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--- visibility: public --- # Game Development **repo:** [ellisonleao/magictools](https://github.com/ellisonleao/magictools) **category:** [[gaming|Gaming]] **related:** [[godot|Godot]] · [[unity|Unity]] · [[open-source-games|Open Source Games]] --- A curated list of game development resources to make **magic** happen. ### License Legends - :free: - Free - :tada: - Open Source - :moneybag: - Paid - :money_with_wings: - Partially Free ## Table of Contents - [Graphics](#graphics) - [Assets/Placeholders](#assetsplaceholders) - [Spritesheet Tools](#spritesheet-tools) - [Bitmap Compression](#bitmap-compression) - [Texture Tools](#texture-tools) - [Character Generators](#character-generators) - [Tile/Level Editors](#tilelevel-editors) - [Animation](#animation) - [Vector/Image Editor](#vectorimage-editor) - [Modeling](#modeling) - [Terrain Generators](#terrain-generators) - [Voxel Editors](#voxel-editors) - [Code](#code) - [Engines and Frameworks](#engines-and-frameworks) - [AI](#ai) - [Audio](#audio) - [Collections](#collections) - [Music and Audio Editors](#[music](/@harrisonqian/awesome/wiki/media/music)-and-audio-editors) - [Board Games](#board-games) - [Must see](#must-see) - [Blogs and Portals](#blogs-and-portals) - [Books](#books) - [Magazines](#magazines) - [Videos/Podcasts](#videospodcasts) - [Game Jams](#game-jams) - [Project Management](#project-management) - [Complete Game Sources](#complete-game-sources) - [Communities](#communities) - [Ads](#ads) - [Learn](#learn) - [General Game Development](#general-game-development) - [Computer Graphics](#computer-graphics) ## Graphics _Great graphics placeholders and tools to turn that squared game into a picasso painting_ #### Assets/Placeholders - :free: [2D Cartoon Mobile Game UI Pack](http://graphicburger.com/mobile-game-gui/) - cartoon user interface asset pack. It comes as a layered psd file. - :free: [420 [Pixel Art](/@harrisonqian/awesome/wiki/media/pixel-art) [Icons](/@harrisonqian/awesome/wiki/media/icons) for RPGs](http://7soul1.deviantart.com/art/420-Pixel-Art-Icons-for-RPG-129892453) - Set of 420 RPG [icons](/@harrisonqian/awesome/wiki/media/icons), free for commercial use. - :free: [Blender 3D models](https://www.blender-models.com/) - 3D models, particle systems/effects - :money_with_wings: [CGTextures](http://www.textures.com) - A large collection of textures. - :money_with_wings: [GameDev Market](https://www.gamedevmarket.net/) - a community-driven marketplace that connects [indie](/@harrisonqian/awesome/wiki/business/indie) game developers with talented asset creators. - :free: [Games-[Icons](/@harrisonqian/awesome/wiki/media/icons) Set](http://game-icons.net/) - free icons for your games. - :free: [Iconmonstr](http://iconmonstr.com/) - Another free [icons](/@harrisonqian/awesome/wiki/media/icons) resource for your games. - :money_with_wings: [Kenney Assets](http://kenney.nl/assets) - Royalty free assets - :free: [Liberated Pixel Cup assets](http://lpc.opengameart.org) - Free graphic assets of the Liberated Pixel Cup (LPC) held by the OpenGameArt forums - :free: [Matcaps](https://github.com/nidorx/matcaps#matcaps) - A Huge library of matcap textures in PNG and ZMT, organized by color. - :free: [OpenGameArt](http://opengameart.org/) - a media repository intended for use with [free software](/@harrisonqian/awesome/wiki/miscellaneous/free-software) game projects. - :moneybag: [Oryx Design Lab](http://oryxdesignlab.com/) - Cheap high quality royalty free sprites - :money_with_wings: [PlainTextures](http://www.plaintextures.com/) - Free high resolution textures, brushes and photos - :free: [Pixelicious](https://www.pixelicious.xyz/) - Image-to-[Pixel Art](/@harrisonqian/awesome/wiki/media/pixel-art) converter. - :free: [Poly Pizza](https://poly.pizza) - 6000+ free low poly models - :free: [Quaternius](https://quaternius.com/) - Thousands of free CC0 low-poly 3D models and animated characters. - :free: [Reiner's Tilesets](http://www.reinerstilesets.de/) - A blog with free 2D and 3D graphics. - :free: [Sketchfab](https://sketchfab.com/) - Publish & embed interactive 3D models. - :free: [SpriteLib](http://www.widgetworx.com/spritelib/) - a collection of static and animated graphic objects (also commonly known as sprites). - :free: [StickyPNG](http://www.stickpng.com/) - Free transparent PNG images. - :free: [TextureHaven](https://texturehaven.com/) - Free textures with additional maps like displacement and bump maps. Also HDRIs. - :free: [TextureKing](http://www.textureking.com/) - Free material stock textures - :money_with_wings: [Vecteezy](http://www.vecteezy.com/) - Free Vector Art. #### Spritesheet Tools - :tada: [Cheetah-Texture-Packer](https://github.com/scriptum/Cheetah-Texture-Packer) - High efficient and fast 2D bin packing tool - :tada: [EzSpriteSheet](https://github.com/z64me/EzSpriteSheet) - Creates sprite sheets from animated GIFs and more - :tada: [Libgdx Texture Packer](https://github.com/libgdx/libgdx/wiki/Texture-packer) - Texture Packer built into [Libgdx](/@harrisonqian/awesome/wiki/gaming/libgdx) - :free: [Littera](http://kvazars.com/littera) - Bitmap font generator - :tada: [SnowB Bitmap Font](https://snowb.org/) - Bitmap font generator - :free: [ShoeBox](http://renderhjs.net/shoebox/) - Adobe Air based app with game and ui related tools. - :money_with_wings: [TexturePacker](https://www.codeandweb.com/texturepacker) - Great spritesheet creation editor. - :tada: [Tilesplit](https://github.com/AlexPoulsen/tilesplit) - CLI text-based tilesheet splitter and namer. Turn a spritesheet into many separate files with names you pick, or not if you don't care. Support templates and textures that are not all the same size. #### Bitmap Compression - :tada: [ImageAlpha](http://pngmini.com/) — Mac OS X GUI for pngquant and other tools - :free: [Photo Resizer In KB](https://photoresizerinkb.com/) - Resize photos easily and free to use - :free: [PNGGauntlet](http://pnggauntlet.com/) - Smash PNGs for faster sites - :free: [PNGoo](https://pngquant.org/PNGoo.0.1.1.zip) - [Windows](/@harrisonqian/awesome/wiki/platforms/windows) GUI for batch conversion. - :tada: [Pngyu](http://nukesaq88.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/Pngyu/) - simple PNG image file compression tool. - :money_with_wings: [TinyPNG](https://tinypng.com/) - Advanced lossy compression for PNG images that preserves full alpha transparency. #### Texture Tools - :moneybag: [FilterForge](https://www.filterforge.com/) - A plugin for Adobe Photoshop that allows you to build your own filters. - :free: [Live Normal](https://tenebrislab.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/livenormal/) - An [Android](/@harrisonqian/awesome/wiki/platforms/android) and iOS app for generating seamless materials on the go. You take a photo, and Live Normal creates a tile-able texture and generates texture maps ready for a PBR engine of your choice. - :moneybag: [PixPlant](http://www.pixplant.com/) - PixPlant is a smart 3D texturing tool that creates high quality normal, displacement, specular maps and seamless textures from photos. #### Character Generators - :free: [Charas](http://charas-project.net/index.php) - Charas is a charset generator for RPG Maker. #### Tile/Level Editors - :moneybag: [AutoTileGen](http://pixelatto.com) - AutoTileGen is an automatic tileset generator for 2D game terrains. - :tada: [LDtk](https://deepnight.net/tools/ldtk-2d-level-editor/) - LDtk is an open-source 2D level editor for [indie](/@harrisonqian/awesome/wiki/business/indie) devs, with a strong focus on user-friendliness. - :money_with_wings: [MapperMate](https://mappermate.com/) - A cloud based tile map editor used to create 2D levels directly in the browser. - :tada: [Material Maker](https://github.com/RodZill4/material-maker) - procedural texture creator made in [Godot](/@harrisonqian/awesome/wiki/gaming/godot) - :tada: [OGMO Editor](https://ogmo-editor-3.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/)- generic level editor. - :tada: [Overlap2D](https://github.com/UnderwaterApps/overlap2d/) - a 2D level and UI editor with an engine agnostic philosophy. - :free: [Sprite Fusion](https://spritefusion.com/) - A free level design tool to craft beautiful 2D tilemaps right in your browser using any tileset. - :tada: [Tiled](http://www.mapeditor.org/) - free, easy to use and flexible tile map editor. #### Animation - :money_with_wings: [Cascadeur](https://cascadeur.com/) - Powerful physics-based 3D character animation - :tada: [LWF](http://gree.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/lwf/) - Lightweight SWF. LWF is an animation engine which can play animation data converted from FLASH contents in [HTML5](/@harrisonqian/awesome/wiki/front-end-development/html5), [Unity](/@harrisonqian/awesome/wiki/gaming/unity), Cocos2d-x, iOS UIKit, and more. - :moneybag: [Fusion Character Animator](http://loopengo.free.fr/) - small tool for Clickteam Fusion 2.5 to facilitate the animation of 2D character sprites for developers. - 🆓 [GraphicsDale](https://graphicsgale.com/us/) - Powerful tool for spriting and [pixel art](/@harrisonqian/awesome/wiki/media/pixel-art). - :moneybag: [Mixamo](https://www.mixamo.com/#/) - tool for auto auto rigging and animation of 3D humanoid models, - :tada: [Pixel Composer](https://github.com/Ttanasart-pt/Pixel-Composer) - Powerful node-based VFX editor for [pixel art](/@harrisonqian/awesome/wiki/media/pixel-art) - :moneybag: [Spine](http://esotericsoftware.com/) - Spine is dedicated to 2D animation, providing an efficient workflow both for creating amazing animation and for integrating it into your games. - :moneybag: [Spriter Pro](https://brashmonkey.com/download-spriter-pro/) - Modern tool for sprite animation. #### Vector/Image Editor - :moneybag: [Affinity Designer](https://affinity.serif.com/de/designer) - Vector graphics editor with a bunch of features which also supports Adobe file formats - :moneybag: [Affinity Photo](https://affinity.serif.com/de/photo) - Photo and raster graphics editor which works together with Adobe file formats and Affinity Designer - :money_with_wings: [Aseprite](http://www.aseprite.org/) - animated sprite editor & [pixel art](/@harrisonqian/awesome/wiki/media/pixel-art) tool. - :tada: [Gimp](http://www.gimp.org/) - GNU Image Manipulation Program. It is a freely distributed piece of software for such tasks as photo retouching, image composition and image authoring. - :tada: [Inkscape](https://inkscape.org/en/) - An open-source vector graphics editor similar to Adobe Illustrator, Corel Draw, Freehand, or Xara X. - :tada: [Krita](https://krita.org/) - Krita is a professional FREE and open source painting program. It is made by artists that want to see affordable art tools for everyone. - :tada: [LibreSprite](https://libresprite.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/) - LibreSprite is an open source fork of Aseprite. - :moneybag: [Lightcube](https://www.lightcube.art/) - [Pixel Art](/@harrisonqian/awesome/wiki/media/pixel-art) Editor for [Windows](/@harrisonqian/awesome/wiki/platforms/windows), supposed PSD files in addition to JPEG, PNG, BMP, GIF. - :free: [Multipaint](http://multipaint.kameli.net) - A [cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) (Win, [Linux](/@harrisonqian/awesome/wiki/platforms/linux), Mac) image editor/painter which covers the color limitations of 8-bit machines (like C64, ZX Spectrum etc.) - :free: [NormalPainter](https://winteralexander.itch.io/normalpainter) - An editor for hand painting stylized normal maps with graphical tablet and joystick support - :money_with_wings: [Paint.NET](http://www.getpaint.net/) - Paint[.NET](/@harrisonqian/awesome/wiki/platforms/net) is free image and photo editing software for PCs that run [Windows](/@harrisonqian/awesome/wiki/platforms/windows). - :moneybag: [Pickle](http://www.pickleeditor.com/) - Another [Pixel art](/@harrisonqian/awesome/wiki/media/pixel-art) Editor. - :tada: [PiskelApp](http://www.piskelapp.com/) - Free Online [Pixel Art](/@harrisonqian/awesome/wiki/media/pixel-art) and Animated Sprite Tool. - :moneybag: [Pixelmator](http://www.pixelmator.com) - Full-featured image editing app for the Mac - :moneybag: [Pixelator](http://pixelatorapp.com) - Turn any image into fancy pixel-art - :moneybag: [Pixen](https://github.com/Pixen/Pixen) - [Pixel Art](/@harrisonqian/awesome/wiki/media/pixel-art) Editor for OSX - :free: [project one](http://p1.untergrund.net) - A picture converter and editor for the Commodore 64 covering different graphics mode of this computer. [Windows](/@harrisonqian/awesome/wiki/platforms/windows) only - :moneybag: [PyxelEdit](http://pyxeledit.com/) - [Pixel art](/@harrisonqian/awesome/wiki/media/pixel-art) editor designed to make it fun and easy to make tilesets, levels and animations. - :free: [REXPaint](https://www.gridsagegames.com/rexpaint/) - a powerful and user-friendly ASCII art editor. - :tada: [rx](https://rx.cloudhead.io/) - a modern & minimalist pixel editor - :free: [Tilemancer](https://led.itch.io/tilemancer) - A quick procedural tile creator designed for pixel-art games. - :free: [Timanthes](http://csdb.dk/release/?id=75871) - A [pixel art](/@harrisonqian/awesome/wiki/media/pixel-art) editor for the Commodore 64 computer running on [Windows](/@harrisonqian/awesome/wiki/platforms/windows) - :free: [Charas](http://charas-project.net/index.php) - Charas is a charset generator for RPG Maker. - :free: [Spritemate](http://www.spritemate.com) - Online Editor for Commodore 64 Sprites - :tada: [Squoosh](https://squoosh.app) - Make images smaller using best-in-class codecs, right in the browser. - :tada: [SVGcode](https://svgco.de/) - SVGcode is a Progressive Web App that lets you convert raster images like JPG, PNG, GIF, WebP, AVIF, etc. to vector graphics in SVG format. - :free: [SVG to PNG](https://vexlio.com/svg-to-png/) - Batch convert unlimited SVGs to PNG rasters. Privacy-preserving, doesn't require uploading your assets. - :money_with_wings: [Vector Magic](https://vectormagic.com/) - Free Raster to Vector Graphics Converter - :tada: [VTracer](https://www.visioncortex.org/vtracer/) - Raster to Vector Graphics Converter built on top of visioncortex #### Modeling - :moneybag: [3ds Max](http://www.autodesk.com/products/3ds-max/overview) - :money_with_wings: [Besel](https://www.bezel.it/hq) - Make a 3d real-time collaboration design and prototype in your VR headset or mobile AR. - :tada: [Blender](http://www.blender.org/) - The [free software](/@harrisonqian/awesome/wiki/miscellaneous/free-software) and open-source 3D grate of the world - :free: [Canvascript](https://github.com/VBproDev/Canvascript) - A tool for creating HTML [canvas](/@harrisonqian/awesome/wiki/front-end-development/canvas) graphics without writing code. - :free: [Clara.io](https://clara.io/) - :money_with_wings: [Daz 3D](https://www.daz3d.com/) - A 3D software allows you to easily create custom scenes and characters in seconds. - :free: [MakeHuman](http://www.makehumancommunity.org/) - :moneybag: [Maya](http://www.autodesk.com/products/maya/overview) - :moneybag: [modo](https://www.foundry.com/products/modo) - :free: [sculptris](https://sculptris.br.uptodown.com/windows) - A version by Pixologic and the original [1.01](https://www.moddb.com/downloads/sculptris) - :money_with_wings: [Spline](https://spline.design/) - A 3d collaborative real-time - :free: [Womp](https://womp.com/) - A 3D intuitive and easy to use for create right in your browser - :moneybag: [ZBrush](https://pixologic.com/) - :free: [ZBRUSHCOREMINI](https://www.maxon.net/en/zbrushcoremini) - The new version of sculptris by MAXON #### Terrain Generators - :free: [Canyon Terrain Editor](https://entardev.wordpress.com/other-projects/canyon-terrain-editor/) - Create quality, realistic terrain quickly and intuitively - :tada: [DEM Net Elevation API](https://elevationapi.com) - Live 3D textured terrain generation from real data - export height/normal maps, glTF, OBJ, STL - :tada: [Fracplanet](https://sourceforge.net/projects/fracplanet/) - Fractal planet and terrain generator - :moneybag: [World Creator](https://www.world-creator.com/) - Procedural terrain and landscape generation on the GPU in real time, simulation of erosion and sediment, beautiful editor. much more - :moneybag: [World Machine](http://www.world-machine.com/) - Procedural terrain creation, simulations of nature, and interactive editing #### Voxel Editors - :tada: [goxel](https://github.com/guillaumechereau/goxel) - :free: [MagicaVoxel](https://ephtracy.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/) - :free: [Sproxel](http://sproxel.blogspot.com.br/) - :free: [Voxelle Desktop](https://github.com/Velfi/Voxelle-Desktop) ## Code _Set of game frameworks, engines and platforms_ ### Engines and Frameworks - :tada: [6502 Unit Test executor](https://github.com/AsaiYusuke/6502_test_executor) - A [cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) unit [testing](/@harrisonqian/awesome/wiki/testing/testing) tool for MOS 6502 assembly. (i.e. NES) - :tada: [Allegro](http://liballeg.org/) - Allegro 4 & 5 are [cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform), open source, game programming libraries, primarily for C and C++ developers. - :tada: [amulet](http://www.amulet.xyz/) - A free Lua-based audio/visual toolkit suitable for small games and experimentation. It runs on [Windows](/@harrisonqian/awesome/wiki/platforms/windows), Mac, [Linux](/@harrisonqian/awesome/wiki/platforms/linux), [HTML5](/@harrisonqian/awesome/wiki/front-end-development/html5) and iOS. - :tada: [asimov-ts](https://github.com/pedrozaalex/asimov-ts) - A type safe (as much as possible) engine for the web written in TypeScript. - :tada: [Astera](https://github.com/tek256/astera) - 2D C99 Cross Platform Game Library / Framework - :tada: [axys](https://github.com/axys1/axys) - A fork of Cocos2d-x-4.0, it has Full Support OpenAL for all platforms, single texture multi GPU texture handler and C++ 17. - :tada: [Azul3D](http://azul3d.org/) - A 3D engine written in Go. - :tada: [Babylon.js](https://www.babylonjs.com/) - [Javascript](/@harrisonqian/awesome/wiki/programming-languages/javascript) 3D Library. - :tada: [Bevy](https://bevyengine.org/) - A refreshingly simple data-driven game engine built in [Rust](/@harrisonqian/awesome/wiki/programming-languages/rust) - :tada: [bgfx](https://github.com/bkaradzic/bgfx) - [Cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform), graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. - :tada: [bitsy](https://ledoux.itch.io/bitsy) - A little editor for little games or worlds. The goal is to make it easy to make games where you can walk around and talk to people and be somewhere. - :tada: [Bladecoder](https://github.com/bladecoder/bladecoder-adventure-engine) - Classic point and click adventure game engine and editor. - :money_with_wings: [Blend4Web](http://www.blend4web.com/) - A [Javascript](/@harrisonqian/awesome/wiki/programming-languages/javascript) framework for creating and displaying interactive 3D computer graphics in web browsers. - :tada: [Blitz3D](https://github.com/blitz-research/blitz3d) 3D basic-like programming language for fast 3D desktop games. - :tada: [boardgame.io](https://github.com/boardgameio/boardgame.io) - State management and multiplayer networking for turn-based games. - :tada: [Box2D](http://box2d.org/) - A 2D Physics Engine for Games. - :tada: [Box2D.NET](https://github.com/ikpil/Box2D.NET) - A port of Box2D, is a 2D physics engine for games, .NET C#, Unity3D, servers. - :tada: [Bullet](http://bulletphysics.org/wordpress/) - Real-time physics simulation. - :tada: [Carimbo](https://github.com/willtobyte/carimbo) - A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, and Box2D. It features Lua scripting and is designed for web portability via [WebAssembly](/@harrisonqian/awesome/wiki/front-end-development/webassembly). - :tada: [Chipmunk C#](https://github.com/netonjm/ChipmunkSharp) - C# implementation of the Chipmunk2D lib. - :tada: [Chipmunk2D](https://chipmunk-physics.net/) - A fast and lightweight 2D game physics library. - :tada: [Cinder](https://libcinder.org/) - Cinder is a community-developed, free and open source library for professional-quality [creative coding](/@harrisonqian/awesome/wiki/miscellaneous/creative-coding) in C++. - :free: [Cocos Creator](https://www.cocos.com/en/creator) - Cocos Creator, a free [cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) game development editor supporting Cocos2d-js, helps developers build 2D and 3D game scenes, edit game UI and other game resources quickly and efficiency. - :tada: [Cocos2D](https://github.com/los-cocos/cocos) - graphic library for games and multimedia, for [python](/@harrisonqian/awesome/wiki/programming-languages/python) language - :tada: [Cocos2d-x](http://cocos2d-x.org/) - a C++ [OpenGL](/@harrisonqian/awesome/wiki/miscellaneous/opengl) 2D and 3D game engine. Uses C++ but has JS and Lua bindings. Target all the major mobile platforms and operating systems. Additional tools CocoStudio and Cocos Code IDE. - :moneybag: [Construct](https://www.scirra.com/) - an [HTML5](/@harrisonqian/awesome/wiki/front-end-development/html5) game maker, meaning you are not actually writing [JavaScript](/@harrisonqian/awesome/wiki/programming-languages/javascript). Instead, you use actions, events and conditions to do the heavy lifting. - :money_with_wings: [CopperCube](http://www.ambiera.com/coppercube/) - CopperCube is an all-in-one 3D game engine.Very easy to use. - :tada: [Coquette](http://coquette.maryrosecook.com/) - A micro framework for [JavaScript](/@harrisonqian/awesome/wiki/programming-languages/javascript) games. Handles collision detection, the game update loop, [canvas](/@harrisonqian/awesome/wiki/front-end-development/canvas) rendering, and keyboard and mouse input. - :tada: [ct.js](https://ctjs.rocks/) — this 2D game engine makes [learning](/@harrisonqian/awesome/wiki/programming-languages/learning) programming fun and game development easy by its visual tools, good docs, and flexible, modular library. - :tada: [Dash](https://github.com/Circular-Studios/Dash) - A free and open 3D game engine written in D. - :tada: [Dear Imgui](https://github.com/ocornut/imgui/) - A bloat-free immediate mode GUI for C++ with minimal dependencies. - :tada: [Defold](http://www.defold.com/) - Free 2D Game Engine for [Cross-Platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) Publishing - :tada: [DEM Net Elevation API C#](https://github.com/dem-net/DEM.Net) - Terrain generation from real data with textures, normal maps, glTF, OBJ, STL support - :tada: [Diligent Engine](https://github.com/DiligentGraphics/DiligentEngine) - A modern [cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) low-level graphics library that supports Direct3D11, Direct3D12, [OpenGL](/@harrisonqian/awesome/wiki/miscellaneous/opengl)/GLES, and [Vulkan](/@harrisonqian/awesome/wiki/miscellaneous/vulkan). - :tada: [DotRecast](https://github.com/ikpil/DotRecast) - A port of Recast & Detour, navigation mesh toolset for games, Unity3D, servers, C#. - :tada: [E.B.U.R.P](http://pents90.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/eburp/) - The Eight-Bit Universal Role Playing Engine - :tada: [ENGi](https://github.com/ajhager/engi) - A multi-platform 2D game library for Go. - :tada: [engo](https://engoengine.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/) - Engo is an open-source 2D game engine written in Go. - :tada: [Ebiten](https://ebiten.org/) - A dead simple 2D game library in Go. - :tada: [ecs-lib](https://github.com/nidorx/ecs-lib#readme) - **ecs-lib** is a tiny and easy to use ECS (Entity Component System) library for game programming. It's written in Typescript but you can use on [node.js](/@harrisonqian/awesome/wiki/platforms/node-js) and web browser too. - :tada: [Ejecta](http://impactjs.com/ejecta) - A Fast, Open Source [JavaScript](/@harrisonqian/awesome/wiki/programming-languages/javascript), [Canvas](/@harrisonqian/awesome/wiki/front-end-development/canvas) & Audio Implementation for iOS. - :tada: [EnTT](https://github.com/skypjack/entt) - Gaming meets modern C++, a fast and reliable entity-component system (ECS) and much more - :tada: [FXGL](https://github.com/AlmasB/FXGL) - A JavaFX/[Kotlin](/@harrisonqian/awesome/wiki/programming-languages/kotlin) game engine for Win/Mac/[Linux](/@harrisonqian/awesome/wiki/platforms/linux). - :tada: [Farseer](https://github.com/VelcroPhysics/VelcroPhysics) - a collision detection system with realistic physics responses. - :tada: [Flame](https://github.com/flame-engine/flame) - a minimalist game engine for [Flutter](/@harrisonqian/awesome/wiki/platforms/flutter) - :tada: [FlashPunk](http://useflashpunk.net/) - free [ActionScript 3](/@harrisonqian/awesome/wiki/programming-languages/actionscript-3) library designed for developing 2D Flash games. - :tada: :money_with_wings: [Flax Engine](https://flaxengine.com/) - multi-platform 3D game engine - :free: :tada: [Folded Paper Engine](https://github.com/papercraftgames/folded-paper-engine) – Blender to [Godot](/@harrisonqian/awesome/wiki/gaming/godot) game mechanics engine/plug-ins. Just a few clicks. Super easy. Featuring: 2.5D/first-person/third-person controls, trigger commands/events, inventory, holdable items and all kinds of stuff. - :tada: [Forge](https://forgeleaf.com/forge) - Powerful and lightweight game framework for Go. - :tada: [Foster](https://github.com/FosterFramework/Foster) - A small [cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) 2D game framework in C#. - :money_with_wings: [GameMaker](https://gamemaker.io/) - [GameMaker](/@harrisonqian/awesome/wiki/gaming/gamemaker) accommodates the creation of [cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) video games using drag and drop or a scripting language known as Game Maker Language, which can be used to develop more advanced games that could not be created just by using the drag and drop features. - :tada: [gameplay](http://gameplay3d.io/) - A free, open-source, [cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform), 2D + 3D game framework written in C++. It is aimed towards [indie](/@harrisonqian/awesome/wiki/business/indie) game developers who are creating desktop and mobile games. - :money_with_wings: [GameSalad](https://gamesalad.com/) - Game Creation Engine for Mac and [Windows](/@harrisonqian/awesome/wiki/platforms/windows). - :tada: [GB Studio](https://www.gbstudio.dev/) - A free and easy to use retro adventure game creator for your favourite handheld video game system. - :tada: [GDevelop](https://gdevelop-app.com/) - An open-source, [cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) 2D game engine designed for everyone - it's extensible, fast and easy to learn. - :tada: [ggez](http://ggez.rs/) - A [Rust](/@harrisonqian/awesome/wiki/programming-languages/rust) library to create Good Games Easily. - :tada: [Gideros](http://giderosmobile.com/) - A [Cross-Platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) framework to create Mobile [Apps](/@harrisonqian/awesome/wiki/platforms/apps) and games for iOS, [Android](/@harrisonqian/awesome/wiki/platforms/android) using Lua programming language. - :tada: [Glide Engine](https://github.com/cocoatoucher/Glide) - Engine for making 2d games on iOS, macOS and tvOS in [Swift](/@harrisonqian/awesome/wiki/programming-languages/swift) programming language, with practical examples and [tutorials](/@harrisonqian/awesome/wiki/computer-science/tutorials). - :tada: [Godot](http://www.godotengine.org/) - An advanced, feature-packed, multi-platform 2D and 3D open-source game engine. - :tada: [Gorgon](https://www.tape-worm.net/) - A 2D rendering API for .NET, written in C#. - :tada: [Grid](https://github.com/Planimeter/game-engine-2d) - A multiplayer-first game engine for Lua. - :tada: [HaxeFlixel](http://haxeflixel.com/) - Create [cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) games easier and free. - :tada: [Heaps](https://heaps.io/) - Cross platform graphics for high performance games. - :tada: [Horde3D](http://www.horde3d.org/) - small open source 3D rendering engine. - :tada: [iio.js](https://github.com/iioinc/iio.js) - A [javascript](/@harrisonqian/awesome/wiki/programming-languages/javascript) library that speeds the creation and deployment of [HTML5](/@harrisonqian/awesome/wiki/front-end-development/html5) [Canvas](/@harrisonqian/awesome/wiki/front-end-development/canvas) applications - :tada: [ImpactJS](http://impactjs.com/) - Impact is a [JavaScript](/@harrisonqian/awesome/wiki/programming-languages/javascript) Game Engine that allows you to develop stunning [HTML5](/@harrisonqian/awesome/wiki/front-end-development/html5) Games for desktop and mobile browsers. - :free: [Inform7](http://inform7.com/) - A design system for interactive fiction based on natural language. - :tada: [Ink](http://www.inklestudios.com/ink/) - Scripting language for writing interactive narrative. - :tada: [Irrlicht](http://irrlicht.sourceforge.net/) - open source high performance realtime 3D engine written in C++. - :tada: [is::Engine](https://github.com/Is-Daouda/is-Engine) - C++, SDL 2 and SFML game engine that allows to create games on Nintendo Switch, Web (HTML 5), Mobile and PC. - :tada: [Jitter](https://github.com/mattleibow/jitterphysics) - a fast and lightweight physics engine written in C#. - :tada: [jMonkeyEngine 3](http://jmonkeyengine.org/) - a 3D open-source game engine for adventurous [Java](/@harrisonqian/awesome/wiki/programming-languages/java) developers. - :tada: [JNGL](https://github.com/jhasse/jngl) - a 2D open-source game engine. Develop on [Linux](/@harrisonqian/awesome/wiki/platforms/linux), [Windows](/@harrisonqian/awesome/wiki/platforms/windows), OS X. Deploy to Nintendo Switch, Xbox, Linux, [Windows](/@harrisonqian/awesome/wiki/platforms/windows), OS X, Web, [Android](/@harrisonqian/awesome/wiki/platforms/android), iOS and more. - :free: [JPCT](https://www.jpct.net/) - jPCT is a 3D engine for desktop [Java](/@harrisonqian/awesome/wiki/programming-languages/java) and Google's [Android](/@harrisonqian/awesome/wiki/platforms/android). - :tada: [Juno](https://github.com/digitsensitive/juno) - Clean and lightweight 2D game framework written in TypeScript - :tada: [Juno](https://github.com/rxi/juno) - Framework for making 2D games with chunky pixels in Lua - :tada: [Kivent](http://kivent.org/) - A 2D game framework for Kivy. - :tada: [Kivy](http://kivy.org) - Cross platform [Python](/@harrisonqian/awesome/wiki/programming-languages/python) framework for creating [apps](/@harrisonqian/awesome/wiki/platforms/apps) and games for [Linux](/@harrisonqian/awesome/wiki/platforms/linux), [Windows](/@harrisonqian/awesome/wiki/platforms/windows), OS X, [Android](/@harrisonqian/awesome/wiki/platforms/android) and iOS - :tada: [KogGE](https://korge.soywiz.com) - Modern Multiplatform Game Engine for [Kotlin](/@harrisonqian/awesome/wiki/programming-languages/kotlin). Write games for the JVM, [JavaScript](/@harrisonqian/awesome/wiki/programming-languages/javascript), [Android](/@harrisonqian/awesome/wiki/platforms/android) and iOS in no time using Kotlin. - :money_with_wings: [Leadwerks](https://www.leadwerks.com/) - Easy-to-learn game engine for 3D and VR. - :tada: [LibGDX](https://libgdx.com/) - Powerful (totally free) library for [Java](/@harrisonqian/awesome/wiki/programming-languages/java), code once and run the game on desktop, [Android](/@harrisonqian/awesome/wiki/platforms/android), Web, and iOS. - :tada: [LimeJS](http://www.limejs.com/) - [HTML5](/@harrisonqian/awesome/wiki/front-end-development/html5) game framework for building fast, native-experience games for all modern touchscreens and - :tada: [LITIengine](http://litiengine.com/) - 2D [Java](/@harrisonqian/awesome/wiki/programming-languages/java) Game Engine. It provides all the infrastructure to create tile based 2D games with plain java - :free: [Lumberyard](https://aws.amazon.com/lumberyard/) - Amazon Lumberyard is a free AAA game engine deeply integrated - :tada: [LumixEngine](https://github.com/nem0/LumixEngine) - 3D Game engine built on C++. - :tada: [Lums](https://github.com/lums-proj/Lums) - A 2D / 3D framework written in C++11. Very efficient and modern. Still under heavy development. - :tada: [LÖVE](http://love2d.org) - Lua 2D Game Engine. - :tada: [MINX](https://github.com/GearChicken/MINX) - Open Source 2D game framework written in C++ (to the style of XNA) - :tada: [macroquad](https://github.com/not-fl3/macroquad) - The [cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) game engine in [Rust](/@harrisonqian/awesome/wiki/programming-languages/rust). - :tada: [mach](https://machengine.org/) - game engine & graphics toolkit build in zig. - :tada: [Magnum](http://magnum.graphics/) - a lightweight and modular 2D/3D graphics/game engine written in C++11 - :tada: [Matter.js](http://brm.io/matter-js/) - a 2D physics engine for the web. - :tada: [MelonJS](http://melonjs.org) - open source light-weight [HTML5](/@harrisonqian/awesome/wiki/front-end-development/html5) game engine. - :free: [Mini Micro](https://miniscript.org/MiniMicro/) - Mini Micro is a [fantasy](/@harrisonqian/awesome/wiki/entertainment/fantasy) computer for making, playing and sharing 2D games and programs written in the modern [MiniScript](https://miniscript.org) language. - :tada: [Monogame](http://www.monogame.net/) - Open Source implementation of the Microsoft XNA 4 Framework. - :tada: [Nakama](https://github.com/heroiclabs/nakama) - Distributed server for social and realtime games and [apps](/@harrisonqian/awesome/wiki/platforms/apps). - :tada: [nCine](https://ncine.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/) - A [cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) 2D game engine with an emphasis on performance, written in C++11 and optionally [scriptable](/@harrisonqian/awesome/wiki/miscellaneous/scriptable) in Lua. - :free: [NodeBox](https://www.nodebox.net/) - a family of [Python](/@harrisonqian/awesome/wiki/programming-languages/python) tools to create generative design. - :tada: [nuklear](https://github.com/Immediate-Mode-UI/Nuklear) - A single-header ANSI C immediate mode [cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) GUI library. - :tada: [ÖbEngine](https://github.com/Sygmei/ObEngine) - 2D Game Engine with Lua Scripting made on top of SFML ! - :tada: [ODE](http://www.ode.org/) - ODE is an open source, high performance library for simulating rigid body dynamics. - :tada: [Ogre3D](http://www.ogre3d.org/) - is a scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++. - :tada: [OpenFL](http://www.openfl.org/) - Open Source Haxe Engine for making multi-platform games. - :tada: [openFrameworks](https://openframeworks.cc/) - An open source and free C++ toolkit for [creative coding](/@harrisonqian/awesome/wiki/miscellaneous/creative-coding). - :tada: [OpenRA](http://www.openra.net/) - OpenRA is a Libre/Free Real Time Strategy Game Engine. - :tada: [OpenXRay](https://github.com/OpenXRay/xray-16) - a community-modified X-Ray engine used in S.T.A.L.K.E.R. game series. - :tada: [ORX](https://orx-project.org/) - ORX is a 2.5D Data-driven C/C++ open source & multi-platform game development engine. - :moneybag: [PICO-8](http://www.lexaloffle.com/pico-8.php) - A [fantasy](/@harrisonqian/awesome/wiki/entertainment/fantasy) console for making, sharing and playing tiny games and other computer programs. - :tada: [p2.js](http://schteppe.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/p2.js/) - [JavaScript](/@harrisonqian/awesome/wiki/programming-languages/javascript) 2D physics library - :tada: [Panda3D](https://www.panda3d.org/) - a framework for 3D rendering and game development for [Python](/@harrisonqian/awesome/wiki/programming-languages/python) and C++ programs. - :tada: [Phaser](http://phaser.io/) - free and fast 2D game framework for making [HTML5](/@harrisonqian/awesome/wiki/front-end-development/html5) games for desktop and mobile web browsers, supporting [Canvas](/@harrisonqian/awesome/wiki/front-end-development/canvas) and [WebGL](/@harrisonqian/awesome/wiki/front-end-development/webgl) rendering. - :tada: [Piston](http://www.piston.rs/) - a modular open source game engine written in [Rust](/@harrisonqian/awesome/wiki/programming-languages/rust). - :tada: [Pixel Vision 8](https://github.com/PixelVision8/PixelVision8) - Pixel Vision 8's [core](/@harrisonqian/awesome/wiki/platforms/core) philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit [fantasy](/@harrisonqian/awesome/wiki/entertainment/fantasy) console limitations built on top of the open-source C# game engine based on MonoGame. - :tada: [PixiJS](http://www.pixijs.com/) - is a newcomer [HTML5](/@harrisonqian/awesome/wiki/front-end-development/html5) game renderer - first released in early 2013. A main appeal of the engine is its use of [WebGL](/@harrisonqian/awesome/wiki/front-end-development/webgl) for faster performance. If [WebGL](/@harrisonqian/awesome/wiki/front-end-development/webgl) isn't supported, the engine falls back to standard [canvas](/@harrisonqian/awesome/wiki/front-end-development/canvas). - :tada: [Planck.js](http://piqnt.com/planck.js/) - 2D [JavaScript](/@harrisonqian/awesome/wiki/programming-languages/javascript) physics engine for [cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) [HTML5](/@harrisonqian/awesome/wiki/front-end-development/html5) game development. - :money_with_wings: [PlayCanvas](https://playcanvas.com/) - A [WebGL](/@harrisonqian/awesome/wiki/front-end-development/webgl) Game Engine. - :tada: [Processing](https://www.processing.org/) - Processing is a programming language, development environment for artists, designers, researchers. - :tada: [PuzzleScript](http://www.puzzlescript.net/) - open-source [HTML5](/@harrisonqian/awesome/wiki/front-end-development/html5) puzzle game engine. - :tada: [PyGame-CE](https://pyga.me/docs/index.html) - Pygame - Community Edition is a FOSS [Python](/@harrisonqian/awesome/wiki/programming-languages/python) library for multimedia applications (like games). Built on top of the excellent SDL library - :tada: [Pyxel](https://github.com/kitao/pyxel) - a retro game engine for [Python](/@harrisonqian/awesome/wiki/programming-languages/python). - :moneybag: [RPGMaker](http://www.rpgmakerweb.com/) - series of programs for the development of role-playing games. - :tada: [Rajawali](https://github.com/Rajawali/Rajawali) - [Android](/@harrisonqian/awesome/wiki/platforms/android) [OpenGL](/@harrisonqian/awesome/wiki/miscellaneous/opengl) ES 2.0/3.0 Engine - :tada: [raylib](https://www.raylib.com/) - a simple and easy-to-use library to enjoy videogames programming, hardware accelerated with [OpenGL](/@harrisonqian/awesome/wiki/miscellaneous/opengl) (1.1, 2.1, 3.3 or ES 2.0) - :tada: [Ren'Py](http://www.renpy.org/) - An open-source visual novel engine using the [Python](/@harrisonqian/awesome/wiki/programming-languages/python) language in simplified form. It supports [Windows](/@harrisonqian/awesome/wiki/platforms/windows), Mac OS X, [Linux](/@harrisonqian/awesome/wiki/platforms/linux), [Android](/@harrisonqian/awesome/wiki/platforms/android) and iOS. - :tada: [RGFW](https://github.com/ColleagueRiley/RGFW) - Lightweight multi-platform single-header library for creating [windows](/@harrisonqian/awesome/wiki/platforms/windows), supports many graphics contexts and software rendering. - :tada: [Rpgboss](http://rpgboss.com) - A 2d rpg game engine and editor based on [scala](/@harrisonqian/awesome/wiki/programming-languages/scala) and [libgdx](/@harrisonqian/awesome/wiki/gaming/libgdx). Ease of use, with no programming knowledge. - :free: [SceneKit](https://developer.apple.com/documentation/scenekit) - Apple proprietary 3D game engine (available on macOS, iOS, iPadOS, tvOS and watchOS). - :tada: [Screen 13](https://github.com/attackgoat/screen-13) - An easy-to-use [Vulkan](/@harrisonqian/awesome/wiki/miscellaneous/vulkan) rendering engine. Provides a render graph for [Rust](/@harrisonqian/awesome/wiki/programming-languages/rust). - :tada: [SDL](http://libsdl.org/) - SDL is a [cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via [OpenGL](/@harrisonqian/awesome/wiki/miscellaneous/opengl) and Direct3D. - :tada: [SFML](http://www.sfml-dev.org/) - Simple and Fast Multimedia Library. - :tada: [Solar2D](https://solar2d.com/) - A Lua based game engine with focus on ease of iterations and usage. - :tada: [Solarus](https://www.solarus-games.org/) - [Cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) 2D Action/Adventure C++ game engine with Lua API and game editor. - :tada: [Spring](http://springrts.com/) - A powerful free [cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) RTS engine. - :free: [SpriteKit](https://developer.apple.com/documentation/spritekit) - Apple proprietary 2D game engine (available on macOS, iOS, iPadOS, tvOS and watchOS). - :tada: [Stage.js](http://piqnt.com/stage.js/) - Lightweight and fast 2D [HTML5](/@harrisonqian/awesome/wiki/front-end-development/html5) rendering and layout engine for [cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) game development. - :tada: [Starling](http://gamua.com/starling/) - The GPU powered 2D Flash API - :tada: [steamworks-ffi-node](https://github.com/ArtyProf/steamworks-ffi-node) - a [Node.js](/@harrisonqian/awesome/wiki/platforms/node-js) wrapper for Steamworks SDK. - :money_with_wings: [Stencyl](http://www.stencyl.com/) - a game creation platform that allows users to create 2D video games for computers, mobile devices, and the web. - :tada: [Stride](https://stride3d.net/) - Open Source C# Game Engine. - :tada: [Supernova Engine](https://supernovaengine.org/) - [Cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design in C++ and Lua. - :tada: [Superpowers](https://sparklinlabs.itch.io/superpowers) - [HTML5](/@harrisonqian/awesome/wiki/front-end-development/html5) Collaborative 2D/3D Game Maker - :tada: [TIC-80](https://tic.computer/) - TIC-80 is a [fantasy](/@harrisonqian/awesome/wiki/entertainment/fantasy) computer for making, playing and sharing tiny games. - :tada: [Tiny Physics Engine](https://codeberg.org/drummyfish/tinyphysicsengine/) - TPE is a small, completely public domain fixed point physically inaccurate pure C header-only 3D physics engine built to run on tiny computers such as embedded and even bare metal. - :tada: [Three.js](http://threejs.org/) - [Javascript](/@harrisonqian/awesome/wiki/programming-languages/javascript) 3D Library. - :tada: [Turbulenz](http://biz.turbulenz.com/developers) - Turbulenz offers the ability to build, publish, iterate and monetise high-quality games that [react](/@harrisonqian/awesome/wiki/front-end-development/react) like no others, with immersive 3D effects and real-time physics that open up a whole new world of unprecedented and extraordinary web content. - :tada: [Twine](http://twinery.org/) - Downloadable or browser-based game development platform that allows users to create linked story paths. Not just text-based, Twine supports [music](/@harrisonqian/awesome/wiki/media/music), images, and sound effects. Very little coding knowledge required for basic text adventure games. - :money_with_wings: [Unity 3D](http://unity3d.com/) - A development engine for the creation of 2D and 3D games and interactive content. - :money_with_wings: [Unreal Engine 4](https://www.unrealengine.com/) - the new game engine technology developed by Epic Games. - :tada: [Urho3D](http://urho3d.[github](/@harrisonqian/awesome/wiki/development-environment/github).io/) - [Cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) rendering and game engine. - :tada: [ursina](https://www.ursinaengine.org/) - A game engine powered by [python](/@harrisonqian/awesome/wiki/programming-languages/python) and panda3d. - :tada: [Vassal](http://www.vassalengine.org/) - Vassal is a game engine for building and playing online adaptations of [board games](/@harrisonqian/awesome/wiki/miscellaneous/board-games) and card games. Play live on the Internet or by email. Vassal runs on all platforms, and is free, open-source software. - :tada: [vectarine](https://github.com/vanyle/vectarine/) - Vectarine is a [cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) game engine focusing on fast prototyping and having fun. Write games using Luau and extend the engine with [Rust](/@harrisonqian/awesome/wiki/programming-languages/rust) modules. - :tada: [voxel.js](http://voxeljs.com/) - voxel.js is a collection of projects that make it easier than ever to create 3D voxel games like [Minecraft](/@harrisonqian/awesome/wiki/gaming/minecraft) all in the browser. - :tada: [Wave](http://waveengine.net/) - [Cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) engine written in C#. - :tada: [Wolf RPG Editor English](https://widderune.wixsite.com/widderune/wolf-rpg-editor-english) - open source editor for RPG Maker style gamesl - :tada: [WhiteStorm.js](https://github.com/WhitestormJS/whitestorm.js) - 3d javacript framework for building [apps](/@harrisonqian/awesome/wiki/platforms/apps) and games ### AI - :tada: [AI Game Developer](https://github.com/IvanMurzak/Unity-MCP) - `[Unity](/@harrisonqian/awesome/wiki/gaming/unity) Editor` and `[Unity](/@harrisonqian/awesome/wiki/gaming/unity) Runtime` AI [integration](/@harrisonqian/awesome/wiki/platforms/integration). Unit Test, Coding, C# [Roslyn](/@harrisonqian/awesome/wiki/platforms/roslyn), Reflection, Assets. Helps to create games with AI. And helps to run AI logic during gameplay. - :money_with_wings: [Coplay](https://coplay.dev?ref=[github](/@harrisonqian/awesome/wiki/development-environment/github)&utm_source=magictools) - AI Copilot for [Unity](/@harrisonqian/awesome/wiki/gaming/unity) - :tada: [Fluent Behaviour Tree](https://github.com/codecapers/Fluent-Behaviour-Tree) - C# behaviour tree library with a fluent API released under MIT. - :money_with_wings: [Rosebud AI](https://rosebud.ai) - Vibe coding platform for creating 3D games and interactive web [apps](/@harrisonqian/awesome/wiki/platforms/apps) with AI. - :tada: [SimpleAI](https://github.com/mgerhardy/simpleai/) - C++11 behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT. ## Audio _Audio editors, sounds collections and more._ ### Collections - :free: [Free Game Sounds](https://gamesounds.xyz/) - Archive of all kinds of royalty-free game sounds. - :free: [Freesound](http://www.freesound.org/) - collaborative [database](/@harrisonqian/awesome/wiki/databases/database) of Creative Commons Licensed sounds. - :free: [Musopen](https://musopen.org/) - Royalty free [music](/@harrisonqian/awesome/wiki/media/music). - :free: [Octave](http://raisedbeaches.com/octave/index.html) - free library of UI sounds. - :free: [PacDV](http://www.pacdv.com/sounds/index.html) - royalty free sounds collection. - :free: [SoundBible.com](http://soundbible.com/) - Royalty-free, searchable archive of sound effects under various licenses. ### Music and Audio Editors - :tada: [Audacity](http://sourceforge.net/projects/audacity/) - open source, [cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) software for recording and editing sounds. - :free: [Audiosauna](http://www.audiosauna.com/) - transforms your web browser into a fast and flexible [music](/@harrisonqian/awesome/wiki/media/music) production studio with built in synthesizers and live effects. - :free: [Audiotool](http://www.audiotool.com/app) - Online [music](/@harrisonqian/awesome/wiki/media/music) producer. - :free: [Bfxr](https://www.bfxr.net/) - A tool to make sound effects for computer games. - :free: [Bosca Ceoil](http://boscaceoil.net/) - Online (and also desktop) [music](/@harrisonqian/awesome/wiki/media/music) producer made by Terry Cavanagh. Simple, intuitive, has a distinctive retro-ish sound. - :free: [ChipTone](http://sfbgames.com/chiptone/) - Online sound effect generator - :free: [Famistudio](https://github.com/BleuBleu/FamiStudio) - FamiStudio NES [Music](/@harrisonqian/awesome/wiki/media/music) Editor. - :free: [FamiTracker](https://github.com/Dn-Programming-[Core](/@harrisonqian/awesome/wiki/platforms/core)-Management/Dn-FamiTracker) - free [windows](/@harrisonqian/awesome/wiki/platforms/windows) tracker for producing [music](/@harrisonqian/awesome/wiki/media/music) for the NES/Famicom-systems. - :tada: [jfxr](http://jfxr.frozenfractal.com) - A [JavaScript](/@harrisonqian/awesome/wiki/programming-languages/javascript) port of the Bfxr sound effect generator. - :tada: [LMMS](https://lmms.io/) - [Cross-platform](/@harrisonqian/awesome/wiki/platforms/cross-platform) [music](/@harrisonqian/awesome/wiki/media/music) production software. - :free: [MadTracker](http://www.madtracker.org/main.php) - a powerful and efficient approach to making [music](/@harrisonqian/awesome/wiki/media/music). Versatility and compatibility are guaranteed due to full VST™, ASIO™ and ReWire™ support. - :tada: [MilkyTracker](https://github.com/milkytracker/MilkyTracker) - open source tracker for Mac/Linux/Windows platforms. - :tada: [musagi](http://www.drpetter.se/project_musagi.html) - open source, fairly large and sophisticated [music](/@harrisonqian/awesome/wiki/media/music) editor and synthesizer - :moneybag: [Resemble](https://www.resemble.ai/unity) - Resemble's voice cloning engine within [Unity](/@harrisonqian/awesome/wiki/gaming/unity) - :free: [Soundation](https://soundation.com/) - Online Professional [music](/@harrisonqian/awesome/wiki/media/music) studio. - :free: [SunVox](http://www.warmplace.ru/soft/sunvox/) - a small, fast and powerful modular synthesizer with pattern-based sequencer (tracker). ## Board Games _Tools for making board games_ - :free: [Iterary](http://www.iterary.com) - Board Game Design Tool. - :tada: [RPTools](http://www.rptools.net/) - a brand of open-source programs designed to enhance traditional pen-and-paper role playing games. ## Must see _Blogs, portals, magazines and more_ ### Blogs and Portals - [Amit's Game Programming](http://www-cs-students.stanford.edu/~amitp/gameprog.html) - [Designer Notes](http://www.designer-notes.com/) - [Emanuele Feronato's Blog](http://www.emanueleferonato.com/) - [GameIdea](https://gameidea.org) - [Gamasutra](http://www.gamasutra.com/) - [Game Development on StackExchange](http://gamedev.stackexchange.com/) - [GameDevs.org](http://gamedevs.org/) - [GameJolt](http://gamejolt.com/) - [Greenlit Gaming](http://greenlitgaming.com/) - [HTML5 Game Devs Forum](http://www.html5gamedevs.com/) - [HobbyGameDev](http://www.hobbygamedev.com/) - [Html5 Game Development](http://www.html5gamedevelopment.com/) - [IndieDB](http://www.indiedb.com/) - [Mod DB](http://www.moddb.com/) - [Java Gaming](http://www.[java](/@harrisonqian/awesome/wiki/programming-languages/java)-gaming.org/) - [Lost Garden](http://www.lostgarden.com/) - [Polygon](http://www.polygon.com/) - [Real-Time Rendering](http://www.realtimerendering.com/) - [Slidedb](http://www.slidedb.com/) - On Slide DB we give developers a community they can share their ideas with and showcase the work they are doing, beyond the basic app stores and the highly contested "top charts". - [Superlevel](https://superlevel.de/) - [TIGSource](http://www.tigsource.com/) - [WhatGamesAre](http://www.whatgamesare.com/featured-posts.html) - [iforce2d](http://www.iforce2d.net/) - [indiegames](http://indiegames.com/index.html) ### Books - :free: [2D Game Development: From Zero To Hero](https://gitlab.com/Penaz/2dgd_f0th) * [3D [Math](/@harrisonqian/awesome/wiki/theory/math) Primer for Graphics and Game Development](http://www.amazon.com/Math-Primer-Graphics-Game-Development/dp/1568817231/) * [Artificial Intelligence for Games](http://www.amazon.com/dp/0123747317?tag=game-prog-books-20) * [Designing Games: A Guide to Engineering Experiences](https://www.amazon.com/Designing-Games-Guide-Engineering-Experiences/dp/1449337937) * [Essential Mathematics for Games and Interactive Applications: A Programmer's Guide](http://www.amazon.com/Essential-Mathematics-Games-Interactive-Applications/dp/0123742978/) * [Flow](http://www.amazon.com/Flow-The-Psychology-Optimal-Experience/dp/0061339202/) * [Game Coding Complete](http://www.amazon.com/Game-Coding-Complete-Fourth-McShaffry/dp/1133776574/) * [Game Development Essentials: Game Level Design](http://www.goodreads.com/book/show/1633392.Game_Development_Essentials) * [Game Engine Architecture](http://www.gameenginebook.com/) * [Game Mechanics: Advanced Game Design](http://www.goodreads.com/book/show/13705461-game-mechanics) * [Game Programming Gems](http://www.amazon.com/Game-Programming-[Gems](/@harrisonqian/awesome/wiki/back-end-development/gems)-CD/dp/1584500492) * [Game Programming Patterns](http://gameprogrammingpatterns.com/) * [Game Scripting Mastery](http://www.amazon.com/Scripting-Mastery-Premier-Press-Development/dp/1931841578) * [Geometry for Programmers (book)](https://www.manning.com/books/geometry-for-programmers) * [Hello Scratch: [Learn to Program](/@harrisonqian/awesome/wiki/learn/learn-to-program) by Making Arcade Games](https://www.manning.com/books/hello-scratch) * [Level Up!](http://www.amazon.com/dp/047068867X?tag=game-prog-books-20) * [Making Games with [Python](/@harrisonqian/awesome/wiki/programming-languages/python) & Pygame](http://inventwithpython.com/pygame/) * [Mathematics For 3D Game Programming And Computer Graphics](http://www.amazon.com/dp/1435458869?tag=game-prog-books-20) * [Nature of Code](http://natureofcode.com/book/) * [Physics for Game Developers](http://www.amazon.com/Physics-Game-Developers-David-Bourg/dp/0596000065) * [Programming Game AI by Example](http://www.amazon.com/dp/1556220782?tag=game-prog-books-20) * [Real-Time Rendering](http://www.amazon.com/Real-Time-Rendering-Third-Edition-Akenine-Moller/dp/1568814240/) * [Rules of Play](http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/) * [The Art of Game Design](http://www.amazon.com/The-Art-Game-Design-lenses/dp/0123694965/) * [The Ultimate Guide to Video Game Writing and Design](http://www.goodreads.com/book/show/391752.The_Ultimate_Guide_to_Video_Game_Writing_and_Design) * [The Visual Story](http://www.amazon.com/The-Visual-Story-Creating-Structure/dp/0240807790/) * [Theory of Fun](http://www.amazon.com/Theory-Game-Design-Raph-Koster/dp/1449363210/) * [Tricks of the [Windows](/@harrisonqian/awesome/wiki/platforms/windows) Game Programming Gurus](http://www.amazon.com/Tricks-Windows-Game-Programming-Gurus/dp/0672313618) * [Unity in Action (book)](https://www.manning.com/books/unity-in-action-second-edition) * [Learn [OpenGL](/@harrisonqian/awesome/wiki/miscellaneous/opengl): Beginner's guide to 3D rendering and game development with OpenGL and C++](https://www.amazon.de/Learn-OpenGL-Beginners-rendering-development/dp/1789340365/ref=sr_1_1_sspa?__mk_de_DE=%C3%85M%C3%85%C5%BD%C3%95%C3%91&keywords=OpenGl+3d+game&qid=1570646865&sr=8-1-spons&psc=1&spLa=ZW5jcnlwdGVkUXVhbGlmaWVyPUExTzM3UzZDT1ZYUzdCJmVuY3J5cHRlZElkPUEwMDIzMjkxMzJENlFTWkJNQzVCNCZlbmNyeXB0ZWRBZElkPUEwMzgyNTgzMUdUOElZTUtNUjlONCZ3aWRnZXROYW1lPXNwX2F0ZiZhY3Rpb249Y2xpY2tSZWRpcmVjdCZkb05vdExvZ0NsaWNrPXRydWU=) ### Magazines - :free: [Game Developer Magazine](http://www.gdcvault.com/gdmag) - :free: [IndieMag](https://www.indiemag.fr/) ### Videos/Podcasts - [awesome-gametalks](https://github.com/hzoo/awesome-gametalks) - A curated list of [game talks](/@harrisonqian/awesome/wiki/gaming/game-talks) (GDC, youtube, etc). - [Twitch GameDev](http://www.twitch.tv/directory/game/Game%20Development) - Twitch GameDev Streams ### Game Jams - [Game jams on itch.io](https://itch.io/jams) - Listing of itch.io game jams - [Game Off](https://gameoff.[github](/@harrisonqian/awesome/wiki/development-environment/github).com) - [GitHub](/@harrisonqian/awesome/wiki/development-environment/github)'s game jam :octocat: - [GMTK Game Jam](https://itch.io/jam/gmtk-jam-2022) - Popular yearly game jam - [Indie Game Jams](http://www.indiegamejams.com/) - Listing of game jams - [Ludum Dare](http://ludumdare.com/) - very popular game jam - [One Hour Game Jam](http://onehourgamejam.com/) - Weekly 1 hour game jam ### Project Management - :moneybag: [Casual](https://casual.pm/) - Visual Project Management - :money_with_wings: [Codecks](https://www.codecks.io) - Project Management Tool inspired by Collectible Card Games - :money_with_wings: [IMS Creators](https://ims.cr5.space/) - Game Design driven Project Management Tool - :money_with_wings: [HacknPlan](http://hacknplan.com/) - Project management for game developers - :money_with_wings: [Questlog](https://www.questlog.build) - Project management for game developers with built-in GDD editor - :money_with_wings: [Taiga](https://taiga.io/) - Project management platform for agile developers & designers - :money_with_wings: [Trello](https://trello.com/) - Organize and prioritize projects ### Complete Game Sources - :tada: [Barotrauma](https://github.com/Regalis11/Barotrauma) - :tada: [Canabalt iOS](https://github.com/ericjohnson/canabalt-ios) - :tada: [Doom 3](https://github.com/id-Software/DOOM-3) - :tada: [Doom](https://github.com/id-Software/DOOM) - :tada: [Duke Nukem 3D: Atomic Edition](http://legacy.3drealms.com/duke3d/) --- *truncated — [full list on GitHub](https://github.com/ellisonleao/magictools)*