEdit](https://github.com/YellowAfterlife/GMEdit) - Code editor to use in conjunction with GameMaker.
- [YYP Maker](https://sahaun.itch.io/yyp-maker) - Makes `.yyp` files for you.
- [Rubber](https://github.com/GameMakerDiscord/Rubber) - Compile GameMaker projects via the command line. Here's a [great guide](https://www.patreon.com/posts/how-to-build-36556955) on how to use it.
- [GMSnip](https://manta-ray.itch.io/gmsnip) - Experimental tool to define unlimited code snippets in the IDE.
- [vim-GML](https://github.com/JafarDakhan/vim-gml) - High quality Vim syntax highlighting for GameMaker.
- [sfGML](https://yellowafterlife.itch.io/gamemaker-haxe) - Generate GML code from strongly-typed Haxe.
- [Win7 patcher for GM2024.11+](https://yellowafterlife.itch.io/gm2024-win7-patcher) - Makes games made in new GM versions run on [Windows](/@harrisonqian/awesome/wiki/platforms/windows) 7.
- [RerouteAudio](https://yellowafterlife.itch.io/gamemaker-reroute-audio) - Organizes audio files compiled games into subdirectories. 💸
- [GMLC](https://github.com/tinkerer-red/GMLC) - Runtime compiler and interpreter to load, compile, and execute GML code at runtime.

## Debugging

- [rt-shell](https://github.com/daikon-games/rt-shell) - Easy to use in-game [shell](/@harrisonqian/awesome/wiki/development-environment/shell). Create your own commands, command meta data, command suggestions, history, etc.
- [Olympus](https://github.com/bscotch/olympus#readme) - [Testing](/@harrisonqian/awesome/wiki/testing/testing) Framework.
- [Crispy](https://github.com/bfrymire/crispy) - Unit [testing](/@harrisonqian/awesome/wiki/testing/testing) in GameMaker.
- [Snitch](https://github.com/JujuAdams/Snitch) - Crash and logging system.
- [DeerLog](https://mulfok.itch.io/gamemaker-deerlog) - Small log writer.
- [gms2-test](https://github.com/pmarincak/gms2-test) - Unit [testing](/@harrisonqian/awesome/wiki/testing/testing) framework.
- [Meta](https://github.com/nommiin/meta) - Runtime asset inspector.
- [FPS Speedometer](https://dragonite.itch.io/fps-speedometer-for-gamemaker) - Pretty framerate display.
- [Duck](https://github.com/imlazyeye/duck) - A fast GML analyzer to enforce code styling and detect errors.
- [Gobo](https://github.com/Pizzaandy/Gobo/) - An opinionated code formatter for GML.
- [Gobo (EttyKitty fork)](https://github.com/EttyKitty/Gobo/) - A bit [less](/@harrisonqian/awesome/wiki/front-end-development/less) opinionated code formatter for GML, with more options and functionality.
- [Inspectron](https://github.com/shdwcat/Inspectron) - A fluent API for easily creating GameMaker debug views.
- [GMPulse](https://topherlicious.itch.io/gmpulse) - A runtime inspector and control panel. 💸
- [Lookout](https://github.com/glebtsereteli/Lookout) - Helpful debug overlay views.

## Input Handling

- [Input](https://codeberg.org/offalynne/Input) - No nonsense gamepad/keyboard library.
- [XeroInput](https://www.reddit.com/r/gamemaker/comments/icoh6m/xeroinput_gms23_input_handler/) - Another library to handle multiple inputs for a single action.
- [InputCandy](https://github.com/LAGameStudio/InputCandy) - Similar to Input as it acts as a wrapper for SDL, with actions and signalling, but also provides [testing](/@harrisonqian/awesome/wiki/testing/testing), on-screen diagnostics, and some other UI components related to peripherals, as well as pre-built end-user configuration menus that can be easily restyled.
- [Good Vibes](https://github.com/mrdaneeyul/good-vibes) - Device vibration.
- [Mouse Queue](https://github.com/YAL-GameMaker/window_mouse_queue) - Tracks the [Windows](/@harrisonqian/awesome/wiki/platforms/windows) mouse pointer with high precision.
- [Native Cursors](https://yellowafterlife.itch.io/gamemaker-native-cursors) - System-level custom cursors. 💸
- [Native Mouselock](https://yellowafterlife.itch.io/gamemaker-native-mouselock) - System-level mouse locking. 💸
- [Raw Input](https://yellowafterlife.itch.io/gamemaker-raw-input) - Use multiple mice and keyboards. 💸

## User Interface

- [Scribble](https://github.com/JujuAdams/scribble) - Efficient multi-effects text renderer.
- [Scripture](https://pixelatedpope.itch.io/scripture) - Another easy to use, highly compatible text renderer.
- [Chatterbox](https://github.com/JujuAdams/chatterbox) - Narrative scripting tool.
- [Textboxy](https://github.com/glitchroy/textboxy) - Simple textboxes.
- [Crochet](https://github.com/FaultyFunctions/Crochet) - An interactive dialogue editor for writers and programmers.
- [NotificationSystem](https://github.com/babaganosch/NotificationSystem) - Notifications in GameMaker.
- [YUI](https://github.com/shdwcat/YUI) - A UI system with live reloading, template system, data binding, and a drag and drop feature.
- [Guido](https://github.com/JujuAdams/Guido) - Simple immediate mode GUI framework.
- [GMUI-Framework](https://github.com/AlertStudios/GMUI-Framework) - A pure GML solution to structure and control your menus, drawing parallels to .NET UI.
- [GMUI](https://github.com/erkan612/GMUI) - Immediate mode GameMaker UI library, tons of UI components.
- [MajorGUI](https://github.com/erkan612/MajorGUI_GML) - Surface-based GUI that allows 100% control over UI styling and functionality.
- [GMS2-UI-Library](https://github.com/nabilatsoulcade/GMS2-UI-Library) - A Library Full of useful scripts for implementing your UI designs in GameMaker.
- [Emu UI](https://github.com/DragoniteSpam/Emu) - Common UI elements (text input, checkboxes, [radio](/@harrisonqian/awesome/wiki/miscellaneous/radio) buttons, dialog boxes, etc).
- [Easy And Fast Menu](https://pkgames.itch.io/easy-and-fast-menus-for-gms-23) - Simple implementation to have a menu up and running in seconds. Seems like a great fit if you're not looking for a bigger solution like GMUI.
- [Pause Menu](https://jasontomlee.itch.io/pause-menu-gamemaker-1-2) - Another smaller implementation but has a cool animation between menu options.
- [Magpie](https://dragonite.itch.io/magpie) - Generic Inventory System.
- [ImGuiGML](https://rousr.itch.io/imguigml) - DLL/GML wrapper of Dear ImGui.
- [GUI Framework](https://niris.itch.io/gui-framework) - GUI implementation from Niris Games.
- [Menu Tutorial](https://www.youtube.com/watch?v=1ITZOrI2qkA&list=PLSFMekK0JFgx2vmcCnttxxhrNVTjUB8R1) - FriendlyCosmonaut. ![YouTube](https://github.com/bytecauldron/awesome-gamemaker/raw/main/icons/youtube.png)
- [Smart Clickable GUI](https://www.youtube.com/watch?v=RbBgE3cUShc) - Pixelated Pope. ![YouTube](https://github.com/bytecauldron/awesome-gamemaker/raw/main/icons/youtube.png)
- [zitk](https://github.com/TandyRum1024/zitk) - Another interesting, Dear ImGui-inspired GUI toolkit. In development, but worth keeping an eye on.
- [gooey](https://manta-ray.itch.io/gooey) - Sprite-based UI Library for GameMaker LTS.
- [SimpleUI](https://github.com/evolutionleo/SimpleUI) - Minimalistic UI framework.
- [LimeUI](https://github.com/Limekys/LimeUI) - Flexpanel system for modern, touch-friendly interfaces.

## Localization

- [polyglot](https://github.com/daikon-games/polyglot) - Localization library.
- [gm-i18n](https://github.com/CreativeHandOficial/gm-i18n) - Internationalization of texts simply and quickly, using [JSON](/@harrisonqian/awesome/wiki/miscellaneous/json) files.
- [Lexicon](https://github.com/tabularelf/lexicon) - Another localization solution focused on simplifying implementation.
- [GMLocalize](https://github.com/DragoniteSpam/GMLocalize2) - Not a full localization solution. Extracts text strings for localization from a GameMaker Studio 2 project and saves it to a [JSON](/@harrisonqian/awesome/wiki/miscellaneous/json) file.
- [Small Pentapop Localization Tool](https://github.com/AntonBergaker/small_pp_localization_tool) - Similar export tool to GMLocalize but exports to a csv.
- [gms2-mofile](https://github.com/pmarincak/gms2-mofile) - Mofile reader used for localization.
- [cmnLoc](https://yellowafterlife.itch.io/gamemaker-cmn-loc) - Localization library with a text extractor, short syntax, and ICU/pluralization support. 💸
- [MythLoco](https://mythloco.co.uk) - A localization system with a web-based strings editor.
- [Krug's Localize System](https://krug-dev.itch.io/localize-system-for-gamemaker) - A localization system with real-time Google Sheets API synchronization.

## Physics

- [Loj Hadron Collider](https://github.com/Lojemiru/Loj-Hadron-Collider) - A robust, pixel-perfect collision engine.
- [On Slopes and Grids](https://forum.yoyogames.com/index.php?threads/on-slopes-and-grids-subpixel-perfect-topdown-movement-and-collision-line-without-objects.4073/) - A tutorial to implement 45° slopes.
- [GMS2 Platforming System](https://benal.itch.io/basic-modern-platforming-system) - GameMaker implementation by Ben Allen and an expansion on Shaun Spalding's original 1.4 platformer tutorial.
- [Inverse Kinematics Extension](https://github.com/tonystr/Inverse-Kinematics-Extension-for-Gamemaker) - A library for working with inverse kinematics.
- [Verlet [Integration](/@harrisonqian/awesome/wiki/platforms/integration) Library](https://jamjamteam.itch.io/verlet-integration-gamemake-studio-2) - Verlet [integration](/@harrisonqian/awesome/wiki/platforms/integration) by Sarek Lambert.
- [GMVerlet-Integration](https://github.com/tabularelf/GMVerlet-Integration) - Verlet [integration](/@harrisonqian/awesome/wiki/platforms/integration) example used for visuals.
- [Top-Down Movement & Collision](https://pixelatedpope.itch.io/tdmc/devlog/156556/converting-tdmc-to-use-tiles) - Robust object-based collision system from Pixelated Pope.
- [GMPhysX](https://bytecauldron.itch.io/gmphysx) - Adds NVIDIA PhysX to GameMaker for physics-based 2D/3D games. 💸

## Sprites

- [AESnips](https://github.com/angelwire/AESnips) - A sprite playback system.
- [phgen](https://github.com/squircledev/phgen) - Placeholder asset generation.
- [Disarm](https://github.com/NuxiiGit/disarm) - A spriter skeletal animation at runtime.
- [SpriteSource](https://github.com/bscotch/stitch/tree/develop/packages/sprite-source) - Utilities for creating art asset pipelines.
- [PixelUpscaler](https://github.com/JujuAdams/Pixel-Art-Upscaling) - [Pixel art](/@harrisonqian/awesome/wiki/media/pixel-art) upscaling shader for awkward resolutions for GameMaker.
- [ASESync](https://sahaun.itch.io/asesync) - Automatically syncs aseprite files in GameMaker.
- [conveyorbelt](https://github.com/imissmyfriends/conveyorbelt) - Similar to ASESync. Export Aseprite files to GameMaker sprites.
- [Collage](https://github.com/tabularelf/Collage) - Texture page builder and image manager. Mimics GameMaker's texture page packing while offering higher flexibility.
- [GM Animate](https://github.com/KormexGit/GM-Animate) - Sprite animation manager.

## Audio

- [GMEXT-FMOD](https://github.com/YoYoGames/GMEXT-FMOD) - Official support for FMOD in GameMaker.
- [FML](https://github.com/Nikkilae/fml) - GameMaker bindings for the FMOD Studio API.
- [Echo/Delay Effect](https://madwolf-studios.itch.io/audio-echodelay-effect-for-gamemaker-studio-2) - Optimized delay effect. 💸
- [wavload](https://github.com/nkrapivin/wavload) - Demonstrates how to externally load .wav files.
- [audioExt](https://github.com/tabularelf/audioExt) - Sound External Loader/Unloader Manager.
- [ExternalAudio](https://github.com/NuxiiGit/ExternalAudio) - Load external .wav files at runtime.
- [Phonix](https://github.com/Andre-404/Phonix/) - Compact audio system. Great for dynamic [music](/@harrisonqian/awesome/wiki/media/music)!
- [Vinyl](https://github.com/JujuAdams/Vinyl) - Live updating audio system.
- [LineAudio](https://github.com/WangleLine/LineAudio) - Audio helper functions.
- [Bard](https://github.com/gl326/bard-audio) - An engine for designing and implementing good audio in GameMaker. Updated to make use of the more recent GameMaker audio effects.
- [SynthEngine](https://topherlicious.itch.io/synthengine) - A fully-featured musical synthesizer for GameMaker.
- [MusicTheoryLib](https://topherlicious.itch.io/musictheorylib) - Convenient [music](/@harrisonqian/awesome/wiki/media/music) theory utilities for GameMaker.
- [WaveForm](https://topherlicious.itch.io/waveform) - Render audio wave forms from audio buffers in GameMaker.
- [WaveWrite](https://topherlicious.itch.io/wavewrite) - Read and write WAV files in GameMaker.
- [GMMidi](https://topherlicious.itch.io/gmmidi) - Read and write MIDI files in GameMaker.
- [EZAFX](https://topherlicious.itch.io/ezafx) - Instant preset audio effects for GameMaker.
- [GMSync](https://topherlicious.itch.io/gmsync) - Perfectly sync game elements to the rhythm of your [music](/@harrisonqian/awesome/wiki/media/music).
- [MicVol](https://topherlicious.itch.io/micvol) - Easily monitor microphone volume in real time in GameMaker. 💸

## Levels

- [LDtk to GMS](https://shynif.itch.io/ldtk-to-gms) - LDtk Importer.
- [LDtkParser](https://github.com/evolutionleo/LDtkParser) - Advanced LDtk Importer.
- [Room Data Inspector](https://github.com/heygleeson/GM-RoomInspector) - Collects room data and stores it into a [JSON](/@harrisonqian/awesome/wiki/miscellaneous/json) for later use.
- [Random Dungeon Generator](https://github.com/BlaXun/Random-Dungeon-Generator-GMS-2.3) - Combines user-defined chambers to create a dungeon.
- [Random Level Generator](https://github.com/GameMakerDiscord/random-level-gen-gms2) - A random level generation example (similar to Nuclear Throne) using GameMaker.
- [Wave Function Collapse](https://quadolorgames.itch.io/wfc-gml-demo) - Generates a random tile map but not production ready in its current state.
- [Destructible Terrain](https://github.com/niksudan/gms2-destructible-terrain) - An example of collidable, destructible terrain in GameMaker Studio using surfaces and grids.
- [Cellular Automata Caves](https://alessiogamedev.itch.io/gms-cellular-automata-algorithm) - Generates huge caves in a few hundred milliseconds.
- [GMRoomLoader](https://github.com/glebtsereteli/GMRoomLoader) - Streamlined room loading at runtime. Great for reusable room prefabs and procedural generation.

## Particles

- [Particle Editor](https://gamemakercasts.itch.io/particle-editor) - Create particles with an easy UI and export into GML code.
- [Particles Wrapper](https://github.com/GamemakerCasts/particles) - A simplistic particle system wrapper that is designed to make creating particles fun and easy.
- [Advanced Particles](https://limekys.itch.io/advanced-particle-system) - A particle implementation that comes with its own delta timing methods.
- [Pulse](https://github.com/Delfos1/Pulse) - A library to create more complex particle emitters, systems and particles.
- [Burrn](https://github.com/FoxyOfJungle/Burrn) - Built-in particle system that uses the particle asset built into the IDE.

## Lighting

- [Bulb](https://github.com/JujuAdams/Bulb) - 2D lighting and shadows.
- [GameMaker Lighting Engine](https://github.com/bilouw/Gamemaker-Lighting-Engine) - Tile-based Lighting Engine that projects shadows.
- [Lighting Systems](https://www.youtube.com/playlist?list=PLYVea5brHS8YHECGPoEp4_gWU-k6nWzUy) - Very fast dynamic 2D lighting implementation from GrizzliusMaximus using shadow casting. ![YouTube](https://github.com/bytecauldron/awesome-gamemaker/raw/main/icons/youtube.png)
- [Crystal](https://foxyofjungle.itch.io/crystal-2d-lighting-engine) - Complete and efficient 2D lighting & shadows solution. 💸

## Shaders

- [TransFX](https://short-bread.itch.io/transfx) - Transition Library.
- [Post-Processing FX](https://foxyofjungle.itch.io/post-processing-fx) - 50+ high-quality, customizable effects. 💸
- [Lens Distortion FOV](https://foxyofjungle.itch.io/lens-distortion-fov-shader) - Useful FOV depth effect. 💸
- [Fast Blur Area](https://foxyofjungle.itch.io/foxey-blur-area) - Fast alpha blur shader effect in two lines of code. 💸
- [Transitions Pro](https://foxyofjungle.itch.io/foxey-transitions-pro) - 42 customizable transitions. 💸
- [Sketch Cartoon Shader](https://foxyofjungle.itch.io/sketch-cartoon-shader) - Turn your game visuals into a drawing/[sketch](/@harrisonqian/awesome/wiki/miscellaneous/sketch) style. 💸
- [2D Water Reflections](https://foxyofjungle.itch.io/water-reflective) - Customizable water object to easily display reflections. 💸
- [BJRTFX](https://zikbakguru.itch.io/bjrtfx) - Zik's CRT Utility Shader.
- [bktGlitch](https://odditica.itch.io/bktglitch) - Glitch shader.
- [H O R R I - F I](https://gizmo199.itch.io/horri-fi) - VHS Shader.
- [Depth Sorted Silhouettes](https://pixelatedpope.itch.io/depth-sorted-silhouette-example) - Example project to demonstrate shader-based depth sorting silhouettes. Tested on PC, Mac, [HTML5](/@harrisonqian/awesome/wiki/front-end-development/html5), and [Android](/@harrisonqian/awesome/wiki/platforms/android).
- [GMShaders.com](https://gmshaders.com/) - Shader [tutorials](/@harrisonqian/awesome/wiki/computer-science/tutorials) from Xor. Originally hosted at "xorshaders.com".
- [1PassBlur](https://github.com/XorDev/1PassBlur/wiki) - Blur Shader with adjustable radius.
- [Bokeh Blur](https://github.com/XorDev/Bokeh/wiki) - Extension of the 1PassBlur which provides a different look. Similar to a real lens blur. Although it's much slower than 1Pass or Dual-Kawase.
- [Dual-Kawase](https://github.com/XorDev/Dual-Kawase/wiki) - Blur Shader that limits radius but is very efficient.
- [Xor's Halftone](https://xordev.itch.io/halftone) - A wonderful, versatile halftone shader. Lots of tweakable settings.
- [Voronoi](https://github.com/XorDev/GMS-Voronoi-Pixels) - Sampled pixels on a Voronoi diagram.
- [Fire-Fun](https://github.com/XorDev/Fire-Fun/wiki) - Some fun magic fireballs.
- [Jump Flooding](https://terohannula.itch.io/jump-flooding-algorithm) - Jump Flooding Algorithm for GameMaker made with shaders.
- [Outline Shader](https://github.com/Grisgram/gml-outline-shader-drawer) - Outline shader.
- [Chameleon](https://github.com/Lojemiru/Chameleon) - Palette Swapper.
- [Xpanda](https://github.com/GameMakerDiscord/Xpanda) - Include code from external files in your shaders.
- [Shadertoy to GameMaker](https://github.com/jfkn1ght/Shadertoy2GM) - Convert shadertoy.com shaders to run in GameMaker (GLSL ES).
- [Shader Tutorials](https://www.youtube.com/watch?v=ch4BYqkL1w8&list=PL0kTSdIvQNCNE-BDKOlYu628AalMmXy_P) - Gaming Reverends. ![YouTube](https://github.com/bytecauldron/awesome-gamemaker/raw/main/icons/youtube.png)
- [Shader Tutorials](https://www.youtube.com/watch?v=a4S7LXx6-sQ&list=PL_hT--4HOvrdkihto8Xu7hhp1-5Gj8zsa) - DragoniteSpam. ![YouTube](https://github.com/bytecauldron/awesome-gamemaker/raw/main/icons/youtube.png)

## 3D

- [3D-2D](https://github.com/YoYoGames/3D-2D) - Official tool to turn 3D models into 2D sprites.
- [BBMOD](https://github.com/blueburn-cz/BBMOD) - 3D Rendering Solution. Comes with several modules to import obj, 3D camera setup, [integration](/@harrisonqian/awesome/wiki/platforms/integration) with ColMesh, and more.
- [ColMesh](https://forum.yoyogames.com/index.php?threads/colmesh-3d-collisions-made-easy.82765/) - 3D Collision Library from TheSnidr.
- [BSP 4 GMS](https://cdlegasse.itch.io/ozarq-bsp-4-gms) - Import BSP files into GameMaker. Currently just a demo but worth keeping an eye on.
- [dotobj](https://github.com/JujuAdams/dotobj) - Lightweight .obj/.mtl 3D model loader written in native GML.
- [Bronze Box](https://github.com/cicadian/Bronze-Box) - Example of how to build 3D world models from a 2D grid.
- [DopeFish Respawned](https://lemontoast-games.itch.io/dopefish-respawned) - Extensive WAD manager to load DOOM maps in GameMaker.
- [Blender to GameMaker](https://github.com/blender-to-gmstudio) - A collection of scripts to export and import Blender models to and from GameMaker.
- [DmrVBM](https://github.com/Dreamer13sq/DmrVBM-blender-to-gms2) - Import/Export tools to load vertex buffer data out of Blender and into GMS.
- [Penguin](https://dragonite.itch.io/penguin) - 3D model conversion tool.
- [Three Mice In a Trench Coat](https://github.com/XorDev/ThreeMiceInaTrenchcoat) - Source for a GameMaker 3D game.
- [sPart](https://marketplace.yoyogames.com/assets/7299/spart-3d-particle-system) - 3D Particle System from TheSnidr.
- [Terrain Editor](https://dragonite.itch.io/terrain) - Terrain editor. Exports to gm models, obj, or vertex buffers.
- [Snowy Snow](https://dragonite.itch.io/snowy-snow) - 3D Snow Shader.
- [Collisions](https://dragonite.itch.io/collisions) - 3D collision system that works with native GML.
- [Bonk](https://github.com/JujuAdams/Bonk) - Another cool collision library handling a majority of collision shape use-cases.
- [3D Fragment Point Lights](https://danieldavis.itch.io/ddg-point-light-shader-system) - 3D point lights using shaders. 💸
- [3D GameMaker Playlist](https://www.youtube.com/watch?v=ojfN--tdSNM&list=PL_hT--4HOvrcML9uqHe4fwBVTm650Vy3V) - DragoniteSpam. ![YouTube](https://github.com/bytecauldron/awesome-gamemaker/raw/main/icons/youtube.png)
- [3D Collisions Playlist](https://www.youtube.com/watch?v=o7kjtTEMpeU&list=PL_hT--4HOvrf_VYo26LNl3zN5uwfuC3CC) - DragoniteSpam. ![YouTube](https://github.com/bytecauldron/awesome-gamemaker/raw/main/icons/youtube.png)
- [3D Optimization Playlist](https://www.youtube.com/watch?v=knfAZbJJKNY&list=PL_hT--4HOvrf_CJSA7fVU1tkjGVv5Sq2t) - DragoniteSpam. ![YouTube](https://github.com/bytecauldron/awesome-gamemaker/raw/main/icons/youtube.png)
- [glTF parser](https://bitbucket.org/tijit/gltf-parser-for-gamemaker-lts/src/main/) - A model loader with support for animations.
- [GMFlux](https://github.com/Fanatrick/GMFlux) - Heightfield fluid simulation solver.

## Sprite Stacking

- [Beginners Guide to Sprite Stacking](https://medium.com/@avsnoopy/beginners-guide-to-sprite-stacking-in-gamemaker-studio-2-and-magica-voxel-part-1-f7a1394569c0) - A primer on sprite stacking from Avis. Check out part 2 from dev_dwarf as well.
- [Fauxton3D](https://gizmo199.itch.io/fauxton3d) - Sprite stacking engine.
- [Sprite Stacking Tutorials](https://www.youtube.com/watch?v=VIDN-nG3EOU&list=PL3Kbpztq9qwT9MbW_k4yyJU__or1r8P2j) - Gizmo199. ![YouTube](https://github.com/bytecauldron/awesome-gamemaker/raw/main/icons/youtube.png)

## Networking

- [Warp](https://github.com/evolutionleo/Warp) - A feature-rich framework for multiplayer games, written in GameMaker and [Node.js](/@harrisonqian/awesome/wiki/platforms/node-js).
- [EZ Networking](https://jasontomlee.itch.io/easy-gms-networking-platformer-build) - Host/client implementation with a chat feature.
- [Patchwire-GM](https://github.com/gm-core/patchwire-gm) - The network library from gm-[core](/@harrisonqian/awesome/wiki/platforms/core) if you want to use this implementation without the entire gm-core suite.
- [GMHandshake](https://gist.[github](/@harrisonqian/awesome/wiki/development-environment/github).com/nkrapivin/c73f5a962466a4ecb63187a009a300d8) - A Gist demonstrating a network handshake.
- [HTTP GML](https://github.com/Sidorakh/http.gml) - Receive GET requests and upload files in GML.
- [GMNest](https://github.com/TimVN/GMNest) - Socket.IO extension for [HTML5](/@harrisonqian/awesome/wiki/front-end-development/html5) games.
- [MultiClient](https://github.com/tabularelf/MultiClient) - Non-dll, multiple client launcher for network development.
- [Multiplayer Networking Tutorial](https://www.youtube.com/watch?v=NbsXRuNijlo&list=PLxaJReoxlrY_S4MrCYjzFCSrNX1TUX626) - Wizirdi. ![YouTube](https://github.com/bytecauldron/awesome-gamemaker/raw/main/icons/youtube.png)
- [Good GameMaker Rollback](https://springrollgames.itch.io/ggmr) - Rollback netcode library.
- [GM Networking](https://github.com/gmclan-org/gm_networking) - Very simple network code demonstration.
- [Boomers Networking](https://github.com/gmclan-org/gm_boomers_networking) - Network library which mimics pre-GM:Studio favorite networking extension 39dll using GM native functions.
- [Rocket Networking Engine](https://marketplace.gamemaker.io/assets/11424/rocket-networking-engine) - Easy low-code multiplayer engine.

## Integrations

- [DHook](https://github.com/tabularelf/DHook) - Discord [integration](/@harrisonqian/awesome/wiki/platforms/integration).
- [GMS2_RPC](https://github.com/Mtax-Development/GMS2_RPC) - Another Discord [integration](/@harrisonqian/awesome/wiki/platforms/integration).
- [NekoPresence](https://marketplace.yoyogames.com/assets/9526/nekopresence) - Oops, all Discord [integration](/@harrisonqian/awesome/wiki/platforms/integration).
- [GMHook](https://github.com/Kruger0/GMHook) - We really like Discord [integration](/@harrisonqian/awesome/wiki/platforms/integration).
- [Steamworks.gml](https://github.com/YAL-GameMaker/steamworks.gml) - Various expansions to Steamworks SDK support in GameMaker: Studio.
- [Parworks](https://github.com/nkrapivin/Parworks) - Additional functionality for the YYG Steamworks extension.
- [GOG.gml](https://github.com/GameMakerDiscord/GOG.gml) - A native extension for GOG.com SDK support.
- [GMTwitch](https://github.com/GameMakerDiscord/GMTwitch) - Twitch [integration](/@harrisonqian/awesome/wiki/platforms/integration).
- [Github.gml](https://github.com/AlubJ/GitHub.gml) - [GitHub](/@harrisonqian/awesome/wiki/development-environment/github) [REST](/@harrisonqian/awesome/wiki/miscellaneous/rest) API

## Camera

- [GameMaker Cameras: As Simple as Possible](https://www.youtube.com/watch?v=_g1LQ6aIJFk) - Pixelated Pope's guide on GameMaker's camera system. ![YouTube](https://github.com/bytecauldron/awesome-gamemaker/raw/main/icons/youtube.png)
- [Camera System Guide](https://maddestudiosgames.com/gms2-meet-the-camera-system/) - Getting started with cameras in GameMaker.
- [Pixel Perfect Smooth Camera](https://github.com/YAL-GameMaker/pixel-perfect-smooth-camera) - An example of pixel-perfect yet smooth camera.
- [Dynamic Splitscreen](https://maddestudios.itch.io/gms2-project-dynamic-splitscreen) - Local multiplayer split screen implementation that merges the camera when players are close.
- [STANNcam](https://github.com/jack27121/STANNcam) - Camera and resolution manager.
- [Camera All-In-One](https://jasontomlee.itch.io/allinone-camera) - Editor, screenshake, view-resizing, follow modes, screen effects, etc. 💸
- [REZOL](https://foxyofjungle.itch.io/rezol) - Complete resolution & screen manager (with split-screen support). 💸

## Sequences

- [Sequences Tutorial](https://www.youtube.com/watch?v=WO6gzhrx5b8) - Shaun Spalding. ![YouTube](https://github.com/bytecauldron/awesome-gamemaker/raw/main/icons/youtube.png)
- [Making Splash Screen Sequences](https://www.youtube.com/watch?v=hTh5UpFxx1E) - Mash Arcade. ![YouTube](https://github.com/bytecauldron/awesome-gamemaker/raw/main/icons/youtube.png)
- [DuplicateSequence](https://github.com/KeeVeeGames/DuplicateSequence.gml) - Make a deep copy of sequence assets/structs for editing at runtime.

## State Machines

- [SnowState](https://github.com/sohomsahaun/SnowState) - Robust finite state machine.
- [FastSM](https://github.com/JulianDicken/FastSM) - Lightweight alternative to SnowState.
- [wFSM](https://mors-games.itch.io/wfsm) - Another Easy-to-use Finite State Machine library.
- [True State](https://pixelatedpope.itch.io/truestate) - Feature-rich finite state machine to handle complex objects.
- [Pinocchio](https://github.com/JujuAdams/Pinocchio) - State-based animation system.
- [BehaviorTree](https://github.com/Gizmo199/BehaviorTree) - A simple behavior tree system.
- [FSM AI](https://github.com/gmclan-org/FSM-AI-module) - Finite state machine for NPC AI.

## Pathing

- [Aquila](https://dragonite.itch.io/aquila) - A* Pathfinding implementation.
- [A-Star-Pathing](https://github.com/helloalbertdang/A-Star-Pathing) - Another A* pathfinding implementation.
- [Grid-based Pathfinding Scripts](https://proton-squid.itch.io/pathfinding) - Flexible pathfinding system with 3 different [algorithms](/@harrisonqian/awesome/wiki/theory/algorithms).
- [Pathfinding in graph](https://github.com/gmclan-org/dijkstra-graph) - Shortest pathfinding system in (weighted) graph, using Dijkstra algorithm.
- [PathPlus](https://delfos1.itch.io/pathplus-for-gamemaker/devlog/1115089/pathplus-220-follower-and-spriter) - Enhance GameMaker Paths with CatmullRom and Bezier Interpolations.

## Useful Extras

- [Animated Flag](https://github.com/Grisgram/gml-animated-flag) - Vertex-animated flag.
- [Danmaku Project](https://github.com/OmegaX1000/DanmakuProject) - Bullet hell engine.
- [OrbinautFramework](https://github.com/TrianglyRU/OrbinautFramework) - Accurate framework to make classic Sonic games.
- [Mouse Trail Effect](https://all-x.itch.io/gms2-mouse-trail-effect) - Shows how to trace a line with primitives to create a [colorful](/@harrisonqian/awesome/wiki/miscellaneous/colorful) trail.
- [Starfield Generator](https://github.com/PixelProphecy/gml_starfield_generator) - A script to generate starfields in GameMaker's GML language.
- [CleanShapes](https://github.com/JujuAdams/Clean-Shapes) - Antialiased primitives library for GameMaker.
- [GMLScripts.com](https://www.gmlscripts.com/script/index) - Dozens of helper scripts, organized similarly to the official documentation.
- [GM48 Resources](https://gm48.net/resources) - Free resources from the community to become better at GameMaker Studio, [game development](/@harrisonqian/awesome/wiki/gaming/game-development) and game jams.
- [GameMaker Kitchen](https://www.gamemakerkitchen.com/) - Another great resource for open source libraries, assets, and snippets.
- [Dracula Theme](https://github.com/dracula/gamemaker-studio) - A dark theme for the IDE.
- [Gruvbox Theme](https://github.com/heygleeson/Gruvbox-GMTheme) - A retro groove theme for the IDE.
- [2.3 Syntax in Detail](https://yal.cc/gamemaker-2-3-syntax-in-details/) - A full guide of the syntax features/changes in GML from Yal.
- [GameMaker Garbage Collection](https://gist.[github](/@harrisonqian/awesome/wiki/development-environment/github).com/DatZach/96a30d6ae4225f8ec152719e57aed26b) - How garbage collection works in GML.
- [GitHub Yacc to GML Fix](https://www.reddit.com/r/gamemaker/comments/n5m35l/a_simple_fix_for_github_incorrectly_detecting/) - Tell [GitHub](/@harrisonqian/awesome/wiki/development-environment/github) your repo is all GML, not Yacc.
- [GameMaker Repo Badges](https://github.com/matthiaszarzecki/MadeWithGameMakerStudioBadges) - Fancy badges to add to your [README](/@harrisonqian/awesome/wiki/miscellaneous/readme) files.
- [GameMaker Discord Community GitHub](https://github.com/GameMakerDiscord) - Have you made a gamemaker tool you want to share? Consider submitting it to the official Discord's [GitHub](/@harrisonqian/awesome/wiki/development-environment/github).
- [Source Control with Git & GameMaker](https://www.youtube.com/watch?v=UZG-P68xWio&list=PLSFMekK0JFgzmyDxVxj5Cctafu5UX_vUC) - FriendlyCosmonaut. ![YouTube](https://github.com/bytecauldron/awesome-gamemaker/raw/main/icons/youtube.png)
- [Game Resolution & Aspect Ratio Management](https://www.youtube.com/watch?v=_g1LQ6aIJFk&list=PLXkVsacazW2qvdnKNzgBLkUwlgi3FU-VO) - Pixelated Pope. ![YouTube](https://github.com/bytecauldron/awesome-gamemaker/raw/main/icons/youtube.png)
- [Setting up a Virtual Machine for GameMaker](https://www.youtube.com/watch?v=cK5k1_zN4eM) - MicahTheManiac. ![YouTube](https://github.com/bytecauldron/awesome-gamemaker/raw/main/icons/youtube.png)
- [Making Attacks Feel Good](https://www.youtube.com/watch?v=RWkMsD2WUz8) - Blobfish. ![YouTube](https://github.com/bytecauldron/awesome-gamemaker/raw/main/icons/youtube.png)
- [Tome](https://github.com/chesrowe/Tome/) - Automatically generate documentation sites from GameMaker projects.
- [Piano example](https://github.com/gmclan-org/piano_example) - Example of playing instrument notes by changing pitch, using only one audio file.
- [Compatibility scripts](https://github.com/gmclan-org/compatibility-scripts) - Scripts that are used by GM when importing GM:S 1.4 projects, taken directly from runtime files.
- [Pause example](https://github.com/gmclan-org/pause_no_surface) - Simple example of a pause screen without using surfaces.
- [Build Automation, CI/CD](https://gist.[github](/@harrisonqian/awesome/wiki/development-environment/github).com/shichen85/887d237cdc4338fa3f4e4749a14990db) - Tutorial on using [GitHub Actions](/@harrisonqian/awesome/wiki/development-environment/github-actions) as a CI/CD pipeline to automate building games.
- [BROKVN](https://cowcat.itch.io/brokvn-engine) - A visual novel engine.
- [AssParser](https://github.com/DecadeDecaf/AssParser) - Subtitle support for video playback.
- [Ultimate Optimization Tier List](https://forum.gamemaker.io/index.php?threads/the-ultimate-gamemaker-optimization-tier-list.122141/) - Excellent forum thread on GameMaker optimization.

## Blogs

- [RefresherTowel](https://refreshertowelgames.wordpress.com/category/tutorial/) - Contains several posts on level generation.
- [Tony Str](https://tonystr.net/) - Some great articles on working with [JSON](/@harrisonqian/awesome/wiki/miscellaneous/json), regular expressions *(regex)*, and drawing circles in GML.
- [Katsaii](https://www.katsaii.com/content/blog/posts.html) - Some articles on more advanced GML topics.
- [Meseta on Game Dev](https://meseta.dev/) - Seasoned GameMaker dev's thoughts on GameMaker concepts and libraries.
- [Thoughts On GameMaker](https://github.com/JujuAdams/ThoughtsOnGameMaker) - Not a traditional blog but has great info on different GML techniques.
- [YellowAfterlife](https://yal.cc/category/gm/) - [Tutorials](/@harrisonqian/awesome/wiki/computer-science/tutorials) on intermediate/advanced topics.

## YouTube

- [Jordan Guillou](https://www.youtube.com/channel/UCBmOLRTaPrfOxnTqpCLrwdQ) - Hobbyist [indie](/@harrisonqian/awesome/wiki/business/indie) dev with a few GameMaker-related [tutorials](/@harrisonqian/awesome/wiki/computer-science/tutorials).
- [DragoniteSpam](https://www.youtube.com/c/DragoniteSpam) - Covers highly technical elements of GameMaker with a focus on 3D.
- [Shaun Spalding](https://www.youtube.com/c/ShaunSpalding) - Previous community manager at YoYo Games. Has a wide variety of beginner-friendly GameMaker [tutorials](/@harrisonqian/awesome/wiki/computer-science/tutorials) and helpful updates on new GameMaker features.
- [FriendlyCosmonaut](https://www.youtube.com/c/FriendlyCosmonaut) - Great playlist on building a farming RPG in GameMaker with several other [tutorials](/@harrisonqian/awesome/wiki/computer-science/tutorials).
- [Pixelated Pope](https://www.youtube.com/c/PixelatedPope) - Guides on GameMaker resolution management, cameras, GUI, and more.
- [Xor](https://www.youtube.com/c/XorDev) - Tons of shader demonstrations with a focus on 3D.
- [GamingEngineer](https://www.youtube.com/c/GamingEngineer) - A GameMaker developer that has been in the community for many years. They have a wide variety videos showcasing what GameMaker is capable of, with a focus on 3D.
- [TheSnidr](https://www.youtube.com/c/TheSnidr) - A lot of [awesome](/@harrisonqian/awesome/wiki/miscellaneous/awesome) 3D showcases and [tutorials](/@harrisonqian/awesome/wiki/computer-science/tutorials) for GameMaker.
- [Peyton Burnham](https://www.youtube.com/channel/UCfh2Q3TsvlxM1S2GvXQ4eeQ) - GameMaker [tutorials](/@harrisonqian/awesome/wiki/computer-science/tutorials) for top-down shooters and RPGs.
- [Gaming Reverends](https://www.youtube.com/channel/UC7fkptPD1FHQyDc9Fnm9S_A) - If you want to learn foundational material regarding GameMaker shaders, the "Shaders for Hobby-Programmers" playlist is definitely worth checking out.
- [Let's Learn This Together](https://www.youtube.com/c/LetsLearnThisTogether) - Small [indie](/@harrisonqian/awesome/wiki/business/indie) dev company with a focus on providing GameMaker guides.
- [Matharoo](https://www.youtube.com/c/GameMakerStationMatharoo) - Tons of free GameMaker [tutorials](/@harrisonqian/awesome/wiki/computer-science/tutorials) and news about GameMaker.
- [GravityShift Games](https://www.youtube.com/c/SlasherXGAMES/) - A couple of genre-specific GameMaker [tutorials](/@harrisonqian/awesome/wiki/computer-science/tutorials), integrating databases into GameMaker, and more.
- [Slyddar](https://www.youtube.com/c/Slyddar/) - A channel dedicated to both DnD and GML [tutorials](/@harrisonqian/awesome/wiki/computer-science/tutorials).
- [SamSpadeGameDev](https://www.youtube.com/@SamSpadeGameDev) - In-depth coding [tutorials](/@harrisonqian/awesome/wiki/computer-science/tutorials) for the hobbyist game maker.
- [gentoo's iceberg Playlist](https://www.youtube.com/playlist?list=PLks6h7R6jAUGrofUAQB178r6K8h43Ml5-) - Series based on iceberg to display advanced programming ideas in GameMaker.

## Community

[](https://forum.yoyogames.com/index.php)
[](https://www.reddit.com/r/gamemaker/)
[](https://discord.gg/gamemaker)

## Special Thanks


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*truncated — [full list on GitHub](https://github.com/bytecauldron/awesome-gamemaker)*