---
visibility: public
---

# Esports

**repo:** [strift/awesome-esports](https://github.com/strift/awesome-esports)  
**category:** [[gaming|Gaming]]
**related:** [[game-development|Game Development]]

---

# Awesome Esports [![Awesome](https://awesome.re/badge.svg)](https://awesome.re)

> A curated list of open-source projects related to esports.

[Esports](https://en.wikipedia.org/wiki/Esports) (also known as electronic sports or e-sports) is a form of competition using video games. It often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams.

Unmaintained projects, now only relevant for educational purposes, are in the [Archive](ARCHIVE.md).

## Contents

- [Libraries](#libraries)
  - [APIs & Web Services](#apis--web-services)
  - [Authentication](#authentication)
  - [Data parsing and analysis](#data-parsing-and-analysis)
  - [Team management](#team-management)
  - [Tournaments management](#tournaments-management)
- [Developer tools](#developer-tools)
- [Unofficial documentation](#unofficial-documentation)
- [Applications & Tools](#applications--tools)
- [Education](#education)

## Libraries

> Programming libraries organized per use cases.

### APIs & Web Services

- [Blizzard.js](https://github.com/benweier/blizzard.js) - A [Node.js](/@harrisonqian/awesome/wiki/platforms/node-js) library for interacting with the Blizzard Community Platform API.
- [Discord.js](https://github.com/discordjs/discord.js) - A [Node.js](/@harrisonqian/awesome/wiki/platforms/node-js) library for interacting with the Discord API.
- [HLTV](https://github.com/gigobyte/HLTV) - A [Node.js](/@harrisonqian/awesome/wiki/platforms/node-js) library for interacting with the HLTV API.
- [liquipediapy](https://github.com/c00kie17/liquipediapy) - A [Python](/@harrisonqian/awesome/wiki/programming-languages/python) library for interacting with the Liquipedia API.
- [steam](https://github.com/ValvePython/steam/) - A [Python](/@harrisonqian/awesome/wiki/programming-languages/python) library for interacting with various parts of [Steam](/@harrisonqian/awesome/wiki/learn/steam).
- [Steam Community](https://github.com/DoctorMcKay/node-steamcommunity) - A [Node.js](/@harrisonqian/awesome/wiki/platforms/node-js) library for interacting with the [Steam](/@harrisonqian/awesome/wiki/learn/steam) Community website.
- SteamID - A library for manipulating [Steam](/@harrisonqian/awesome/wiki/learn/steam) IDs.
  - [Node.js](https://github.com/DoctorMcKay/node-steamid)
  - [PHP](https://github.com/DoctorMcKay/php-steamid)
- [SteamUser](https://github.com/DoctorMcKay/node-[steam](/@harrisonqian/awesome/wiki/learn/steam)-user) - A [Node.js](/@harrisonqian/awesome/wiki/platforms/node-js) library for interacting with the [Steam](/@harrisonqian/awesome/wiki/miscellaneous/steam) network via the [Steam](/@harrisonqian/awesome/wiki/miscellaneous/steam) client protocol.
- [Steam TOTP](https://github.com/DoctorMcKay/node-[steam](/@harrisonqian/awesome/wiki/learn/steam)-totp) - A [Node.js](/@harrisonqian/awesome/wiki/platforms/node-js) library for generating [Steam](/@harrisonqian/awesome/wiki/miscellaneous/steam)-style 2FA codes.
- [valorant.js](https://github.com/liamcottle/valorant.js) - A [Node.js](/@harrisonqian/awesome/wiki/platforms/node-js) library for interacting with the VALORANT APIs used in game.

### Authentication

- [Passport-Steam](https://github.com/liamcurry/passport-steam) - A [Node.js](/@harrisonqian/awesome/wiki/platforms/node-js) passport authentication strategy for [Steam](/@harrisonqian/awesome/wiki/learn/steam).

### Data parsing and analysis

- [awpy](https://github.com/pnxenopoulos/awpy) - A [Python](/@harrisonqian/awesome/wiki/programming-languages/python) library for parsing, analyzing, and visualizing CS:GO data.
- [Boxcars](https://github.com/nickbabcock/boxcars) - A [Rust](/@harrisonqian/awesome/wiki/programming-languages/rust) library for parsing Rocket League replays.
- [Cassiopeia](https://github.com/meraki-analytics/cassiopeia) - A [Python](/@harrisonqian/awesome/wiki/programming-languages/python) framework for interacting with and analyzing data from the Riot Games League of Legends API.
- [Clarity](https://github.com/skadistats/clarity) - A [Java](/@harrisonqian/awesome/wiki/programming-languages/java) library for parsing CS:GO and Dota 2 replays.
- [demoinfocs-golang](https://github.com/markus-wa/demoinfocs-golang) - A Go library for parsing and analyzing CS:GO demos (ie. replays.)
- [Rattletrap](https://github.com/tfausak/rattletrap) - A [Haskell](/@harrisonqian/awesome/wiki/programming-languages/haskell) library for parsing and generating Rocket League replays.

### Team management

- [LoL in-house bot](https://github.com/mrtolkien/inhouse_bot) - A Discord bot handling role queue, matchmaking, and rankings for League of Legends in-house games.

### Tournaments management

- [brackets-manager.js](https://github.com/Drarig29/brackets-manager.js) - A [JavaScript](/@harrisonqian/awesome/wiki/programming-languages/javascript) library to manage tournament brackets.
- [brackets-viewer.js](https://github.com/Drarig29/brackets-viewer.js) - A [JavaScript](/@harrisonqian/awesome/wiki/programming-languages/javascript) library to display tournament brackets.

## Developer tools

> Tooling for developers.

- [Fortnite VSCode Theme](https://github.com/sdras/fortnite-vscode-theme) - A [Visual Studio Code](/@harrisonqian/awesome/wiki/editors/visual-studio-code) theme inspired by Fortnite.

## Unofficial documentation

> Community-maintained documentation of editor APIs.

- [BNETDocs](https://github.com/BNETDocs/bnetdocs-web) - A documentation and discussion website for Blizzard and Battle[.net](/@harrisonqian/awesome/wiki/platforms/net) protocols.
- [Rift Explorer](https://github.com/Pupix/rift-explorer) - An automatically generated documentation of Riot Games LCU API.
- [valorant-api-docs](https://github.com/techchrism/valorant-api-docs) - An automatically generated documentation of Valorant internal API.

## Applications & Tools

> Applications and general-purpose tooling.

- [Esport Team Logos](https://github.com/lootmarket/esport-team-logos) - A [database](/@harrisonqian/awesome/wiki/databases/database) of Esports teams logos.

**Counter-Strike: Global Offensive**

- [Boltobserv](https://github.com/boltgolt/boltobserv) - An external Counter-Strike: Global Offensive radar for observers.

**Dota 2**

- [Open Dota](https://github.com/odota/core) - A website for Dota 2 esports stats.

**League of Legends**

- [Foldy Sheet](https://github.com/chhopsky/foldysheet) - A [Python](/@harrisonqian/awesome/wiki/programming-languages/python) script to determine whether teams can make playoffs or not.
- [LeagueDirector](https://github.com/RiotGames/leaguedirector) - A desktop application for staging and recording videos from League of Legends replays.
- [LeagueStats](https://github.com/vkaelin/LeagueStats) - A website for League of Legends summoners' stats.

## Education

- [League of Legends Analytics](https://github.com/FloPrm/lol_analytics) - A collection of League of Legends data-related guides, libraries, and [learning](/@harrisonqian/awesome/wiki/programming-languages/learning) materials for Data Analysts.

## Contributing

Contributions welcome! Read the [contribution guidelines](CONTRIBUTING.md) first.
