[[
wikihub
]]
Search
⌘K
Explore
People
For Agents
Sign in
Explore
People
For Agents
Sign in
@jeremynixon / Thinking / daily/2019-01-29-games-decomposition.md
Suggest edit
Cancel
Submit suggestion
Title
Name
Note
--- title: "19-01-29 Games Decomposition" visibility: public --- # 19-01-29 Games Decomposition Category: [[idea-lists-upon-request|Idea Lists (Upon Request)]] [Read the original document](https://docs.google.com/document/d/1eY1mM_lxXmqSiz4awPPBGwS8mhbSJtAmMHcWJww3QUk/edit?usp=drivesdk&sa=D&ust=1596495076806000&usg=AOvVaw1byk6qZ9Q87aNqQdjAUe23) <!-- gdoc-inlined --> --- Source mechanisms for creating games. Can be recombined with one another (with some types and a grammar over those types) to automate the creation of a space of possible playable games. 1. Competition 2. Cooperation 1. Partners 2. Teams 3. Merged Adversarial / Cooperative 1. Ex., trading between competitors 3. Time Limitation 4. Scoring / Points 5. Resources 6. Social pressure 1. Ex., Hotseat 7. Person-to-person in line or circle 1. Ex., Telephone, story generation 8. Guess the x 1. Ex., One person generates, other person guesses 9. Win Condition / Lose Condition / End Condition 10. Audience feedback (yay, boo, voting) 11. Randomness 1. Ex., Random Rewards / Punishments 2. Ex., Random Progress 3. Ex., Choosing a random vs. certain punishment / reward 12. Matching 1. Ex., People to people 2. Ex., Ideas to ideas 3. Ex., Cards to cards 13. Creation 1. Collective creation 14. Destruction 1. Collective destruction 15. Challenge, mission, goal, objective 1. Local, Intermediate and Global 2. Optional vs. Mandatory 3. Sets of path vs. single path 16. Being expelled from / added to the game 1. Continuous vs. non-continuous play --- *Source: [Original Google Doc](https://docs.google.com/document/d/1eY1mM_lxXmqSiz4awPPBGwS8mhbSJtAmMHcWJww3QUk/edit?usp=drivesdk&sa=D&ust=1596495076806000&usg=AOvVaw1byk6qZ9Q87aNqQdjAUe23)*